What’s also toxic is how “assists” are worth so many points in comparison to engineering points,
So for example: Every time a tank shoots an HE round, and even remotely injures a nearby A.I. soldier… the tanker is rewarded an assist when the injured soldier dies.
The result: As camping tankers are sitting back and farming kills… they are also accumulating massive amounts of assists/points.
Meanwhile, a player who spends the entire match supporting the team, and scores 75-200 engineering points from rallies, ammo boxes, barb wire, MG’s, etc…
The score comparison between vehicle assists and engineering points, isn’t even close.
I thought this was a “casual game”, where people come to have fun?
Now considering matches are chosen at random, and so are the daily rewards, and sometimes the two are not synchronized… now we’re calling people “parasites” for leaving matches/game-modes we’re not interested in playing?
The future is bright for Enlisted! Player retention isn’t important whatsoever.
Why would we want new players to the game, when we can have bots that stand on top of boxes or run circles inside barbwire!
Its hard to say but I do agree a bit… I honestly as long as the game doesn’t take stuff away from me, its fine.
You play for fun? that’s great! But this could snowball very badly making the game feel very stale, thankfully this wont happen with the new update.
So does the Desertion penalty. I honestly don’t know how desertion actually impacts but you are almost guaranteed a good game every 3 games. so you always have a net game even if you desert the most frustrating matches.
And no, I am still not contradicting myself, deserting totally should not give penatlies due to the frustration it implies.
By the time im playing casual, I will most likely troll my team than desert a battle if im losing, or just do whatever and mess with it, have fun yk.
The guy that plays with the losing team
I genuely try… until it starts frustrating me, then it’s not mentally and physically sane for me to keep tugging. No opinion, reward or penalty will change my opinon, probably not even a ban. Seriously, my head hurts really badly after some battles, even if I end up winning, and sometimes it outright ruins my entire day.
Players need to “grow a pair”. Sometimes you win, sometimes you lose. Play to the bitter end. When my team is losing I don’t get demoralized, I just keep trudging on in the battle. Heck sometimes you manage to pull through in the end.
There is a large gap between losing and being frustrated by the match. I even have fun while losing! which leads to amazing matches.
Let’s get real, despite the game doing serious attempts, it doesn’t really feel like it compensates you for trying your best or atleast not enough.
I think there is not enough ingame feedback of how good im doing, I am often times thinking im doing poorly just to discover I somehow managed too do over 2000 points in a match.
But even then, 2000 points is just relative, sometimes you are starving to get there and sometimes its a breeze even tho when you barely reach those you are sweatting like hell.
I agree, but the system kinda sucks, and doesn’t seem to support any better (Tho this thankfully will change with the matchmaking update, so the level difference shouldn’t be an excuse for score diference)
Aboslutly Agree
Let alone every single faction. (And I think im not alone on this one as I heard this multiple times)
again, I … wait looks at the weapon trees What… the …
Bruv, we went from grinding the same weapon to grinding the same weapon every time but from a different country, back to back to get to a new one
Some people here don’t understand that.
I just wish this game wasn’t grind heavy. Cod and Battle…bit … have decent weapons (although the rifles here are op in comparassion) and you have actual choise at level 0. and losing or deserting a match doesn’t give me penalties. and i even get the rewards IN REAL TIME
Then why I would stay a whole match? (Bart say the word!) “to get frustrated?” (yaaayyy!!!)
Im gonna be real and completely honest, Im aware of this duiring gameplay but sometimes I don’t respect it because it takes too much time to do and Im dead inside irl by the time I complete it.
for me in order to determinate if a match is completely worthless what I do is a full rotation of my squads, trying diferent positions and strategies until nothing works and im overrun in every department, at which time I just render it unfun and not worth to overcome the challenge. (sometimes if its challenging I attempt to challenge back… if I am doing well mentally wise but I have my limits)
I have a feeling that whenever you desert or lose with a purposefully losing align you might be losing more than 100% xp, between the deserting penalty, not winning, not choosing random team, etc.
so you basically have no reason to pick them. even if they are underused.
There’s something really wrong with you not everyone’s a masochist And you’re basically saying I should stand there and take it when a deaf stack is railing me and get nothing for participating in being their XP punching bag
Well considering the matchmaking is broken, and it’s not uncommon for one team to be stacked, while the other is composed of just a few experienced players… why would anybody want to stick around and get slaughtered for 10-20 minutes? If the matches were relatively balanced, and we didn’t have so many crappy game-modes mixed within the rotation of good maps/modes, then perhaps players would feel more inclined to stick around.
Why do you think the developers removed “rank” visibility during matches?
Was it an attempt to mask and conceal the broken matchmaking system?
Imagine being a new player (I don’t know long you’ve been playing the game), and while you’re trying to learn how to play the game… there’s no way for you to check the scorecard and see the experience (rank) of your teammates and the enemy team. And because our ranks are disguised by soldier class icons, new players have no way of knowing that they are going to be slaughtered by a stacked team / or if they are playing with people within their skill range.
So for all the losing players who stick around and play a match to the end… why shouldn’t they receive some form of bonus if they performed well? It’s not cool to have a booster, play a really good match, and then lose because your teammates didn’t do much to contribute. As a result, you only earn a margin of the xp as you would if you had competent/experienced players.
XP reward isn’t an issue for people who have been around for a long time and have multiple campaigns maxed out. But for people who are new, and are working hard at the progression system… I’m sure the top 3-5 players on the losing team, would appreciate some kind of reward (the same as the winning team, or 10% less).
It would help everybody with their campaign grinding, and would reduce the deserters by a margin.
So what’s wrong with you I myself have quite a high tolerance level I came from Warframe but casual player I do not believe have such a high tolerance level So overall do you get off on people’s misery does it make you feel good
The only material outcome of losing is a missed opportunity of extra XP bonus.
Which is frustrating when the goal is focused on grinding levels.
But, imo, it doesn’t totally spoil the fun one can have in a match.
I’m seriously tempted to quit only when I happen to meet enemies that consistently keep killing me in all encounters, without managing to fight back. THAT I call becoming a punching bag, and not fun.
Can’t really prove anything in either way, since we’re in a realm of speculation AND personal taste/feelings.
I’m against the total removal of victory bonus, but I could agree with a system where its magnitude is decreased (as long as the base XP earning is increased accordingly, of course) so that it doesn’t outweigh personal performance as significantly as now.
The current bonus is just creating rng based toxic environment. And I will keep deserting losers and bots.
And If they choose to keep create punishments for players like me instead, I will simply uninstall this game and start playing something else. It’s thats simple.
I don’t think anyone would quit because of solution I suggested
This issues s solely based about intentionally designed system from which benefits only complete casuals. They’ll get quite relevat bonus to grind from time to time just because they joined good team. Or worse, they’re playing more popular faction.
Not a single invested player benefits from ths toxic design. And bonus for playing random factions s more insult than anything. That’s not solution.
I can’t believe people are trying to justify quitting the games. If you quit it is because you are a poor player, period.
Some of the excuses like people don’t like the game mode or map are just weak. I have played all the maps in the game and there are not any maps that I would say are “bad”. There are, I believe, 4 game modes in the game and again, none of them are “bad”. If you think you got a “bad” map or game mode, then that is a skill issue, not a game issue. If you want to choose a specific map or game mode then create a custom game.
The truth is these people entered a game and got killed once or twice and saw the enemy was putting up a fight so they got scared and quit–which of course screws over the rest of the team who wants to stay and fight which is the point in a video game about war.
If the enemy team is steamrolling as bad as some of you say, then the match will be over in under 10 minutes anyway, so you may as well just stay and get some points from rallies or kills or jump in a plane and just bomb and strife to get whatever you can get. You will end up with more XP then just quitting.
I never quit games and I have had games where the enemy team is doing good for the first half, but then they get slack and lazy. Like on defense, I have had games where the we are down to defending the last point and the enemy has like 600 tickets still. But by using a little strategy and putting a rally in a good place and setting down barbed wire and obstacles, we drained the enemy tickets all the way down to zero and won.
After the game was done, the top few guys on the enemy team with all their flare around their names had got fed up and quit the game early, which meant we were just fighting off the bad players and bots by the end of the match. Again, we won and got a ton of XP cause the match took like 30 minutes. Games do not just go in one direction, especially in modes like Conquest, its a tug of war.
I think the problem is more with the users and their general maturity level then with the game. I get the feeling some players nowadays cannot concentrate on anything for more then 10 minutes without checking their phones or social media like an addict.
It will only benefit player who already have all campaigns done, just more xp for them.
4-stacking vets will see this as free xp boost.
Solo new players will see this as i want to lose button
If You can’t believe or imagine other people experiences maybe grow up.
weak, thats why most veterans desert from train map,
not because bots are awfull there with pathing, don’t get on train
not because rally points suck and whole match is running simulator
not because it was already split in two maps because how long and shitty it was
it’s because they are weak, right
kahif cave village with 200m run from spawn to objective is plain bad, map could be better, but objectives and spawn placement suck most.
Not even gonna mention all those new maps that are just invasion from diffrent side, with no regard on how it effects balance, lazy and unbalanced, i would say they are bad.
That explains why 10 people quit train maps before match even start, wow such insights
cope
More like, by using shitty map objectives
Example, Normandy defense invasion, when defending second to last objective at destroyed church, defenders have 60m from defaul spawn to objective
Shortest spawn run in any map, def not imbalanced, and we won by skill, and def not throwing bodies at point faster than enemy.
It’s so imbalanced i don’t even defend first 3 points, as this one alone can kill 1000+ supply of germans.
But sure it’s
and
Sure it’s some players are like that.
But never i have seen such deserter issues in other games, and forum spammed with countless thread begging devs to fix shit so they don’t have to desert.
Just blame every player that wants to enjoy broken game and see it fixed on day