You stated this, I replied. No need to try find other reasons for your defeats, D-day was hell for americans not long ago and a lot of ppl were complaining about it. (I was even playing weaker Axis side that time, lol)
This topic is about Ver-sur-mer map, DDay map is more balance now, at least Allies know how to capture the beach.
I said VER-SU-MER MAP, ON VER-SU-MER BEACH, read the topic again pls
yes right, go tell all those dead players on the beach in the first point, who know how to play
back to ver sur mer you have, artillery, air support, armored support, grenades, mortars, there is enough stuff to take the first point and the second, I repeat, is a question of players and how they adapt into the map
And?
You were complaining that you canât win even a single game in Ver-Sur-Mer Invasion so ppl responded that itâs skill issue with that kind of result. With what you have written itâs not map issue mostly.
I love how you brought up D-Day and now youâre telling everyone to stop with D-day.
Also Iâll join the skill issue club, Itâs still possible to flank on Ver-sur-mer and it can work really well if people actually do it. But they usually just rush face first into the enemy fire. Obviously thatâs not going to work unless the enemy is really blind/bad at shooting.
the smartest thing that the Americans never do is to use the artillery with the smoke bombs to block the view of the Germans as they occupy the bunker protected by mortars and tanks, and repeat it for the second point, and then quickly push up to the third, but hey itâs too hard
I brought up D-Day to said it more balance now, done
and flank on Ver-sur-mer beach is very hard because the beach is very clear, Tanks on Highground will see u anyway
Axis tank on the HIGHGROUND will see your tank first and shoot first because u on the LOWGROUND, I have Sherman M4A2 now but just 1 PANTHER on the HIGHGROUND is DOMINATED
The Axis needs rally point behind the objective to be effective. Itâs a long run in the open from the default spawns. Use arty the blast the shit out of the normal rally beacon spots and flank
They just need more spawn markers(1500-2000) at the start of the game, and after that back to normal
I think the biggest issue in play is not a playerâs skill but rather how good is his gaming system. I have the minimum requirements to play but the interface stinks for me as the mouse jumps all over the place or fails to move smoothly to aim and shoot. Also, the reaction time is off as many, many times I have shot an enemy figure before he does me (the flash of the muzzle) but I die and he is not even hit even though squarely in the crosshairs. The lag for me is insufferable. I notice that console players are often able to turn a double cartwheel, and a back-flip, land easily while taking out my whole squad with an axe before I can even swing my rifle round. Look at the scoreboards and you will see the the disparity. Nevertheless, I play for fun as I enjoy first person shooter games and, when I get a sweet spot, am a pretty good sniper. I just content myself to always be in the bottom half of the the team. I just find it unfair to throw a playerâs performance back at them because we donât know all the factors. I donât have bags of money to throw at gaming so I have to be content with my lot.
Yeah nah, never had a problem flanking so still a skill issue. There is just a fine line on the beach you can use to cover yourself until you get to the side of the map, from there you are pretty safe to advance since there are at least 30 soldiers brainlessly throwing themselves at the enemy in the middle taking most if not all of their attention.
No thank you. Some matches take ages already even with 1000 points, why do you think more respawns would mean your teammates learn what to do instead of throwing themselves into enemy fire? Itâs not about the number of respawns the team has, itâs about what they do with it.
dude when your facing squads of fg 42,mg42 panther and planes and arty what do you think happens duh the Americans donât take first point especially now the m1 grand nerfs jumbos cannon phases thru puma and pz 3n causing no damage yea expect to get steamrolled
I will say, that when i had this happen to me, the panther from the very start got to right next to the round stone building, and had full view of the beach, couldnt get to him at all, and when i went to arty him, he was outside the allowable zone for artillery strikesâŚso yeah its pretty lame, but it is what it is.
Lots of lower level Allied players ATM. Wait a couple of weeks. One player with an A20-G or a P47 would take care of that Panther lickity-split. And Panthers wonât be on that hill as often.
yeah a dead weigh and done nothing, u right, top of the team but still not capture the First Point (10 match like 1)
donât know why youâre tagging me, I never said you were dead weight. but if you followed my advice maybe you wouldâve capped the first point hmm?
i did , but it cant be done, Allies have nothing to cover, i did everything u said dude. I try my best but still fail none the less. So i said this map have a huge balance issue on the First Capture Point