Increase playable map area + remove grayzone camping

I’ve done some reading of suggestions saying that tanks and infantry should be kicked out of their grayzone after a certain amount of time, and some suggestions that the playable area needs to be bigger.

The main complaint that keeps coming up about kicking tanks out of the grayzone after a certain amount of time is that it puts them too close to enemy infantry to get killed far too easily. I actually do agree with this, particularly tanks like the M8 Scott need some space to be effective, and it really doesn’t take much to put them behind the grayzone on a lot of maps. Tanks are often used to support infantry from further back, and this should be respected in gameplay.

So really this suggestion is to combine two suggestions that have both been made before: give friendly players a non-resetting timer to leave their grayzone. It can be fairly generous as long as it doesn’t reset, give them time to maneuver and enter the battlefield as they’d like. Additionally, however, greatly expand the playable area, either by making the maps bigger and shifting some points, or by peeling back the existing grayzones to be much smaller. And of course keep spawn immunity.

What makes grayzone camping annoying is it makes tanks immune to being flanked on the ground, which is utterly unacceptable. Nothing deserves to be immune to flanking at all times, especially not tanks with enough armor to absorb almost anything that hits it from the front.

What makes people worried to give it up* is that a lot of tanks are really not meant to be as close to the frontline as they would be forced to be.

So give tanks the playable space to position themselves well, but at the same time force them to get out of the grayzone (eventually).

*of the legitimate complaints I have seen, there has also been a lot of mocking without making an argument, and arguments made where it naturally follows that they deserve to never get killed and just rack up free kills free of any consequence ever.

Clarification: The edge of the grayzone would need to be highlighted, and a red stopwatch to indicate how much time a player has until they need to cross that line.

All that said, I still have no issue with just removing the grayzone entirely at this point, it is redundant to spawn immunity.

7 Likes

Spawn immunity means shit when Your spawn is spammed by flamethrowers and HE shells

6 Likes

The answer to that is to make more spawn areas and spread them out, and create natural barriers to protect the spawns. Or they could keep the grey zone but push it back so it’s just around spawn areas.

Better team balance would help to prevent players from being pushed back to their spawns.

The problem with forcing players to leave the grey zone is that there is no indication that you are in the grey zone to begin with, so they need to fix that issue at the same time

5 Likes

…your team is building rally points. Since there’s no spawn immunity while spawning on it.

You do deserves to die (ingame ofc) if your team is constantly spawning on classic spawns.

1 Like

There are dogshit default spawn points like in Tunisia cave map that are 200m away from objective.

Then there are old spawns on Normandy that are 60m away from objective with no way to even fit a rally between them (ofc can do flank rally)

Not all spawns are the same.
Tank spawns on Normandy that are greaveyeard because they are in open, list goes on.

Spawn and cap placements are biggest issues with most maps

8 Likes

I forgot to mention that in the OP, but yes I personally pictured a red stopwatch that would count down the number of seconds the player has to leave, and highlight the edge of the grayzone. Thank you for bringing that up, will add to the OP.

And yes, that would indeed need to be fixed as well. In the interim, an extra long countdown could be used for such maps.

Oh yes remove greyzone so i could use paras to spawn there and set up mines all around tank spawns and when all my mines run out i could make them go explode with my rocket launchers (that paras have way more than AT gunners). What could go wrong?

1 Like

We need new game mode - team deatmatch, one huge map without the grey-zone.

1 Like

Hopefully they will also add Snoop Dog and more celebrities. Someone asked me how would you monetize Enlisted that’s how you do it go full Fortnite, Give me Goku as a commander of my Tiger.

Although grey zone exists, Big Action mod is this new game mode, the only issue is no XP atm, I am hoping devs will review decision and give say 5k cap per hour.

1 Like

Very enjoyable thing to do but okay.

Classic intellectual dishonesty with completely made up scenario only total weirdos would do.

2 Likes

There are even more ideas like building AT gun on the side of their tank spawn, using your tank to flank them in grayzone few secs after they spawn. Scenarios to abuse OP’s idea are countless it will make tanks completely useless after first spawn.

Just make sure every side has access to tanks able of punching through the armor of a camping tank with some aim and problem would be solved.
But sometimes people need to understand that their 20 mm just wont be usefull in tank vs tank combat and avoiding the enemy tank is the better option.
I dont like those blanket tank nerfs that only serve to empower infantry and their det pack addiction. The repair of tank was already changed but people still complain and want even more nerfs.

Opening the map causes more trouble than what it’s worth.

In the absence of matchmaking, teams that are imbalanced (which is nearly every time) would result in whichever side that overwhelms the objective additional opportunities to harass those who just spawned in.

Armored Train Escort, the only known mode with effectively no grey zone, favor the defenders and their unlimited tickets, and with how the spawns are designed so that the buildings along the railway are where attackers would predictably come from, it’s easy for a particularly sadistic player to make wire traps in and around those houses, and make firing positions outside of the enemy’s fixed spawn points.

The grey zone may generally make tanks inaccessible, but it’s the only thing preventing “better” players from breathing down on their necks.

In that regard, better map design would limit the influence of grey zone tanks, which would heavily limit what areas they can cover with their vantage point. Places like the urban streets of Berlin feature powerful tanks that are generally accessible and easy to flank, but extremely open maps like Quarry and River Crossing expose literally everything.

Given how rosters have a slot limit, one’s adaptability to address specific situations is an issue limited by their loadout, especially when you need a harder counter, something premium players have the benefit of using. If they don’t have the ability to address the issue (And those without a premium account and additional slots certainly don’t), the game appears (and is) unfair.

~remove grey zone, I want to spawn rape the enemy~

gg guys, keep asking for it and eventually the devs will deliver, and then when everybody will be crying “mimi I’m getting spawnkilled all the time” only then will you realize that the game needs a grey zone.

3 Likes

There are ways to protect spawns from all the theoretical hazards without the heavy handed grey zone presently in game. Better placement and multiple spawn zones would go a long way.

Any edge cases could be dealt with accordingly

Wouldn’t it be nice if there was a way to just put spawn points wherever you want, as long as it isn’t the enemy’s gray zone or too close to the cap? Oh wait there is?

It’s almost like the default spawn is a good launching off point, less so a good point to repeatedly spawn from.

The mechanics are in game now to “move the grayzone and spawnpoints back”. There is a sweet spot in larger playable areas, that if you move too far forward to spawn camp, you will just get punished and back capped by paratroopers or anyone that gets past. Currently the maps are so cramped its pretty hard to sneak past, and when you do, its easily reacted to.

Spawncamping will put you too far from the objective to react.

I think its time to remove these artificially too small areas of play. Give players real choices and consequences. You can be that asshat camping the spawn, but any player with half a braincell will take advantage of that and drop behind you. You will be too far out of position to do much.

Happens in Warthunder All the time…Muppets go straight to spawn camp while they dont own any of the caps. lose very fast.

IMO

2 Likes

Also, let’s keep this on track: while I am comfortable with removing the gray zone, the idea of the suggestion is to increase the playable area, be it by increasing map size or dialing back the gray zone a little, and to force players to eventually leave the spawn. The combination of the two should benefit everyone.

Also, I notice one side of this debate overwhelmingly uses mockery while the other uses straight logic. If this thread is anything to go by, could fix some toxicity as a side bonus if calm and rational players stay and toxic players leave.

2 Likes