IDEA to BALANCE the VER-SUR-MER map (INVASION) Normandy, PLS READ THIS DEVELOPER

INVASION

At the start of the map, when the Allies and Axis rush to First Capture Point, if the Allies fail to capture the point at first wave and BOOM the Allies lost. Because TANK on the HIGHGROUND, PLANES and CLEAR SKY BEACH…it is a massacre for the Allies just on the beach (10 game like 1)

And this is my IDEA to Balance this map more than now

First : Fog at the beach (like D-Day Map) spread to Second Capture Point and more stuff at the beach for the Allies to cover.

Second : Pls DON’T ALLOW spawn TANKS at the First Capture Point because just 1 PANTHER on the HIGHGROUND is DOMINATED even to M10 Tank.

That is all

And I see Deve @Keofox have change the First Capture Point at D-Day map, that is good, give more balance.

Thks Deve @Keofox for reading this and best regards

1 Like

Or just introduce smoke artillery. Or use a few squads fully equipped with smoke grenades - well that last one will never happen with avg players like me. :stuck_out_tongue:

2 Likes

I know but it not last long, fog like D-Day that make Allies can survive longer

Well I don’t know how fog can help since it will still result in a blood bath if the allies can’t push quickly, maybe a bit more cover instead?

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mg42 blind go brrrrrrrr

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bomb it

shoot it with AA

Also throw smokes down to cover your push

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Tbh Ver-Sur-Mer beach lacks normal flanking ways as D-day has. If they will add something - it will be easier to capture first two points and there will be no need in extra big number of reinforcements.

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Do u really play that map ? if u do u not talk like that
AA gun is cant shoot plane, it cant rotate that fast u know.
And smoke artillery or grenade smoke, is not that long and u still been kill when it over.
Bomb at tank need alot of skill and most players dont do that easy.

No need big reinforcements because most of the time, Allies just lost in First Capture.

If you always loose - it’s your skill issue mostly.

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I have maxed both axis and allies.

you don’t need to rotate it fast. use your brain and aim at where they’re coming from

then you need to push quickly

it really doesn’t

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this is not a singleplay game dude, my skill cant effect a whole team

yes instead, a dead weight is a dead weight means that your team has to do the work you don’t do

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if first wave capture it, it not a problem, but if first wave fail and Allies lost entire game. Just unbalance on the beach, that is all

AA gun on the beach is like sign your own dead, tank will aim u

You’re overestimating most your teammates.

There was enough of 2 players to win this game for example.

even one, they don’t even reach 1000pt scores

Like i said on the topic, DDay is more fair now, at least its have more cover ON THE BEACH

There was one dude who was building smart spawn points so I counted him.

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DDay is easier to flank, that we all know, but Ver-sur-mer beach is not like that

in the d-day if the germans are not idiots, they weaken the allies with all the mg they have at their disposal, so it’s not a matter of checkpoints or maps, the question is do your allies know how to play?