I don’t mind fighting side by side with some bots but, this is straight forward singleplayer/coop.
I mean I dont remember that the game was marketed as such.
So please Dark Flow, put at least 2 real people in a team.
Is not even darkflow fault if playerbase preference in berlin is for the soviet, understantable wen this happen desert for find a batter battle
I understand that very well, but after all the devs are the ones who say: “Yeah that looks fine to me, lets start the battle!”
this happens way too often, i mean its impossible for me to have good time in some underdog campaigns like last time i was playing stalingrad i checked at the end of the match how many enemy players were actually players, non of them were, and it seemd like it. Gajin has to deal with it somehow, or is this what they want, a couple of campaigns described as independent games which are hell boring ass.
You are bot as well. Why did you not build rally points? You deserve to lose.
Thank you for you criticism. But considering the fact that my mates weren’t even able to keep a single one of the 3 capture points, I decided just to enjoy shredding the rus without any intention to carry.
if you are not one of those autistic BOT LOVERS
dont know what are you doing playing the game
do you feel powerful having a killsterak of just BOTS ?
really ?
Those are some harsh words. Would you please elaborate your point. Because I cant really follow how you came to this conclusion.
not harsh at all
its that im SICK of this game
especially the bots.
i would remove them for good.
why do you play a game that is not skill based ?
and it cannot be
due to BOTS,
Ah ok, I think now I got where you are coming from. I was talking about fully bot controlled squads disguised to look like they are being controlled by real players. The devs use these to cover up the fact that they don’t have nearly enough players for 6 campaigns.
im angry at the bot squad system too.
not satisfied enough to kill a bot
or get aimboted by them,
it is also a problem to detect cheaters.
it’s huge issue for me too, considering this is the whole point of this game it’s just pure boring to kill a bot that doesn’t even try to survive the battle. Also, i am genuinely surprised people don;t mind that.
the one simple solution is for AI soldiers to try to hide at all cost, and THEN try to return fire if needed. currently it is ridiculus that they instantly go prone and fight back
it ruins my game most of the time
i snipe from a possition
hard to get there
i spend time moving there
and all of a sudden every bot of the squad player i killed is aiming at me.
see bot reaction when you are close
3 bots of the enemy squad are aiming at you
behind a wall , through the wall
before you see them
you are dead
not the enjoyable game i want
This wouldn’t happen if the lobbies remained opened and continuous, rather than taking players back to the soldier-loadout screen at the end of each match.
If the lobbies stayed open, and players were taken to a new map at the end of each battle (with a 30-60 second intermission), then people would constantly be joining and leaving.
When you find a good lobby that is full of human-players. This would allow everybody to continue playing amongst each other (map-after-map, so long as they don’t quit).
Make each player’s experience/rewards gained, based off of individual performance (rather than the overall outcome of a win or loss).
And you can have an additional bonuses for each player, and their contribution towards the outcome of the battle (whether start-to-finish, or joining in the last 5 minutes before being taken to a new map)
Here is an example to what you’re saying.
that is a classic one
i get mad when something like this happen
It’s almost like if you only have one opportunity to shoot at them, before they auto-snipe the player.
If you miss, you either need to hide or hope you dont get hit
This is almost every game for me unless I play with a premade squad.
it’s literally an MMO kinda thing which this game should have since it describe itself this way. I’d love that. Big scale battles in which there are 50 players~ and they just move in and out.
true, real players might still mess up such a close shot, AI should’ve some % of messing up too
exactly
and yes, human-players have delay of reaction, as well as the probability of missing their first few shots while under pressure.
The A.I. negates these variables, and as soon as their sensors detect a threat, they have laser-quick reaction speeds, which can be insanely accurate with their bolt action rifles.