How is the ticket cost to spawn a squad calculated? It seems all over the place

so you wanna play a full 20 min game as a defender killing
bots?

Pfff what a joke there almost no bots since the new matchmaking compare to the old system campaign were back then it was easy to farm bots

clearly u have not been playing enough games and looking at the scoreboard. There is at least 6 Bots per session, even worse now coz people leave.At least like 4 leaver avg each game

While that may be true in the very first minute of the game, you don’t take into consideration the mass leavers . If you go through my replays you will see most games heave 3 to 6 leavers, that are not replaced by humans

That just at the beginning that bots are there after 2 min they are gone

Is there name stay there ? If not that just bot leaving. Also sometime bots are better than some players.

Bots only leave if a player late join and replace them however if no player joins during this time when the match is joinable the bot stays until the end of the match

2 Likes

And the time when played and the server influence a lot the experience of every player

So I can’t you can’t say I am wrong when I have a different experienced than yours

We sometimes play 50 games a day, so we get a better view of what is happening in most games. if you play only a few games, your experience may be skewed

:rofl: even if each game is 10 min it more than 5 hours per day it ridiculous

Based of this convo, its clear that you havent been paying attention much that surrounds the game. Just like the avg casual players. That is why we are bringing this issue, esp for sweaty games, having attackers only lose -7 tickets, means that the avg team death required to fully kill off a good enemy team is 20 squad death per person. By standardizing the tickets across the board helps to balance out sweaty games, and makes defending much more bearable, otherwise we will leave defending game

2 Likes

lol go see our replays then, we literally clock that many games

Ok so even if I censure myself it not enough lol

we are providing actual evidence, we have multiple screenshots and replay of this issue

Just go see my replays then and you will see bots leaving match when player joining

You are not reading what I am typing. We are talking about leavers. After 2 minutes in most games 3 to 6 people leave and we end up fighting bots. But we are derailing too much, let’s get back on the tickets issue

Ok so perceive the current tickets system is a issue or you want to understand how it work?

Because for you wich type of mission have a ticket issue, Domination, conquest, assault or invasion or even destruction?

We are only talking about invasion, but there are issues on other mission types aswell, but let’s focus on invasion for now. Whenever we attack and the tickets cost are 7 or 8 , the defenders never have a real chance of actually winning that game. But when we are defending against a low ticket drain, as in my screenshot above, you can see it leads to boring and frustrating games for the defenders. That can be fixed by lowering the game time from 20 to 15 minutes, or make vehicles cost 3x infantry squads