I’ve done some reading of suggestions saying that tanks and infantry should be kicked out of their grayzone after a certain amount of time, and some suggestions that the playable area needs to be bigger.
The main complaint that keeps coming up about kicking tanks out of the grayzone after a certain amount of time is that it puts them too close to enemy infantry to get killed far too easily. I actually do agree with this, particularly tanks like the M8 Scott need some space to be effective, and it really doesn’t take much to put them behind the grayzone on a lot of maps. Tanks are often used to support infantry from further back, and this should be respected in gameplay.
So really this suggestion is to combine two suggestions that have both been made before: give friendly players a non-resetting timer to leave their grayzone. It can be fairly generous as long as it doesn’t reset, give them time to maneuver and enter the battlefield as they’d like. Additionally, however, greatly expand the playable area, either by making the maps bigger and shifting some points, or by peeling back the existing grayzones to be much smaller. And of course keep spawn immunity.
What makes grayzone camping annoying is it makes tanks immune to being flanked on the ground, which is utterly unacceptable. Nothing deserves to be immune to flanking at all times, especially not tanks with enough armor to absorb almost anything that hits it from the front.
What makes people worried to give it up* is that a lot of tanks are really not meant to be as close to the frontline as they would be forced to be.
So give tanks the playable space to position themselves well, but at the same time force them to get out of the grayzone (eventually).
*of the legitimate complaints I have seen, there has also been a lot of mocking without making an argument, and arguments made where it naturally follows that they deserve to never get killed and just rack up free kills free of any consequence ever.
Clarification: The edge of the grayzone would need to be highlighted, and a red stopwatch to indicate how much time a player has until they need to cross that line.
All that said, I still have no issue with just removing the grayzone entirely at this point, it is redundant to spawn immunity.