Improve the “new” player experience

New players that join our game have difficulties figuring out how everything works. The squad upgrades, weapon upgradeing, squad managing - its confusing stuff for a new player.

I think that the game shouldnt let go of a new players hand so soon as right now.

Make something similar to an intro to the game, where you teach them about importance of squad, weapon upgrades, what does backpack and what does secondary slot do?

Teach them how to upgrade weapons, so they could atleast fight back against stronger players.

Teach them squad management. Like how to get more assaulters in an assaulter squad.

Do it like this. Every new player that joins first 3 battles are only bots or new players.

Start them out with simple and very easy beginner tasks that would give rewards to upgrade their weapon, buy and put a soldier in a squad, buy a weapon.

For example:
Kill 10 enemies - 3 troop silver orders
Spawn 5 squads - 3 weapon silver orders
Capture an objective - 20 bronze weapon orders.

After eaxh reward is received - show them where can they use these orders and why should they do that.

Teach them with the silver orders to buy a soldier of any class and put it in a squad

Teach them to equip different gear

Teach them to upgrade their gun

Teach them about soldier upgrading.

Lastly, a new player should have their first 10 battles, with 50% boosters be ONLY with bots and new players. This will teach them the basics, allow them to unlock vital classes like engineer, and provide them with some training to face max level players

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I like these suggestions, tho I may add that you might want to not have it go from “Hard lock on opponents to only other very early players” to “Have fun against fg-42s” all at once. Have a harsh lock for the first 10 maybe, and then gradually increase the levels you can play against for the next 10 or so games until its all maxed out. Otherwise you’ll have a lot of people why they are suddenly getting murdered out of nowhere.

There’s already tutorial practice for all of this…

But the average player isn’t smart enough to do them, join in the fray instantly…

…THEN joins the forums/reddit and complain about weapons balance, propose useless replacements for the existing lineups and weird matchmaker ideas thinking it will solve all issues (when in the end are due to his own ineptitude)

There could be a “library” of videos in game explaining the different mechanics, though. Some games have them, and lazy players are more inclined to watch them than do the actual practice…

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I dont mean the tutorial practice where they teach gameplay.

I am talking about the confusing upgrading mechanics and how new players dont know what to do

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Yes it’s true nothing explains that… like I said perhaps a collection of short tutorial videos about every aspect could help a lot. Provided the player is AT LEAST smart enough to go and watch them…

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How long has it been since you’ve played the tutorial? It’s… pretty bad. Doesn’t teach anything about the stuff between games, and doesn’t really teach much in general beyond basic fps controls. Certainly doesn’t teach stuff like “How to deal with flak” or “How to kill a tank”, or “How to respond to artillery”.

You can make all the assumptions about why new players struggle you want, but the game isn’t really giving information that it probably should.

I’ll write it again…

“Here’s a bunch of videos” is an awful way to to a tutorial, and is basically a copout. Interactive stuff is much, much better.

Yea the tutorial is bad :smiley:

Press W
Press W + L shift
Press CTRL
Press Z
Press 5
Press Mouse 1
Press Mouse 2
Press Mouse 1

Annnnnnd your overqualified!

Is it?

Most new players never do “interactive” learning practices. Too boring, they say.

Plus, we ALREADY have silver achievements that serve just that purpose…

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I find small videos quite good. They explain easily.

Like take this example BF1 with grenades they show you them blowing up a guy or a tank

In Dying Light 2 they show the different parkour moves you can unlock, showing where you can use them

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For the ui stuff, and some basic things like “Here’s how grenades work against tanks”, they probably shouldn’t have a choice, not going to lie.

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Exactly.

Labeled clearly, like:

  • rally points (how to set them right and why)
  • reloading (time your reloading, watch ammo count)
  • bipods use (why it’s smart taking the time to set it up without rushing)
  • sniping (you can use the hold your breath key!)

Etc.

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no its not, all the stuff you just listed is extremely straight forward

its not that people don’t know, they just don’t care enough to think, or are too stupid to

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Do you want the game to have a decent player base, or not? Also, I know some plenty intelligent people who none the less struggle at times with ui, or just don’t end up clicking through all the menus because there’s more stuff than they can process at once upfront, and then they forget to go back and check. The game’s onboarding experience is pretty damn rough, and I think the investment to make it a bit better would be worth it.

being taught step by step how everything works isn’t going to turn anyone into a decent player. why can’t we just let people figure out nuances of games on their own anymore? why does everyone want to be spoon fed solutions? if you need tutorials to figure out a game as simple as enlisted you should stick to candy crush

I hoped the engineer tutorial would boost the amount of people puting rally points.

What a fool I was.

Maybe I’ve become grumpy but I don’t think another tutorial will help.
I start the game with academia system and I understood shit about it.
Now you just spend currency to upgrade troops… and everything is simple.

You will figure it out.
If you just wonder “what this currency is used for” you understand everything.

imagine if we did this for things in real life.

‘move your legs forward to walk! you can do it in reverse to go backwards too!’
‘inhale to breathe! exhale so you can take another breath! if you don’t do this you’ll die but luckily your body does it automatically because according to this thread some people probably are so stupid they’d forget to breathe!’
‘walk up the stairs to go upstairs!’

etc, you get my point

But we do. Have you ever played any organized team sports? Did they familiarize you with the equipment, positions and conditions for scoring before you played? Did they just kick you out onto the field and let you figure it out?

That’s what I think Conscript_Joe and RazorFeather are trying to say. And I agree with them both in that regard.

A practice match or some kind of interactive battle that prompted squad changes, rally point building, etc. would be a great boon to the new player.

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there’s a difference between telling people things like how game modes work and telling people how holding your breath while aiming, or how to reload in an fps works