I had the feeling from playing that the engineer built HMGs hit significantly harder than the same gun mounted on a vehicle.
Practice range seems to confirm it. The engineer built ones will instantly wreck the practice targets but vehicle mounted ones will not do the same.
As vehicle mounted HMGs are subject to overheating and reloading, they are already weaker. So they should have comparable hitting power and not be weaker in this too.
Doubtful. That would make them completely pointless.
Which they are on vehicles right now. Shooting at someone with HMG sometimes feels like you are basically outgunned vs. bolts since they will OHK you, you cannot zoom properly to see them and have a chance to just get a hit marker before you die in your exposed position.
We just need the previous overheating
instead of the current one
I still remember the days when a machine gun could fire more than 100 rounds before it would overheat.
well that is artificial balance. you have mobility and armor with vehicle HMG making you hard to kill, but you get overheating and less damage, while stationary HMG get better damage and overheating, but soldiers manning it are easily killable and HMG is easily destroyable. it is kinda ok for game balance cause otherwise vehicle MG would be OP and vehicles overall would be totally OP.
nah… just that it needs to be approached by case by case basis for game balance.
getting m13 with 100 damage is OP.
getting vehicle mg34/42 with 13.2 damage is OP.
Rather than being balanced, I want tanks to have everything they should have
Although I also hate tanks and machine guns
But I have more ways to blow them up
Good things should not be affected by a bunch of crybabies and monkeys