How is the ticket cost to spawn a squad calculated? It seems all over the place

So I can’t you can’t say I am wrong when I have a different experienced than yours

We sometimes play 50 games a day, so we get a better view of what is happening in most games. if you play only a few games, your experience may be skewed

:rofl: even if each game is 10 min it more than 5 hours per day it ridiculous

Based of this convo, its clear that you havent been paying attention much that surrounds the game. Just like the avg casual players. That is why we are bringing this issue, esp for sweaty games, having attackers only lose -7 tickets, means that the avg team death required to fully kill off a good enemy team is 20 squad death per person. By standardizing the tickets across the board helps to balance out sweaty games, and makes defending much more bearable, otherwise we will leave defending game

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lol go see our replays then, we literally clock that many games

Ok so even if I censure myself it not enough lol

we are providing actual evidence, we have multiple screenshots and replay of this issue

Just go see my replays then and you will see bots leaving match when player joining

You are not reading what I am typing. We are talking about leavers. After 2 minutes in most games 3 to 6 people leave and we end up fighting bots. But we are derailing too much, let’s get back on the tickets issue

Ok so perceive the current tickets system is a issue or you want to understand how it work?

Because for you wich type of mission have a ticket issue, Domination, conquest, assault or invasion or even destruction?

We are only talking about invasion, but there are issues on other mission types aswell, but let’s focus on invasion for now. Whenever we attack and the tickets cost are 7 or 8 , the defenders never have a real chance of actually winning that game. But when we are defending against a low ticket drain, as in my screenshot above, you can see it leads to boring and frustrating games for the defenders. That can be fixed by lowering the game time from 20 to 15 minutes, or make vehicles cost 3x infantry squads

In the same time, there are games with 14 ticket cost to spawn any squad, and in those games, if your team is half bots, they will die over and over, and those 14 tickets add up and you may lose the game just because the AI in your team is consuming your tickets too fast

I see that situation more as a grinding opportunity

You can only do that for 2 games before you alt f4. Nobody wants to play those type of games

man if u wanna play PvE go play helldivers 2 man

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Think of most concrete pillboxs on the D-Day map - one direction has slits for shooting in a wide arc, the other has a door with a defensive gun-slot - same terrain but t gives different effects in different directions.

Yeah, but it would be good for the Gaijiners deeply entrenched generals to actually explain it. Recently it drives me mad, that some noob with hero KAD calls me a noob, while he capped no point and I died once, while he died 14 times, and we both get same exp score. WTF

From what I have just read in this sub and online, indeed:

Every map is different, depends which side you on ATT/DEF, players/bots ratio.

So would be good to perhaps release the list of maps with actual numbers. But hey no, cause that would immediately allow some princesses to desert the map knowing they are having less tickets theoretically.

Fuck, I hate the way this game is build, even though I play it everyday for last 4 years.

In all honesty, that makes me wanna stop playing. I have around 80% of all armies. Yet I play br3 non stop no matter the army with various results, however most of the time with young fellas who don’t understand the point of the game and go for high KAD and LOSS of the match. No rallies built, not capping even when winning, don’t know the maps and just camp, keep running same path to be annihilated by the very same tank or MG nest, no flanking, no thinking, just like bots spawn and run into death…

Shit is frustrating.

Necro…