The AT squads often need to attack with the commandos, but the AT squads has only one commandos and one rifleman. (You must choose between commandos and engineers.)
Such squads are not suitable for close combat. They need an extra soldier and should be allowed to choose two commandos and an engineer.In this way, the anti-tank squad can be composed of two commandos, one rifleman, three anti-tank fighters and one engineer.
The signalman squads needs two more soldiers. (A communications soldier and a commando.)They can’t always hide in a safe place and call for shelling (the cooling time of shelling is not short), so the communication soldier squads usually needs to charge after calling for shelling.It is doomed that the squads of five people are not enough, and it is often the case that teammates call the shelling first, which makes the signal soldier squads only be used as an ordinary infantry squad.
If the communication soldier squads can have two commandos, one rifleman, three communication soldiers and one engineer, it may be able to get rid of the current embarrassing situation.
Same? Then other teams can also bring AT soldiers and communication soldiers.So all teams are the same.This is a question of who is better at it, not a question of what can only be done.Another thing to remind, if you want to win, you have to occupy the target.
it’s on purpose to encourage you to use all squads its why the rifle squad is the largest, each squad serves a function without any one squad type becoming the meta, each squad has plusses and minuses like engineer squads can build more.
Radio squads are pointless because regular squads can also bring radio men, yet increasing squad size for specialised squads seems like the wrong approach.
Yeah they get bombing runs, but they seem only annoying and not really that effective.
If anything, I would change the arty strikes in a way that regular radio men in other squads don’t change, while radio squad arty strikes get bigger shells, allowing for dedicated tank destruction.
AT squads I fully disagree, they are perfect the way they are.
Oh no, you will find that your ATS Squads can do nothing but anti-tank. Because they have almost no ability to fight back in front of commandos, people will not be willing to use them.
This is not to encourage you to use all squads.Infantry squad, assault squad, machine gunner squad, fire fighter squad and engineer squad can all play a good role.Beacuse besides their own functions, they can also be allowed to carry an AT soldier, so why can’t ATsquads and signal soldier squads have enough soldiers?Their ability to deal with infantry is too weak and needs to be strengthened, otherwise no one will think of them.In other words, ATsquads should be better at anti-tank because there are more AT soldiers, but it can’t be too bad at dealing with infantry.(It should have seven soldiers like other teams.)
Now it seems that what they want is not to let me use them after upgrading the AT team, but to let me bring an AT soldier to the assault team and forget the AT team forever.I’m happy to replace two commandos in my assault team with AT soldiers, but I won’t want to use a 6-person ATsquads.