When russians are loosing, tanks will have no infantry to support them making iconic tanks like KV and T34 useless
Also T-34 can be penetrated by subcaliber 37mm shells in a flank. This happens since 22 June - the first day of War. You can check battle for Joruw in western Ukraine. 37mm at-guns took T-34 at 200 meters.
ugh⌠no?
it makes no historical sense. gameplay wise.
it shouldnât be occasional. and for the same reasons that Mr Cat already explained, itâs just gonna be a pain for the germans.
why even bother implementing such stupid mechanic? enlisted itâs meant to be realistic. not simulative.
each limitation that you add, are just gonna hurt the product it self.
n-no? how can you even compare a kv-1 to a t60. both have different play style, and different counter measure.
you see, a t60 itâs not that problematic as a goddamn kv.
this whole point itâs not duable.
by the time that you see a kv you are just dead meat ( if you are german )
you can have 2000 braincells all you what, but you have no time to play an flak 88 as the kv is m o b i l e
the main objective itâs not to prevent from a weapon / vehicle to be used, but effectively destroy it, and think for the objective.
this is why insthead t34 are more viable.
perhaps kv and other vehicles i would leave it for a stalingrad campaign. where germans have counter measures for that. and will keep it balanced.
Except Soviets get consistently dunked on. And once the KV-1 spawns, it is there and gets to sweep the entire battlefield and just turn the tides on its own. But once the tides are turned, IT WOULD NOT DESPAWN MAGICALLY, so the Germans get NO WAY to reverse the situation again. Why would the Soviets get a get-out-of-jail-free card EVERY time they lose?
It can cover 3 directions at once.
Too convoluted.
Thatâs all nice and handy, if we had 37mm APCR. But we do not.
Yes
Even more yes
Yes. With enough limitations, a T-34 could become doable.
- Poor sights (or none at all as they left the Moscow factory that way quite often, but even if you gave it sights they would be polished metal, not mirrors, and the gunner sight would have an abysmal FoV AND would not be aligned with the gun),
- poor reload (historically it fired once every 30 seconds in combat conditions, while during perfect testing it fired ~10 rounds / minute)
- small crew compartment lead to everything being done less efficiently
- driver would see basically nothing unless his hatch was open - which of course leads to a big gap in the armor
- same goes to the commander (which is also your gunner, mind you), once inside, they would be nearly blind
If you guys have to force the newest / strongest tanks because of âhistorical accuracyâ, then also give it all of itâs âhistoricalâ drawbacks from the time.
KV-1 is real slow tanks - it comes with 11 km/h and easily can be eliminated with demo charges. So it ainât help support team at all. By the time he enter the fight will be a 5 seconds before loss. Actually many red army general tell they donât want kv-1 much.
If course 52 tons tank was a beast by the memory of ostheers. I like to see it in an events with some fun assimetrical gameplay
Take it out in war thunder. You donât go slower than 20km/h even on very rough terrain.
It goes 30km/h on most terrain. This is all possible thanks to the godly thicc tracks that give it very low ground pressure.
It literally will outpace some of the tanks we have rn. I do not know what you are spouting about.
Donât forget the KV-1âs weakest armor is as strong as the T-60âs/Pz2âs strongest armor - 30mm. It will literally just tank charges.
I ainât told you about WT, I told about how it goes in a November off-road of Moscow outskirts in 1941
And I am telling you Darkflow copy pastes vehicles from War Thunder and highly doubt they would ânerfâ a vehicleâs performance that is supposed to be historically accurate in war thunder.
It literally does not matter how something handled IRL if the developers do not make it exactly like that. Which they have shown to care very little about with their magic gun upgrades, perks, soldier ranks, squad upgrades, lower squad sizes, BA-11 and Pz3B, 37mm HE shell, and whatever else I am forgetting where they decided to just say FUCK ALL to historical accuracy.
They ought to do some changes with vehicles and they do some change like decrease of BT-7 speed already.
What is BA11? I ainât seen it in a game
BA-11 armored car, never took part in the Battle of Moscow.
They removed it because we kept telling them it didnt take part in it. But the Pz3B is in the exact same boat but is still here. I suppose it is because it is absolute dogshit and allows Darkflow to have more âprogressionâ that is absolutely useless without having to do more work, while the BA-11 was actively ruining the meta.
And yes, all it needed to ruin meta is to be SLIGHTLY more survivable and mobile than the competition. And you are suggesting a vehicle that is at least 5x as survivable as the BA-11, while AT LEAST being as mobile as the rest.
You told to remove Ba-11 and they done it? Well, entering a KV-1 will be a fair trade. I prefer add T-34 though
what?
are you mad?
how can you compare an armored car, to a kv1 and consider it as a fair trade?
the trade has been made during an closed alpha, and insthead of that stupid overpowered car, you got a t60 to compete against pz II. as a fair fight.
the problem as cat mentioned;
they didnât removed it.
as itâs still a problem to change it. because, if we are being honest, people suggested a panzer 35/8(t) but iâm not entirely sure can be fitted. as itâs slighty better but less mobile than a bt-7.
Totally can compare an armored car with 20mm armor and a 45mm cannon with a heavy tank that has 75mm armor and a 76mm cannon
No, it is pretty slow.
The 35t would probably be a weaker T-26, while the 38t would be a tradeoff, trading the HE for 10mm of extra armor frontally (25mm compared to the ~30mm on the Pz2)
As I sad before I prefer entering T-34 which is more accurate. And I ainât seen a problem.
And If we gonna listen Mr.Cat, he says German players are more try hard and intelligent players. Facing KV-1 will be a good challenge for them though.
A good challenge is not the same as a fun challenge.
And this is not even a good challenge. It is a stupid challenge that has the odds stacked waaaay too much against the Germans.
Giving the Soviets the KV-1 will kill the game even faster than the rate it is dying already.
how would you explain the win lose rate?
if you are going to say weaponary⌠( with the nerf that they already have got during alpha and still in function ) i donât know what to tell you.
i mean, yes i know what to tell you. that you are gonna reverse the problem making german playerbase drop and itâs not a solution.
although, you are addressing a current problem that might gonna get fixed once it will be released in open beta.
meaning that if you give a kv 1 during closed beta, people in the open beta are gonna complain about it.
it just doesnât work.
They already tried buffing Soviets with +20% damage.
Killed German playerbase, did nothing for Soviets.
KV-1 would be even worse as it would basically be +100-300% damage and +1000% survivability.
thatâs it. sonderkraftfahrzeug 251/10 time.
extreame measures require extreme solutions.
How about sdkfz 222
Panzer 2 on wheeled steroids would be the absolute worst to fight against but still powerless against KV-1 lmao
And you probably mean 251/9, the 10 has a 37mm while the 9 a short 75mm
or 251/22, long 75mm
We do have problem in a two of three servers with low amount of SU team players cause people like TCat wants to play only at one side. Not like me and you.
The second thing is the weapons have an issue and you can use a vote I made for a changes in other tread.
I like to see more historical accurate vehicles on the battlefield but not with an assimetrical gameplay of course.
T-34 was an jack-of-all-trades during the Battle of Moscow so this tank I want to see very much. This time I agree with Cat - it can have low scope and vision and other needs but it needs to be in a game.