I really hate how DF nerfed bomber call ins into the ground

Instead of maybe changing some variables here and there, they completely nerfed them to the point where you team starts complaining when someone starts using them a lot. Small area artillery is way more powerful than 5 bombers saturating an area.
I really wish they would revisit them and up their damage considerably, while adjusting how many times you can call them.

I want that feeling of “oh sh*t” when game says enemy bombers inbound. Players scramble for cover or someone grabs a fighter plane to defend or shoot them down. It’s just a useless mechanic now.

20 Likes

They should have made it an in-between of now and before.

Now, 5 planes drop… one 50kg bomb each. Really.

Before, they dropped MULTIPLE 250kg(!!!) Bombs per plane, so much that nothing was left standing anywhere inside the “V” shaped red circles…

7 Likes

Havent’ noticed a change - they dont’ get used much - but they used to drop multiple 50kg/100lb bombs in low tier games

They don’t get used much because everyone knows arty call in is way more OP

IMO Risk reward is really wacked on this call in.

Basically all it does is give pilots a score pinata and not much payoff if it actually makes it to target

I like that its easily interceptable. But It should do some serious damage if ignored.

1 Like

Yeah. They should be buffed a bit. By BR.

Br 4/5: 2x 250kg per plane.
Br3: 3x 100kg.
Br 1/2: 4x 50 kg.

Maybe sth like that?

11 Likes

I would like something like this more.

4 Likes

I could live with it.

Dont really mind, though maybe 20x 250kg is a bit much. How about 3? Though i would keep br 1/2 bombers overproportionately weaker vs. the other ranks, since many of the fighters are so weak that intercepting the formation is really hard.

So maybe rather :

3-4x 250kg
6x 100kg
4-6x 50kg

It depends. I wouldn’t mind if it was basically guaranteed area wipe if enemy teams ignores those planes.

The bigger boom would be, the better. And I definitely do not have some radio bias. I don’t use that squad in any of my presets atm.

I see your point but i am not sure if giving people a guaranteed nuke is the way to go either. Because then there will be again a nonstop bomber fleet, because the cost to spamming player is 0, the rest of the team is blocked from arty and the enemy team has to react, otherwise nuke.

It’s not so interesting in the end, because the there are only obvious consequences.

It might make sense to actually randomize the br4/5 load between 1, 2 or 4 250kg bombs, so you also cannot be sure how strong the attack will be. So it’s between meh-good-nuke.

The other team can be fine if they ignore it, and spam payout might be low.

But that can sort of be a good thing “in my opinion”.

Because if casuals start going for the big wipe bomber raids, your artillery spam is going to be much less as more and more people lock it out by calling in a bomber wave. its like a 3-4 minute lockout of the teams arty.

And quite frankly, most pilots love going for them now anyway so not many would make it to target.

Idk… 8x 50kg is a perfect carpet bomb that deletes all…

Premium Focke does that. Nothing stands tall after a pass :thinking:

2 Likes

They should buff the payload with 10 bombs each and make every bomb Anti personal bomb like Frag/scattered mines, the trade off is buff the AA too, faster build time, revert all the nerf and makes them reliable killing bombers and any planes, as it should be

They also should nerf the paratrooper plane making them doubled the spawn distance, but that’s other topic

1 Like

Not to hijack/derail, but this is at least topical and I’ve Googled - and searched here - to the best of my ability.

The other day I found myself airborne in a BR III Bf 110 with the rockets and large gondola cannon in a BR V match, and was shocked by my success in intercepting a bombing run.

While I lined up behind the formation to lob those big 37mm shells at them, I was NOT greeted by the expected hail of .50 BMG! I thought there was some bug, but upon knocking them down, I noticed the killfeed listing them as A20s rather than B25s, perhaps explaining their lack of multiple turrets/gunners?

Is this correct?

Is there anywhere that lists the bombers one can expect to encounter based on a given tier/faction/map (old campaign)?

And BR6…

1 Like

These little things pose no threat to tanks most of the time
Not to mention they often fail to fully cover the bombing zone
Destroying heaven and earth is the essence of bombing
We need faster and bigger bombs

Each plane carries 4 50/60kg bombs

I’m personally just not a big fan of features which force a counter and the decision is always the same. So this would be too easy.

The level of arty is also generally fine. Dont remember being much bothered by it recently. But if you think the frequency is too high, lets have that discussion without a map wipe every 5ms.

Pe8 with FAB-5000. :sweat_smile:

I dont think theres too much arty as in being bothered by it, just that its the best/common option and for good reason.

As someone who loves playing in the air. There is no point calling in a bomber strike if any pilot is awake.

Arty is consistently effective, short cool down
Bomber is consistently uneffective, long cool down
Smoke still hasnt got its own timer

Guess im more interested in making the other options more relevant