Insane mortar ranging technique (Overpowered)

Apologies I don’t know how these forum posts work very well.

I was just involved in a heated debate with @VoyoMayPL in the use of mortars. I made myself the fool by incorrectly believing that mortars couldn’t get distances to targets by themselves from a distance, but alas this is not the case. By holding M to get the large map to display and double clicking on the map you’re able to place a marker, this in the mortar aiming view gives you the exact distance to said marker, effectively bypassing all teamwork and combined arms.

It gives the mortar team insane and unprecedented flexibility and independence on the battlefield being able to identify, target and destroy enemy spawn points, AT guns, AA guns, fortifications etc all while acting completely alone and even worse, from the other side of the map, behind buildings, hills and cover.

I fear that by creating a forum post it’ll bring to light this insane ranging technique and cause a wave of mortar teams that are impossible to deal with.

Again thanks VoyoMalPL for bringing this to light, I apologise for making myself the fool in your forum post ‘Make mortars aim like in BF3.’ There’s an excellent embedded video of Voyo demonstrating how to do this in case you don’t believe me, like I at first didn’t believe it to be true.

Could DF take a closer look at this?

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Visualization:

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will not happen, because less than 1% of players read the forum.

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I’m against removing this mechanic.
It will cause only 2 things:

  1. Players in teams will be at a huge advantage over ppl who play alone. Teamwork with randoms does not exist period.
  2. Ppl who play alone will use them to shell the objective and nothing else as they can’t aim at anything else. Or they won’t use them at all but already hardly anyone does.

Additionally, you either already need to have team to spot targets for you or you need to have skill to read the flow of the battle from the map. It’s far from effortless free kills.


And cavemen mentality of “remove mortars” / “make mortars useless” some ppl represent isn’t the way to go. This will lead us to the same place as some BF custom lobbies where everything that is not AR is banned. Such engaging and diverse gameplay.

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Ah, that’s what they’re supposed to do. Let me guess, you want them nerfed. What a surprise. Every day in this forum somebody wants something nerfed. Gee, I wonder why nobody wants to play this game anymore?

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Been doing this for years.

I wouldnt worry. Most dont and wont work this out.

And even then it requires some good judgement

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No. F2P player not have slot for this squad and this squad use hight exp for unlock engineer

I’ve done this since mortars came out - be thankful you are finding out about it when mortars get 1 refill from an ammo box - they used to get 10…

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I think it’s fine. Even though people in artillery are retarded, even they are mostly able to plot point / grid based fire on a map and coordinates which is what this basically represents.

In enlisted without this trick you can only do that on caps without a FO. The purpose and benefit of the player indicator should be “enemies right here”

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Just remove mortars altogether at this point.

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Mortars are overpowered. I feel instead of nerfing them, there should be a red circle around where they’ll hit, just like friendly and enemy artillery. That way, those of us who are smart (or lucky) can avoid the mortar and mortar crews can still have their fun farming AI.

So overpowered you never see them doing anything :man_shrugging: (beyond the first Cap point on some maps…which anything with HE can do)

The map marking has been around forever, and yet no one does it, or even knows about it.

Evidently most players have trouble finding the objective marker on their HUD…really not worried about them being able to read a map :grin:

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This is why tutorials are important… This is not a secret trick at all. This is common knowledge for people that actually use mortars, and they better not nerf them. Instead give both Japan and Allies heavy mortars. Heavy mortars are the only type of artillery in game that works more or less the way it should, as they’re not limited by the stupid greyzone (The whole greyzone concept is dumb af anyways, I mean how are we supposed to use rocket artillery on tanks that are in grey zone? or any sort of real strategic maneuver in the battlefield for that matter) and on the other hand, heavy mortars can actually counter big targets such as tanks, which is f*cking awesome. So no, don’t nerf them.

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I mean… It’s nothing new…

How can ppl use mortars not doing this?

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The low tier spam from Germany is a nightmare (Germans seem to be the only ones that use mortars).

I didn’t know about this feature, but I have very good luck without using it using my guestimation method :yum:. I guess when you play long enough and get to know the maps, you get a good idea where the enemy likes to camp out when defending cap points. I rarely use mortars when on defense though. However, I will have to try it out.

As far as those who don’t like Mortars, I die “FAR” more often from the constant non stop barrage of artillery fire, and grey zone camping tanks who constantly blast cap points. As far as I can tell, I rarely die from someone’s Mortars.

Oh dear - someone left his squad bunched up on an obvious point of cover and they all got killed by a couple of mortar shots…

a man in a suit and tie is saying poor baby want a little cheese with that whine .

Mean time SMG’s get 500 kills in a game…

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Dude I can’t help when they’re taking the point and I have to rush in otherwise we lose the point.

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Right - so you lost a bunch of troops under ideal circumstances for mortar to get some kills and you don’t want them to be able to kill you like that… because it might help them win.

My field of firetrucks to give you remains empty.

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I’m just saying it makes no sense that whenever an enemy or friendly calls in artillery, you get a red circle of warning, and they have a cooldown. Yet mortarts on the other hand can call in an infinite amount of shells (especially with an engineer) and there’s no warning at all.