I have seen a claim that it would not be possible for the devs to add telescopic sights to the Nambu Type 96 and Nambu Type 99 machine guns due to the telescopic sight being periscope sight. If this is so, how were Antimatter Games able to successfully add telescopic sights to the Nambu Type 96 and Nambu Type 99 machine guns in Red Orchestra 2? Can the strategy used by Antimatter Games be applied to Enlisted for the Nambu Type 96 and Nambu Type 99 machine guns?
“Haven’t’ done it” is not the same as “is not possible” - there are a gazillion things they haven’t’ done - many of which they probably haven’t’ even thought of yet.
But tbh from that video what I’d much rather they do is get bipods working like they do there!
also the sight is apparently quite rare… not that DF would have a problem with every single MG being equipped with it…
I mentioned nothing about “haven’t done done it” in my thread. All I have asked is " how were Antimatter Games able to successfully add telescopic sights to the Nambu Type 96 and Nambu Type 99 machine guns in Red Orchestra 2…", and “Can the strategy used by Antimatter Games be applied to Enlisted for the Nambu Type 96 and Nambu Type 99 machine guns?”
How can you conclude " “Haven’t’ done it” is not the same as “is not possible” " when all my questions in the thread are asking about posibility?
According to Special Series . NO. 19, prepared by Military Intelligence Division War Department on 31st of December, 1943, it states for the Type 96 LMG:
g. Accessories
The following items are accessories to this weapon:
(1) Telescope sight and case.
(2) Muzzle cover and flash hider. (Only one can be
used at a time.)
(3) Leather hand guard used in holding the barrel
when firing from the hip.
(4) Magazine loader. (It accommodates the Model
38 (1905) semirimmed, reduced-charge ammunition in
the standard 5-round clips.)
(5) Spare barrel.
(6) Spare-parts kit in a metal box. (The contents
include a spare bolt assembly, operating and other
springs, a bolt lock, a combination tool, and other
parts.)
(7) Bayonet.
(8) Carrying sling.
(9) Canvas-and-leather gun cover.
And for the Type 99 LMG:
g. Accessories
The following items are accessories to this weapon:
(1) Telescopic sight and case.
(2) Muzzle cover and flash hider. (Only one can be
used at a time.)
(3) Leather hand guard used in holding the barrel
when firing from the hip.
(4) Magazine loader. (It accommodates the Model
99 (1939) 7.7-mm rimless light machine-gun and rifle
ammunition in the standard 5-round clips.)
(5) Spare barrel.
(6) Spare-parts kit in a metal box. (The contents
include a spare bolt assembly, operating and other
springs, a bolt lock, a combination tool, and other
parts.)
(7) Bayonet.
(8) Carrying sling.
(9) Canvas-and-leather gun cover.
OK Mr Jerk - WTF do you expect anyone here to know how another game achieved something?
Why dont’ you ask in the other game forum how they did it, and then bring back your new found expertise when you get an answer.
Well done listing available accessories. So what?
Yes, many people here are programmers and game designers or have knowledge of both professions. I do not know, so that is why I asked, “how were Antimatter Games able to successfully add telescopic sights to the Nambu Type 96 and Nambu Type 99 machine guns in Red Orchestra 2…” and “Can the strategy used by Antimatter Games be applied to Enlisted for the Nambu Type 96 and Nambu Type 99 machine guns…”
Why are you calling me a jerk for asking you how you came to the conclusion that "Haven’t’ done it” is not the same as “is not possible” when all my questions are asking how Antimatter Games did it and if Darkflow can use their strategy to make it possible for both MGs to have telescopic sights in Enlisted?
WTH, bro? I just wanted to know if I said something wrong that would lead to confusion. : (
These accessories came with the gun when issued to the machine gunner. To say they were rare is not valid unless you were talking about trying to find them in today’s age.
Unless they implement dual render scope.
They implement dual render scope.
Example:
You can tell this because the picture inside the scope have a different magnification from the picture outside of it. So for the final image the GPU would have to render the scene twice, it will drop the framerate especially for people with high graphic settings and for people with low end PC.
Dual render scope is just another way of saying for projecting the image from camera #1 onto an image from camera #2. Watch about 20 seconds of this video from the timestamp, you can see that the image from a camera is projected onto an object inside the frame of another camera (your screen camera).
That is essentially how dual rendering work regarding sniper scope in a video game, you can place a camera anywhere you want and project the image onto a target mesh like the lens material at the back of the scope for example.
Mind you that all of the scope in RO2 use dual render, where Enlisted does not. So Darkflow would have to implement a new scope mechanic that would negatively impact the game performance and make it less accessible to a lot of people with low end PC. Just my take on why Darkflow don’t want to add scope for the mentioned LMGs.
How bad of a drop will it be, and how good of a PC do you need to keep the framerate up specifically?
You can’t tell until you run some benchmark tests, different graphics card model would yield different result but a performance drop is expected.