Is it possible in zombie mode to get paid for capturing a point?(at the moment, they write that they award points for capturing, but these are just statistics, you can’t buy anything for these points).
you can by adding:
paid_loot__pointsForKill:i=X
( x as in numbers )
to each enlisted base soldiers
aka:
X_base_soldier
( X as in initial factions letters )
and put it in entities.blk
edit.
here is an example:
us_base_soldier{
_override:b=yes
paid_loot__pointsForKill:i=500
}
each time an us soldier will be killed by a player, they will receive 500 credits
I remembered doing something like that to get more points for the boss. Thanks!
And what about getting points for capturing the flag?(for example, for capturing points A, B, and so on)
dunno.
i don’t think that’s possible to do.
but i could be wrong.
to be honest, i do not deal with zombies modes.
i just happen to know few things loosely based on fellow colleagues threads:
now give me code that will give me gold
the snail takes,
it doesnt give.
You had too high hopes for “modding” lol
That would become the level of “hacking”
If redstoner have been able to mine bitcoin in minecraft why not in enlisted (it just a joke)
In general, we have deviated a little from the topic.
Maybe someone else knows how to get these points when capturing dots (flags)
I will be glad to see the answer😊
answer is that its quite impossible, unless its like invasion where every point deactivates after capture, then you can spawn some boxes that can give points when you press F
Boxes that can give you points???
Can go into more detail ?
I have created the world’s first buyable doors in my zombie mod.
It is done by using ammo crates specially setup to ask for money, but not actually giving ammo.
The box is set to have 1 maximum times of use, and it will be destroyed right after the user made purchased (perfect for your Verruck map, by the way)
With this logic, what if we make the box taking negative amount of money? It would theoretically give you points instead. I tested that it works on paid_loot_item before (because the code for it is paid_loot_points -= paid_loot__cost
, so it works for negative values just like normal Mathematics questions)
Problem is that it doesn’t work for conquest, or any thing that needs to spawn the box more than once
I can make you the mechanic to spawn the box but it will be very janky just like my buyable door, which i might need access to your scene (makes our jobs easier than me telling you where to put which thing).
So we could put something on a wall but when buying it give point.
Thats true, but that also gives infinite points, which is not ideal
Hey never said that I would use it for a zombie mod; I was more thinking like minigame with a game master. So the game master could only open the door of a respawn room if all the participant are dead
Yes, a few days ago, I somehow accidentally saw your YouTube video of you opening the doors.
Anyway, it’s a great idea.
It sounds interesting, but it scares me why you’re talking about endless money. Well, we 'll have to test it .
And how do you make a box of cartridges look like a wall or a door?
You can try this out.
- Download the following fil
buyable_door.blk.txt (1.1 KB) - Rename it to
buyable_door.blk
, and put it in your mod folder - Open your
entities.blk
- Add the following line anywhere in it
import:t="%ugm/buyable_door.blk"
- Load up your mod and find the entity that has the name
buyable_door
It worked! Looks really cool considering you can use any object to buy and also restrict other teams from accessing it! Thanks!
You should update your Verruckt map. No need to smash wall hard now!