The outer perimeter of the station is represented by a fairly extensive open location with the ability to enter buildings and go into catacombs or corridors. Various anomalies and shelters will help and hinder movement.
So with the help of a “Trampoline” it will be possible to overcome some abysses, or climb higher. On the surface, you can find several passages to the catacombs, or climb some roofs.
Anomaly of the “trampoline” between the pipe paths
Station
There will also be some maneuvering space available in the station itself. So along the station runs a long “golden corridor”, which has several forks leading to different places of the station. The corridor itself is a fairly enclosed space, but is diluted with extensive halls and rooms.
There is an extensive network of underground tunnels under the station, which are connected to various sections of the map in different places and allow both entering and exiting them. The catacombs are represented by rather straight and narrow places. The importance of the catacombs is that they will save you from the blowout.
Yeah i will be honest, while i do respect the amount of work and time spent on making these assets up, i really do, (similarly to moon map and spongebob hangar ) it doesn’t look super good.
But don’t give up! As a Metro fan, i can’t wait how the end result will look!
The stretched textures, the repeating patterns are all issues of every map maker.
We need custom content support ASAP. This insane and unneccesary amount of manual labour; finding, placing, resizing assets, and puzzling them together could be replaced with a simple model import…