I have tried desperately to figure out this issue but it is driving me crazy. When I am flying the Hurricane, it will automatically try to level off without completing the dive. I see that this has been posted several times since March of 2023 so I am a bit stumped why it is still an issue.
Apparently this issue has been presented as intended feature in the past.
Just pick some other plane. Thereâs plenty of them.
I have read that the Stuka had a feature the would pull the plane out of a dive even if the pilot lost consciousness. I donât know why theyâd model it on a plane that Iâm not sure had it, and not the one that Iâm pretty sure did.
Because it has been declared not a bug but indeed a feature of this plane.
Itâs rather slow but after spawning at high altitide, flying down towards the target, your speed will become higher than the wings can handle.
You may reach 500+ kph that way.
The plane will lose control because of that until the speed is lowered until aceptable.
You may have noticed it mostly appears after spawning; during normal flight you usually dont reach the high speed that makes the plane lose control but it is possible.
So, after spawning, the advice is to reduce your speed and keep it low.
If you make it, the plane flies normally.
More here: Why is the Stalingrad Hurricane slower than the Il-2 single seater? - #12 by _WARHEAD
I figured it out actually
Itâs not the wings or anything
Itâs the instructor trying to save you from destroying the plane by overspeeding
If you wanna test it:
- go into the test range
- take a Zero or whatever other plane monoplane with low-ish top speed
- climb high
- dive with full throttle
When you start overspeeding the instructor will try to pull you out of the dive
Read above, but TLDR is:
youâre overspeeding the plane - itâs only supposed to go ~500kph max, you have to throttle down before diving hard (if youâre close to max speed already, obviously)
It only does that if youâre diving high speed with Combat Flaps on.
Try reducing your throttle to 70-ish a 1500 meters prior to the dive and only turn combat flaps on the payload pre-drop.
Thatâs how you work around the Hurricane. Other planes will let you do the wrong thing and lose stability mid air.
You are not entirely correct about that. If you dive down with the plane the instructor does try to pull up the plane but even if you manually toggle the instructor off mid flight, there is still some slight attempt of the plane to pull up even if not much, that can easiely be overpowered by the pilot.
So yes the problem here is the instructor trying to pull up the plane even by overridding the pilot input.
But the thing with the wings pulling you up is still a thing, even if it that wasnt really powerfull at all, and can easiely compensated by pulling down.
Itâs a feature and not a bug
So the instuctor is supposed to be that powerfull?
It isnt as much a problem with the wings as when you turn of the instructor off the force trying to pull you up is minimal at best.
Intended feature? Time for a history lesson on the Hurricane MK IIB.
Unlike itâs original fabric wing (original) counterpart, the Hurricane Mk IIB was retrofitted with metal wings and had a dive speed of 526 km/h. And an FYI - my father flew a Hurricane on a few sorties in Burma, afterwhich he transferred to the Flying Tigers (again in China/Burma).
The Hawker Hurricane MK IIB had a dive speed rating of 526kph. This is what it was rated for but realistically, it could be pushed to 545 kph. This could only be accomplished because of its metal wing design. The Hawkers originally had fabric covered wings over tubular steel⌠which was great at first because exploding cannon fire would only rip through the fabric and not explode on contact with a hard surface.
Not for me thank you, I dont make this game, please direct your lesson at the devs, since this âfeatureâ was answered to be ânot a bugâ more than once, perhaps you can convince them.
Dont shoot (down) the messenger.
Whatever the reason, the solution remains the same: keep the speed low, around 400 max and you will fly just fine.
I originally said it was the wings since thats what some crusty old posts Iâve found through googling ages ago said.
Itâs not the wings. Itâs not the flaps. Iâve got a Zero to do automagical pull up too by overspeeding it hard. Had to climb quite high to get it to do it however.
The Hurricane is just unlucky in a way where its relatively streamlined, while also being quite damn heavy and powerful, while still keeping âearly warâ top speed limit. My upgraded Hurricane is only marked as 514 kph top speedâŚ
Also, if you invert the plane it will still try to pull out of the dive, this time by pulling âdownâ/pulling negative Gs (since youâre inverted). Although it might be a little scuffed since planes also try to ârightâ themselves automatically too, they can get a bitâŚconfused
Just go test it
With a Huricane all you have to do is throttle down aggressively and for most dives will retail control. If youâre already around 350 or more and high you gotta go to 0% throttle BEFORE you start diving. You can zigzag a bit too to bleed off speed if you really have to.
Can we have this âfeatureâ turned off or have an instructor toggle in settings that does.
It happens on several planes at certain speeds.
This âfeatureâ is not present in warthunder on the same planes. (Or turned off by not allowing instructor to interfere)
And by feature you mean âfrustratingâ. There is nothing good about it. When that happens its time to go
There is a keybind to toggle the instructor which isnt bound by default.
So if you really want to use the plane you could hit the keybind the moment you spawn in/ commit to a dive and it wont try to pull up.
wonât you just rip by overspeeding anyway?
Throttle down to 33 or lower during the dive, it bypasses the forced dive recovery 100% of the time.
500 isnt that fast. And no, doest rip in warthunder
Not ideal. Changes your control scheme, locks out mouse.
All that is needed is the same options as warthunder. Turn off instructor prevent hitting ground, if that is indeed what is causing it