Continuation of the previous thread. If you’re new to zombies modding, consider reading the previous thread.
New Event squad profile: halloween_2024_event_profile.txt (33.8 KB)
New and modified entities files:
zombies.txt (113.1 KB)
travel_zombie.txt (158.6 KB)
New content:
Instead of being wave-based, it is a PvE mission @ErikaKalkbrenner you may like this very much.
special_weapon_box
A one-time use weapon box with a set of random weapons. It holds guns with halloween
prefix.
zombie_spawner_mode_soldier
- Spawns zombies, randomly with a given chance as defined in the spawner entitiy.
zombie_spawner_mode_soldier{
hitpoints__alwaysDowned:b=yes
zombie_mode__resupplyGrenadesNum:i=2
zombie_mode__resupplyMedkitsNum:i=1
zombie_mode__medicResupplyMedkitsNum:i=3
zombie_mode__medicBoxPlaceCooldown:r=300.0
zombie_mode__maxSelfresCount:i=1
human_hit_tagging__override:r=0.0
_tracked:t="human_hit_tagging__override"
human__minRessuplyTime:r=0.5
human__lastRessuplyAt:r=-1.0
human__lastRessuplyGrenadeAt:r=-1.0
_use:t="heal_anim_item"
_use:t="zombie_mode_soldier_loot_sound_paths"
item__healTargetAnimEnumName:t="first_aid_revive"
item__targetUseVisEntityTemplateName:t="germ_syringe_in_use"
item__reviveAmount:r=2.0
item__useTimeToTarget:r=5.0
zombie_laser__alreadyTargeted:b=no
human_inventory__canSelfRevive:b=no
zombie__navmeshNextCheckSpawnAt:r=-1.0
zombie__nearestNavmeshSearchRadius:r=50.0
zombie__nearestNavmeshSpawnSpread:r=6.0
zombie__navmeshCheckEnemyRadius:r=65.0
zombie__navmeshAutoSpawnerMinPeriod:r=0.5
zombie__navmeshMaxSpawnEnemyNear:i=0
zombie__navmeshMaxSpawnEnemyNearMinMaxCount:p2=42.0, 0.0
zombie__navmeshMaxSpawnEnemyNearZoneMaxDist:r=60.0
zombie__navmeshCapzoneNextCheckAtTime:r=-1.0
zombie__navmeshAgressionLimits:p2=20.0, 20.0
"still_obstacles__disable:tag"{
}
"canReviveWithoutItem:tag"{
}
"canBeUsedOutOfInventory:tag"{
}
"zombie_mode_human:tag"{
}
"zombie__navmeshAutoSpawnerTemplates:list<t>"{
zombie:t="zombie_walk_zombie"
zombie:t="zombie_rush_zombie"
zombie:t="zombie_rush_shield"
zombie:t="zombie_rush_shield_fun"
zombie:t="zombie_rush_cart_wheel"
zombie:t="zombie_rush_metal_bucket"
zombie:t="zombie_rush_bmw_wheel"
zombie:t="zombie_rush_bmw_wheel_fast"
zombie:t="zombie_rush_moto"
zombie:t="zombie_rush_moto_fast"
zombie:t="zombie_rush_train_door"
zombie:t="zombie_rush_train_door_fast"
zombie:t="zombie_rush_spitfire_prop"
zombie:t="zombie_rush_zombie_explosive"
zombie:t="zombie_rush_zombie_explosive_fast"
zombie:t="zombie_rush_zombie_explosive_very_fast"
zombie:t="zombie_rush_zombie_phosphor"
zombie:t="zombie_rush_zombie_phosphor_fast"
zombie:t="zombie_rush_zombie_phosphor_very_fast"
zombie:t="zombie_rush_zombie_fire"
zombie:t="zombie_rush_bomb"
zombie:t="zombie_rush_bomb_fast"
zombie:t="zombie_rush_bomb_down"
zombie:t="zombie_rush_bomb_down_fast"
zombie:t="imp_zombie_shooter"
zombie:t="zombie_mp_3008_armored"
zombie:t="zombie_mp40_armored"
zombie:t="zombie_ppd_armored"
zombie:t="zombie_stg_44_armored"
zombie:t="zombie_gewehr_armored"
zombie:t="zombie_rush_zombie_paratrooper"
zombie:t="zombie_flammenwerfer_armored"
zombie:t="zombie_sturmpistole_armored"
zombie:t="zombie_panzerfaust_armored"
zombie:t="zombie_giant_zombie"
zombie:t="zombie_elite_zombie"
zombie:t="zombie_elite_moto"
zombie:t="zombie_elite_shield"
zombie:t="zombie_elite_spitfire_prop"
}
"zombie__navmeshAutoSpawnerWeight:list<r>"{
chance:r=2.0
chance:r=16.0
chance:r=6.0
chance:r=0.0
chance:r=1.0
chance:r=3.0
chance:r=0.0
chance:r=0.0
chance:r=0.5
chance:r=0.0
chance:r=0.5
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=8.0
chance:r=1.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
chance:r=0.0
}
"zombie__navmeshAutoSpawnerChanceRange:list<r>"{
}
"unlocked_special_weapons:list<t>"{
}
}
mission_specified_team
zombie_summoner_area
Works like challanges from COD zombies. Locks you in a force field sphere, until you finish the given task. It’s got waves.
Sample Mission
I have created a sample mission. It has 6 stages, copy pasted from pacific zombies mission iirc. Only contains the necessary stuff, very barebones.
It’s got a bug where game end is triggered at stage 4 (boss zombie + 3 blue zombie) and i have no idea why. Otherwise it works. I have modified the score and award properties but in vain.
All you need to do is move around the mission objects to create your own mission. The assets are created by the mission entities, and are not to be placed manually.
zombie_travel_sample.zip (5.8 KB)