Incentives for playing the losing game?

Losing means less XP which translates to slower progression.
Which means we’re virtually penalized for playing underdog factions (e.g. Tunisia Axis).
There can be alternative incentives for playing the losing side.

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Just get rid off +50% bonus for win.

Make the bonus for win only +10% instead and base exp increase by 20% overall.

It’s extremely toxic to have such huge exp difference.

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Heya, as mentionned previously, devs consider adding a XP bonus when selecting “Join Any Team”, which would definitely help the sides that have less players.

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Players need to “grow a pair”. Sometimes you win, sometimes you lose. Play to the bitter end. When my team is losing I don’t get demoralized, I just keep trudging on in the battle. Heck sometimes you manage to pull through in the end

And the incentive is to play an awesome WW2 sandbox. That’s why we got this game, right.

I disagree. If you win it should feel worth the victory

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Not a good solution, especially after merge comes out.
There will be 25% chance for getting the faction you prefer. And if you dont want rely on rng, screw you! There’s nothing for you!

Seems more like sarcastic joke than anything.

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You disagree because you are most like aren’t good player.
I am tired of getting unfair reward for my effort. There’s huge difference if you get +50% exp bonus in 8k point match or not.
It’s so extremely annoying bad players basically just parasitize on popular factions farming bots and getting better exps for it.
It’s really not fair to lose just because your team is full of bots.

Only bad players and 4men stacks are benefiting from current concept. That’s the fact.
It’s so unfair and frustrating. I am tired of 24/7 trying to carry team of incompetent bots just to get relevant rewards.

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This whole XP thing is stupid not everyone has so much free time people just wanna play the game and have fun

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Define “good player”. Sometimes I’m one of the top players. Sometimes I’m on the bottom of the scoreboard. It depends on the flow of the battle, roles I play, etc.

I’m not a sweat lord constantly on the hunt for a bajillion XP

And I would say I’m a good player because I think tactfully and try to perform my roles to the best of my ability. For example, I’m probably one of the few Medics that actually goes around healing the team instead of being a proto Assaulter and slamming into objectives

See that’s the difference between different kinds of players. I don’t “parasite” off of factions or whatever, I don’t even “main” a faction. I play this game because it is an awesome WW2 sandbox. Simple as

I do play every faction in every campaign. But trying to grind faction like Tunisia axis just isn’t fun. Since your effort isn’t properly rewarded.
And if you don’t want tryhard every fkn match, it will take you 1/3 more time.
Thank you very much, that’s definitely not frustrating at all. I do enjoy wasting my time.

And btw. One very fun fact. Since nobody is playing Tunisia axis, you’ll often be joining already progressed matches. :))

Tunisia Axis are just waste of time currently. And +25% for joining random faction really isnt solution. It’s so intellectually dishonest to say so.

You are just forced to play in groups or desert every match that’s already progressed (and your team already lost first objective) when you joined.

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And you forgot it’s a waste of time to play Tunisia axis when the allies have a motorcycle 250 bullets while we only have 50 on our motorcycle

Not everybody is playing this game to test their perseverance.
Making Enlisted a mentally demanding game might purify it into a pool of hardcore players but drive away casual players and consequently shrink the playerbase, which I think is not so healthy

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Oh don’t worry it’s already too late for me I came from Warframe We already have a few screws loose over there.

But I do not believe the majority will survive only the insane survive

A cup of glass in the morning does wonders for the body

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That’s not what I meant. I simply believe you should play the game, simple as. Win, lose, whatever, just play.

Obviously your overall mentality should be play to win. However the point is if the tide turns and you’re losing, welp that was that.

It’s not black and white, there’s a lot of nuance. Some “hardcore” players basically play this game like CoD and are sweat lords. Other “hardcore” players play this game almost like a sim and actually focus on their class roles. To give an example, whenever I use the PTRS I find a nice place to bipod and focus on disabling/fighting vehicles. On the other hand I have seen people just run around with Anti Material Rifles just hip firing them at enemies for easy kills

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That’s quite hypocrisy.
I believe effort and skill should be rewarded individually. You shouldn’t be relying on your team.
Experiences = time.
Bad team = lose = not getting +50% exp bonus.
And that creates extremely toxic environment.

I don’t want lose my own time just because I joine5 team full of bots. That’s it. I do already pay enough money to negate thus aspect.

This is just illogical nonsense. Victory is already reflecting in your statistics.
There’s no fkn reason to reward winning team with more irl time. It’s just toxic.
I am literally forced to rely on RNG with my irl time. And I hate this concept. It’s worst aspect of this game. It’s extremely unfair and there’s literally not a single positive thing about it.

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But the XP you earn at the end is still based on your individual performance. Your team could curb stomp win a match but you only had like 10 XP so your returns at the end would be tiny still. Earlier today I was playing Stalingrad and I only got a kill or two because I was hunting for vehicles, my team won anyway.

Yes everyone wants to win. But it’s the overall mentality of players. I won’t get mad because I lost a match because that just happens.

If your team won, you should get a bonus. But that shouldn’t be the end all be all of why someone is playing. Like I’ve said, I play this game because it is a great WW2 sandbox shooter and almost exactly what I was looking for. It’s not a fast run and gunner like CoD, it’s not a slow mil sim. It’s a great mix of casual arcade and hardcore.

When I play I don’t think to myself “I betta win or else I’m gonna quit because XP returns”.

I play because I want to play. Winning is just a little bonus, but that’s just basic game logic. It’s just like sports. Obviously your team plays to win but you shouldn’t storm off the field if it doesn’t go your way

Let me put it this way, you should play to win (in general) but it shouldn’t be everything.

Alas, it’s all just a difference in perspective and mentality between all us different kinds of players

The problem is some factions are far more likely to lose and the trend has been fixed for months, and not so many players are patient enough to continue playing such factions until the tide turns or stay indifferent.

Regardless of the nuance or the exact definition, not so many players fall into those types you describe, an I’m afraid majority of players will simply drop out before reaching that stage where they find their own way of enjoyning matches regardless of rewards (I hope I understadlnd your point).

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That’s REALLY not a good way of doing it.

I’ve said it before, and I’ll say it again:

The best solution to this issue is to give +25% xp/ player less on that team.

This way, it still gives players a reason to fight for the victory, regardless of what the team composition is.

  • If you are on the side with more players, and you win, its +50%xp.

  • However, if you are on the side with less players, say 2 less players, and manage to win, its now 100% xp boost.

  • In the more likely scenarios that the post is pointing to, if one team is down by like 4 players, and get their teeth kicked in, they still get +100%xp.

Ultimately, this system makes up for losses due to lack of players, but still rewards players for victories.

Especially if it counts the victory multiplier AFTER the other ones.

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The same cretins calling for the removal of the win bonus again. The reason why removing it is a bad idea has been shown over and over but they persist. People who want their individual farming to be rewarded but don’t give a shit about winning should really find a single player game instead.

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Nonsense.
There’s still way big difference in 10 and 15 exps obtained during the same time period.
And this difference depends on other 9 people/bots.

I don’t care about winning, I do care about my time.

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If you don’t care about winning, find another game and stop being a parasite. You don’t deserve a reward if you are not playing to win. You are not entitled to a participation award.

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