How do respawn Base With Group On CapturePoint works?

whether the answer might sounds basic, i really don’t understand how those are supposed to work.

even after analizing the guides that has been given to us, or official samples, i have no clue.

currently, i’m having massive issues with my maps regarding the defenders spawn either a bit closer / on point because of the respawnbase with […] .

and it causes me few issues;

if i put a number on the LastSpawnOnTime ( meaning that i want that specific spawn point to disappear after for example 20 seconds, ) it should disappear. but then, half of the time only works typing this 1st issue:

1st:

it writes:
image

which to be honest, i don’t know what the game is implying.

like… set what?

but if i don’t change any numbers and leave it at -11,

i have the other issue.

2nd:

defenders spawns when attackers are on point. and they don’t go away until the point has been captured ( giving huge advantages to defenders )

literally ruining any of my maps.

i don’t know if any actually ever did invasions since on the portal, i only see mostly conquests.

1st:

Maybe because…

  • capzone__createRespawnBaseForTeam don’t have defense team number.
  • capture point and respawnBaseWithGroupOnCapturePoint don’t have unique and same id (respawnBaseGroup).
    And respawnBaseGroup maybe should be more then 0 or -1.

2nd:

Sonds like problem with respawnBaseGroup id.
And standart respawn point has same id.

I had both problems. But currently time don’t have them after that recheck respawnBaseGroup.

Well… I have these properties in capture point:

  capzone__createRespawnBaseForTeam:i=2
  capzone__createdRespawnBaseGroup:i=5
  capzone__createRespawnBase:t="respawnBaseGroupActivator"
  capzone__spawnAtZoneTimeout:r=45

Team 2 is defense team (team_narrator_invasion_defence).
And these properties in respawnBaseWithOnCapturePoint entity.

entity{
  _template:t="respawnChooser+respawnBaseWithGroupOnCapturePoint"
  transform:m=[[0.030133, 0, 0.999545] [0, 1, -0] [-0.999547, 0, 0.030133] [277.302, 23.4913, 174.945]]
  groupName:t="Sector_1"
  respawnBaseGroup:i=5
  team:i=2
}

respawnBaseGroup is unique number for this sector and this capture point.

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what would we do without you…

for now, can’t change the map yet, but based on that, i will try my luck understand blk and stuff and will report once i have some updates.

but for now, thanks!

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ugh…

now it creates spawns in the middle of no where:

despite me setting new and each different numbers for respawn base grouup IDs.

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Hmmm… human(-1) looks like that some capture point have wrong capzone__createRespawnBaseForTeam.
Or unknown capzone__createdRespawnBaseGroup.
Idk…


You can see many points…

  • human(2) means that is infantry spawn point for 2 team.
  • Sector_1 means object in group Sector_1.
  • #5 means respawnBaseGroup.

I use 1,2,3 and 4 respawnBaseGroups for standart respawn point (respTeam2).
5 for respawnBaseWithGroupOnCapturePoint and for capture point “A” (capture point property capzone__createRespawnBaseGroup).
6 for “B” and 7 for “C”.

Here some properties:
Spawn Point:


Capture Point:

not working despite ids are correct…


( map for reference )

what others options do i have :upside_down_face:

alright so, here is how i structured mines in the current version ( same to the one that is uploaded on the site. only difference, is id which might be wrong in that version. anyway )

S1 = base on capture #5
S2 = Left Windmill #6 Broken Windmill #7
S3 = Stables #8
S4 = Prison #9
S5 = Bunker AAA #10 Covered AAA #11
S6 = Radio Tower #12
S7 = Red Barn # 13

and yet i have 5 spawns in the middle of no where.

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Is your mod in blk file?
Can I download blk file code and check it?

https://enlisted-sandbox.gaijin.net/post/OTSzAsOpboHTrtUd/

( a bit outdated. the when i correct the id, i get the same result )

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Ill check it later.
Maybe today.

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thanks… really…

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  1. So you want defenders to spawn on the point for say 30 secs before the zonespawnpoint disappears and the defenders need to use “normal” spawns?

  2. you get these weird spawns in the middle that never disappear?

i remember me having the same issues when the editor dropped. My first map was Invasion but i saved it to early and lost all my rendinst so i gave it up.
i think i fixed it back then, but i am not 100% sure, if you want, i can take a look, but i need the scene.blk not vrom (you can pm)

Almost everything okay.
Only respawn in S1 have respawnbaseType = "human aw".
It’s can make errors and some problems.

Well… Seems here problem in editor side?
Maybe it happened because that your capture points don’t have capzone__capTeam and capzone__owningTeam.
So… Maybe this problem will fixs when you set:

  • capzone__capTeam to 2 (team have capzone__progress).
  • capzone__owningTeam to 2 (team that have this point).

In gameplay side it will nothing change. Because only 1 team can make capture progress (capzone__onlyTeamCanCapture is 1).

If you want allow decap first strategic point after sometime like in original Enlisted maps then…
capzone__mustBeCapturedByTeam should be 1, but capzone__onlyTeamCanCapture should be -1.
Also would be good set capzone__progress to 1.0.


Respawn near capture point disappears for me after that I set capzone__capTeam and capzone__owningTeam.

welllll i did as you told,
but
those respawns still remain though, and fucks up my map because people will spawn there:

i just hope it’s an editor issue.

otherwise my map will not be fun.

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Hmmm… Yeah. Weird. They still generates.
At least other problems are fixed.

Well… I’ll try fix it.
But yeah. It’s more like editor problems.
Night_Voyager tells that these spawners don’t work in multiplayer (but work in editor). He too had/has this problem.

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yeah i asked him in discord, and since he didn’t knew it as he had the same issue, i decided to test my luck here.

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I think it’s because of this:


They have same id.

I check my map…
And I got it. My map has another capzone__createRespawnBase.


And it generates this object:

That is why I don’t have this bug.

Your some capture points have:


(Weird, but some capture points have another capzone__createRespawnBase and it’s respawnBaseGroupActivator.)

I recheck Enlisted editor guide about create an Invasion mission. And it has:
Step 8: 4) capzone__createRespawnBase: respawnBaseGroupActivator

wait, i do have 9 objectives.

so the 8th is causing issues?

( or maybe i’m getting it wrong… )

All capture points have wrong capzone__createRespawnBase.
Just try change to respawnBaseGroupActivator in all capture points that have capzone__createRespawnBase = respawnBaseOnCapturePoint.

Stage 8: 4) capzone__createRespawnBase: respawnBaseGroupActivator
Is from Enlisted editor guide about how to create an Invasion mission.

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that… worked.

but the real question is, why… and how…

like, how am i supposed to know this stuff if the guides don’t talk about that?

i don’t… get it

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