Implementing a Rally Point spawn prevention when enemy is aiming at it

Rally point spawn killing shouldn’t be a thing. AP mined on a rally point is kinda acceptable because it’s a one-time punishment for building rally point irresponsibility and not guarantee 100% works after DMG nerf but in the video is way too far.

It may looks satisfy I’m not gonna lie if you’re the one who set up the trap but this is a game’s fault that allows players a chance to exploit the error of game’s mechanic. Old game Heroes and Generals has this system if enemy is aiming at the spawn point it can’t be used. I think Enlisted should implement this to prevent this situation. It’s thrown to players to communicate warning by themselves not to spawn on it or if there’re bots in the team you can’t do anything about it at all.

Same goes should applies to the APC spawning, you can wait for player to spawn on it and trigger the TNT charge or salvo them all on spot.

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Just get rid of rally points completely.

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I doubt. Scrap the whole mechanic including have to rework other relevance, implement the said suggestion, or above all, do nothing, just leave it be XD.

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well ugh…

aside from the video above being fabbricated on the editor…

enlisted already have two type of systems.

first one through bullets warning ( if you shoot around, you cannot spawn on top of it )

and the other is if someone is next to it.

with that being said, i wouldn’t be opposed to getting rid of rally points completely.

i am of the opinion that games are way too fast because of it, and APCs could just take their place. or the game becomes slighlty more tactical.

( even though it would require an increased spawner from vehicles, prevent cyclers and all that jazz. otherwise airplanes would become OP and meta. )

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There are solutions to this problem in other games. We could take inspiration from them.

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But enlisted is not a walking simulator and we shouldn’t coppy bad games. So man up and eat bullets.

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AP mines should be guaranteed to destroy nearby friendly Rally with 1 mine. Now sometimes 1 AP mine on rally can’t destroy your own rally and enemy can place their mine.
For using full-autos spawn killing, I think boosting AI soldier’s reacting speed to “any target within a distance and aiming them” for 5 secs after spawning will work. Then you have to use something heavy (like a tank gun or engineer gun) for spawn killing and that will destroy the rally.
By the way, have you ever seen the pre-nerf rifle grenades against that once-popular completely-secured-by-3-sandbags rally building method? A simple grenade can’t destroy the rally by hitting spawned soldier on it, so they just keep spawning without knowing what’s happening on that rally. Thankfully both rifle grenades nerfed (though I don’t agree with how they nerf it; it does need a nerf) and that rally building method fixed.

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It’s the risk/reward of playing a forward spawn. You have the ability to spawn on flanks or on the front lines, but you also risk getting wiped if your team doesn’t protect your rallies.

Also all the “remove rally points completely” in this thread are absolutely goofy. I pray they’re satire.

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we can assure you, they are not.

now, i do not speak for the others.

but Rally points are a rather dumb mechanic to a point where everything kinda work around such concept.

vehicles becomes rather redundant and as someone finded out ( as i have been told anyway ) boots inside the objective = victory.

and what other ways than just build some rally points and human wave after another onto the objective.

wins whoever has more rallies up rather than actually securing the objective.
it becomes a rather stale way to play.

the only satire here, is a lack of grasp of said concept i’m afraid.

but, to each their own i suppose.

EDIT:
with that being said,
actual thoughts and prayers goes out to modders.
poor bastards never get what they ask for or suggest.

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You typed all that out, but I have literally zero idea of what you’re trying to say.

Rally points offer greater tactical flexibility than just having default spawns. If this game had large scale maps that allowed for infantry to actually take extended flanks to secure objectives/back cap akin to Squad’s RAAS or HLL’s sectors, I could maybe see an argument. But with the current map and scenario design, it would be a garbage setup since the current mission sets funnel everyone into one-two singular point(s), so every game is just “farm the attacker default spawns since they have only their default avenues of approach”. Any infantry attempts to flank are virtually useless since they cannot secure a constant reinforcement stream via rally points.

Conversely, having rallies in its current state allows having wide flank rallies to facilitate guerrillas usage or backline sweeps and close rallies for reinforcing objectives. Rallies are especially important for conquest matches since it generally removes the poor game design of the other modes.

Arguing against rallies just screams “I hate flexible and aggressive gameplay.”

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That’s what APCs are for.

Actually limited resource that has to be used in some tactical sense.

As it stands, rally points are used for everything but tactical play.

You just have to outnumber the other team in how many active rally points you have. With that said, in a game that is played by a majority of players who are completely clueless about how important this mechanic is.
And In the context that you have to rely on each individual player to build their rally point.
Once between the two teams there’s a difference of two players building/not building rally points. Then it doesn’t matter how tactically sound the rest of the team is. They would have total strategic advantage/disadvantage. And this is happening way too often.

So talking about rally points as something tactical seems pretty ridiculous to me. What would be tactical, on the other hand, would be if APCs remained as the only way to quickly aggressively spawn (with them being limited in number - 3 per team - equally)


I would really appreciate if the developers tried to make an event that would be based all around not having rally points. Just so we could try out what it would be like. (Instead of constantly making some ridiculous events with pay walled rewards)

Obviously some tweaks to APCs would have to be made for this concept to work.

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I agree, rally points should either be a safe spawn or destroyed. I dont really mind the AP mine strat since its so uncommon to actually die to it, but its frustrating when you are trying to clear a rally and the enemy keeps spawning on it and killing you as you try to get close. Some sort of system stopping you from spawning when a gun is aimed at the spawn area for it would be nice, but I dont know if it would actually be a good implementation, it could cause a lot of issues at the same time. Its an interesting topic that is sadly being derailed by random comments in this thread.

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It’s true that Rally Points feel far too powerful on relatively small maps like those in Enlisted. I’ve been playing since the CBT, but as time goes on, the pace keeps getting faster. It’s like a speedrun where you either capture all the points or push the enemy into the gray zone and slaughter them.

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And removing rallies would make that worse

Let’s do a thinking exercise for a second

You’re issue is things are far too fast paced to take objectives as attackers
(Bc defense didn’t build rallies)

And gray zone camping…
So removing rallies where your only place to spawn is in the gray zone somehow fixes the issue?

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I agree with adding a half second of spawn protection for rallies, to allow players to get their bearings and also because mining rallies is cringe behavior.

Removing rallies outright is an obscenely ignorant take. At higher levels with even the most basic communication, or even your average pilot spamming marks, APCs are easy to detect and destroy. Rallies are a necessary part of the game, because if you are forced to hike from the default spawn, you arent getting anywhere close to the point.

Some infantry players have a 3+ K/D, and that’s with rallies in their current state. If such a player is in the game against you, and you have no rallies, you will not win without a similar player on your team. With rallies, you can overwhelm a strong opponent by pressure alone. Yes, that player may kill 3 squads to every one of their own, but if 4 squads spawn by the time he finishes off the third, then he can be defeated.

Well, if you take the same approach to the game as you do now, then no, you won’t get to the objective.

Because without rally points, death would actually have some significance, not just the loss of ticket reserves (that is, if your team has them at all, as defenders have no ticket reserves => no real penalty for death at all )

That’s why I said some tweaks would have to be made. For example no longer allowing pilots to spam marks. In fact marks could only be allowed to made via binos.


Plus, all I wanted is for the developers to maybe just introduce a no rally point option in customs or do some sort of event. No one wants to push it into a live game right away.

Clearly, there is a target audience that would like to try something like that.
That you’re not that audience. Okay. Also, nobody’s forcing you to play Lone Fighter if you don’t enjoy it.
So why should anyone force you to play without rally points?

Your*

And faster game pace is literally beneficial to attacking team. Your made up issue doesn’t make any sense.

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alright.

let me make it even more simple for you then.

here are two scenarios.
the current one, and the one without rally points.

current scenario

.> pick up an engineer ( which it’s in every single squad )
.> walk up to the objective
.> place a rally ( alternativetly, if you didn’t: :arrow_down_small: )
.> die
.> ( in the background ) others most likely also plays rally points
.> respawn with more assaulters squads to close in the objective
.> rense and repeat up until every defender is dead and move onto the other objective to keep doing the same or attackers runs out of tickets and you won.

moral of the story. death is meaningless. it weighs no impact. and favors for the most part, close quarters with full auto. it is a simple R[edacted] system with no tactics what so ever.

second scenario

because of rally points not being so available like candies,

you would kinda do the same as now.
except take it more slowly because death would have an actual meaning and impact.
aka, you will need to reach the objective more cautiously and defenders have to also set up better defenses rather than just sit on the points or in the open.

and because squads don’t spawn next to the bloody objective for assaulters to be spamed, other classes would not get overshadowed and can do their original role. hell, even snipers.

and because of an hypothetical rally scarcity,

  • matches would be longer
  • potential roflstomps can be mitigated
  • classes do not get overshadowed
  • vehicles would play a more important role

now, like any system, nothing is perfect.

and i do aknowledge the lack of teamwork and above all, vehicle “spam” ( mostly from aircrafts ) can be quite lethal and cause major set backs because of said plans. )

and yes, it would require other changes as adamn briefly hinted at ( respawn times, vehicles cooldowns etc )

but overhaul things would be more health and slower. ( not hell let loose type of slow scenario )

instead of this mindless gun & run

except the inherent problem of rallies isn’t that it kills flexibility, but it kills the whole flow of the game alongside other type of classes or weapons.

seriously. think about it.

tank destroyers barely are used because aren’t ideal for most situations.
snipers are barely used because of rallies negating their only advantage
anti tank and engineer squads are rather rare and gets overshadowed since most squads can straight up get up to 2 engineers or occasional tank specialist across all squads.

as it goes for the whole " narrow attacks " type of logic, no, you still get access to APCs and other type of spawn points.

and it would incentive more tactical approaches.
which yes. you would somewhat have the same effects as current enlisted, with the exception of things being more managed and slower.

giving more value in the moment of what you bring on the front line and how you use it.
diversifying the weapons for all uses instead of everything being overshadowed by cqc meta with a mere rally point.

it’s none of that.

arguing against rallies it’s because the stupid game design that those are where nothing else really matters. there are no repercussions and it just becomes a stale and boring game where everyone has to go ape do-do to whoever can get inside the point with the most amount of automatic weapons.

which leaves no time for the defenders to defend.
or attackers to properly forumalate an actual plan.

rally points are more of a too strong conveniences than anything else.

well, if you just press W and die before reaching the point, rallies or not, that’s on you.

for not analyzing the terrain properly, moving from cover to cover etc.

THAT, is what it’s called having strategic gameplay.
where each death and what you bring on the field actually matters rather than mindlessly reaching the point, and placing a rally where an entire army comes out from.

shortening the distance and just increadibly favoring CQC meta.
while snowballing the whole balance of the game.
making X or Y effectively useless. ( either being a type of squad, or a weapon ).

that’s just made up nonsense that is rather irrelevant.

and excuse my french, but no shit sherlock.

who could have guessed that you kill more if you have literal spawns next to the friccking objective.

it’s not rocket science.

Enlisted is literally becoming a human wave “”“tactic”“” type of game rather than logically use your equipment and map knowledge alongside the aiming skills to gain victory.

but i guess there’s no reasoning with some people who are actively part of the issue.

( which yes. i do place rallies as well. that’s kind of the only way you can win )

but inevitably makes steamrolls much quicker than not having them.


as it goes for my actual opinion or rally, i am not really in favor or against them.
i just find them boring to a point where i’m playing enlisted in a constat " :neutral_face: " mood most of the time.
it’s repetitive and the lack of custom support really is sucking up the whole mood.
doesn’t help that i cant dress up my battle barbies as i would really like to.

i suppose it’s a good thing that you don’t read your own " muh sufferings " posts
otherwise you would take that back.

but i digress :wink:

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I propose to make a separate topic about removing rallies. While similar, that’s not the point of the main post.

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yeah. right.

we got carried away a little bit.

but as it goes for the main thread,

safe system are already in place.
with that being said, as someone who mines ap and gets mined at an equal rate, i don’t mind it.

it’s “part of the risk” i suppose.
but not quite a loss for a couple of cents of squads.

you can most of the time spawn onto another.

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If you don’t like enlisted be playing fast paced, go play a slower placed game like hell let lose rather than whining about core game mechanics not being to your liking. Maybe enlisted isn’t the game for you. It’s not that hard.