I agree with more playable space, HOWEVER, to do so shouldn’t remove greyzones. The size needs to be increased in ALL directions, and the greyzones still exist, but are further back.
I do not disagree that the grayzone camping is an issue, however, as with anything, there are MULTIPLE key issues that have a trickle down effect causing this issue in the first place:
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Map size (which has been covered)
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Options to counter tanks, there are actually quite a few, but due to the prevalence of explosive packs (because of how OP they are), very few of the others are used.
Due to the sheer number of characters/players carrying explosive packs, and their ability to easily kill tanks, most tanks don’t dare move forward. -
Reasons to push forward. In the current state of things, fortification is barely worthwhile. It is so easily destroyed by so many other methods, INCLUDING what they are supposed to protect from, that tanks aren’t really needed to push through the fortified lines. If that changed, you would see a lot more tanks actually pushing forward.
In addition, mines are rarely utilized due to so few being able to be used at a time (despite being able to carry up to 3 grenades at once). If minefields became more viable by increasing the number that could be carried per character, tanks would be exceptionally useful to help push through minefields, setting off AP mines along the way! -
There are multiple other variables, but these are a few of the major ones to consider when it comes to getting tanks out of the greyzones in a balanced way.