Tonight I’ve been playing Japan, on the map Myansera, invasion defense, In one game the Allies had -14 ticket cost / squad, while in the other game they had a -7 ticket cost / squad. Can anyone explain why is there a difference between the ticket cost , on the same map, same game type?
Against really good players, a cost of only 7 tickets to spawn a squad will feel like having almost infinite tickets
I think there is a difference between modes/maps. I also know that vehicle tickets cost more than infantry squad spawns. Would be nice to actually get it posted on how it works though … maybe a good idea for a Combat Notes. @MajorMcDonalds any chance of a Combat Notes explaining how tickets work?
Since we have no official answer yet, another example popped into my mind. D-Day. Yesterday, I played a BR 2 game, as the Germans defending on D-day Invasion. The allies had a cost of 7 tickets / spawn. Later , the same day, same map, but this time attacking as the germans on D-day, which is the same map but in reverse, the tickets to spawn a squad is 14. The difference between the two is unbelievable
I am fine with the number changing, but it should at least be the same for both sides, like in the d-day example. And vehicles should cost more than an infantry squad
AFAIK it is unique for each map and direction of attack - so I guess if both sides are playing on teh same map and in the same direction - but there’s no reason why it should be the same on hte same map for different directions since that gives effectively different terrain.
This is the most significant contributor to ticket per squad now. In a custom game where attackers side has only one player and zero bots, one squad spawn can cost 60 to 100 tickets. While in a game with full 25 players in the attackers side, one squad spawn can cost only 2 to 3 tickets.
Well you could argue it’s easier or at least the same to HE spam the germans on D-day trying to get down hill. And I can’t see the terrain as being different since it’s exactly the same, but in reverse. Players are still fighting over the same patch of land but from opposite directions
If players to bots ratio really does influence the tickets then that is probably the root cause of these issues. But I think vehicles should still cost more than an infantry squad.
And I would still like to know exactly the percentages of how bots influence the tickets
Almost that for each team the infantry squad and vehicle have a set amount of ticket per spawn. Generally the tank and plane squad are little bit more expensive than infantry
Just did a D-day custom. 1 player 19 bots. Playing for the attacking side, invasion, the ticket cost was 11. plane was 11 tank was 11. When you say they are more expensive what do you mean ? by how much ? I feel like people tend to remember the old days. About 1 year ago, I remember the planes being -25 , tanks as well, but those times are long gone