Hello FSR 1.0 and 2.0 work in diffirent principle.
FSR 1.0 - Use spatial upsampling tehnique which mean no ghosting artifacts, where the performance is on par with other temporal techniques but without ghosting.
FSR 2.0 - Use temportal upsampling technique, which means that ghosting can occur, but u can achieve more FPS(performance) than other temporal upscalers.
Wow, i haven’t used mine for a while, wonder if it deliberate, so we don’t land on roofs?
Used to be able to land pretty good on that church in Pacific map, but those SS indicate, i would end up not on the roofs.
Those effects would probably not be enabled with low settings like on potato consoles and very old pcs, thought… But it’d be very nice for those who can!
I’ve been having teammates blow up my para boxes recently so if i can’t get to my box in time that thing is toast… every time i bring up the fact the Fg K. Paras will not land with box I get told its a “feature” or “historically accurate”.
Wow yes wind effects on clothes. Totally useless thing that nobody will notice even most of the time. Maybe figure out a way to make tanks drive properly and not feel like it’s driving inside a concrete ditch. And the AI getting stuck now in every damn building.