Increase playable map area + remove grayzone camping

They will only implement drastic changes if content creators going to complain if not then they will ignore them and only change little things we complain about (like with Stalingrad FA and plane changes). They could hire just one additional QA tester and one coder to fix that bipod within a week or two but i guess they don’t give a damn at this point. They just keep saying they are working on it yeah working like on merge that will soon reach a year anniversary at this point. And i don’t want them to rush the merge as long as it improves the game, but i want them to rush to fix bipod asap because it’s crucial feature for lmg that’s been broken for 2 years…

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Ask yourself what the limitation of a tank are.

And ask yourself- How come in maps that permit tanks to see nearly the entire battlefield- Ver-Sur-Mer, Airfield, Quarry, etc-

“How come the objectives still get taken despite tankers having the perfect view?”

I refuse to repeat myself on points I’ve already covered, and you’re free to peruse my older posts in this thread. If you can’t understand something this basic, I’m not going to spoonfeed you. Especially when the issues presented with your suggestion have already been thoroughly addressed without so much as recognition of the problems pointed out.

At least, make playable area large enough to reach a rally placed 50m away from the objective.

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I can only think of one area where this would be a problem- Honor Courtyard.

As someone who takes the liberty of mining enemy rallies every opportunity I get, a rally that’s 50 meters away is a cakewalk, and I genuinely cannot think of another map where one would find rallies that close to be a problem.