The game is already geared towards a war simulator filled with arcade elements but i believe this game would function and play better with more realism.
Now before i get berated by people for calling this a war simulator, let me prove it to you:
Delay in control imput just like Isonzo and Insurgency.
And First Person only Vehicle cameras.
But we should move towards more realistic elements such as:
Bullet based damage.
NO BULLET DEVIATION!!!
A weight system like cuisine royale
Longer ADS time with Medium Machine Guns.
Reduced recoil on Submachine Guns.
Reduced damage fall-off with Submachine Guns.
Working features on Guns wike the Telescoping Bolt assembly on the MP-38, MP-40, MP-41, Erma EMP-35, PP Shpitalniy 1940, and Schmeisser M.K.36 III, the Telescoping Bolt assembly greatly reduces recoil by stopping the bolt from hitting the back of the receiver.
Another feature would be Muzzle Brakes actually working: They work by expelling gasses vertically and horizontaly to push the gun against its recoil, guns like the SVT-40 and PPSh-41 in real life are extremely controlable because of this, the SVT-40 is lightweight and soft shooting, the muzzle break works extremely well.
The last feature would be a bleeding out mechanic like in Isonzo, you would use the new Medkit system to stop bleeding
Medkits should have 2 items in them: bandages to stop bleeding and syringes to heal and revive.
Let me know what you agree and disagree with.