before i start, for those who care, and it’s going to be somewhat important for those stat freaks while setting a couple of things straight.
My "Credentials"
hey there. nice to see you here.
if you are wondering, i’m an enlisted Veteran who joined since the alpha during 2020 ( if… that’s of any use ).
i am someone who always loved enlisted for it’s casual approach and semi realistic take on ww2. for it’s atmosphere and graphics.
and kept playing it for over 5 years with no brakes.
doesn’t show the whole picture since i started since 2020. but some stats gloryhound will ask it, so, they shall be pleased.
you may know me for occasional mods that i release, or the many cosmetics improvements suggestions accumulated over the years. or, you may know me as the number one rider crazy advocate.
or you may not know me at all. as i say, there isn’t much to know about me.
just the most bland user you’ll ever met. point is, i’m always open for new ideas, financially supported this game every once in a while,
and love to expand the " enlisted universe " to being much more that it currently is.
you’d be correct to point out that as a modder, i probably suck. and haven’t released much.
but, mods making requires time and effort. doesn’t help i don’t have much time for it. but it’s a future that
i truly believe can be beneficial for both players as in offering more experiences, and for developers as in, taking inspiration, new ideas, or outright skins and maps from the passionate community to eventually introduce in the game.
as it comes to the "clan Vs Mods " issue, you may jump on the conclusion that i am biased. how i only want mods to suceed etc.
but you couldn’t be wrong. or… the impression couldn’t be more wrong.
believe it or not, i am part of the EMG ( enlisted modding group ) and have worked closely to other communities ( the EMC for example ) .
which means, i know what communites are about. i don’t have problem to get along other folks, and much less am opposed to social features ).
i do tend to prefer playing alone but i’m not opposed as playing with friends either.
with that out of the way,
feel free to skip.
a brief of context
more words on why i'm making this thread in the first place
so, i tried to have this conversation before, with other unpleasant members being part of the problem, but it was repeatedly shutted down over the transparency SITREP post ( go figure and kind of ironic )
instead, i will re-try as it’s own thread.
The fact that it needed it’s own thread is kinda baffling and highlights how out of hand the situation has got. Anyway, i’ll try to be very brief.
Mostly because the attention spam on the forum has been lowered by the minute.
And even worse, the so called self proclaimed " pro clans " can’t even read paste few sentences.
Which no, i am not insulting any individuals. I’m merely pointing out various facts i had to learn and noticed.
with that out of the way, let’s tackle the elephant on the room.
and that is:
The conversation between Clans and Mods improvement.
TLDR / Long story short:
Mods should get priority over clan content because of the sheer scale of content that modders can provide for everyone else.
- HA enjoyers
- Veterans with TTs fully researched
- Others who seek a different experience within the same game
and last but not least - clans them selves
Opposed as wasting resource to please the small and rather selfish minority that clans themselves represent.
And worse, what they bring on the table for the community. or rather, what they only bring for themselves.
tell, me can clan bring more maps for players to play? more custom content or any of that kind?
answer this:
Why
well, if it wasn’t clearn enough,
i’ll do it again.
modders can provide more content for more people.
let’s take as an example, a talented creator, one that is humble all the time, one that works hard and put efforts in his mod;
Yopsius:
As you can see, in the spawn of less time he made popular mods which are played on a daily.
Offering plenty of content for most people to enjoy.
What? modern conflict does not count?
““very well”” then, let’s take another example:
the second most played from
KRIEGSVERBRECHER zombie mod:
18k launches
that means, 22k to 18k times these mod has been launched.
i hate to be " mean " but Can the Clans do the same?
can clan host the same amount of matches with how " many " they claim there are?
Provide more content for everyone else but others who are already in a clan?
less than 40. TOP.
i hardly think so.
but, let’s see, let’s give them the benefit of the doubtt:
alright,
off to a good start:
aaaand a steady decline.
could it be perhaps the clickbait title?
let’s see more:

has to be. right?
and above all, you don’t see these awesome people ( modders ) looking for validation unlike some obnoxious people. Ever since mods digest has stopped being being made and when hope seemed lost, modders still sticked through and provided amazing content for people to play. without asking much in return.
they may not be opinionated as me, they deserve better. but someone has to bring it up.
some Receits
unfortunately, most toxic comments and their full behavior display gets hidden and muted for the most part. so i couldn’t really pull all the evidences i needed or wanted.
but what i love about some of these people, is how obnoxious some of them are:
FYI, this doesn’t mean they are the majority.
let not get it twisted.
let’s start with my favorites:
- proclaims to be an ally ( never liked most suggestions related to modding or many others outside ones made for or from clans )
- takes credits for basic features that have been asked for even longer than their entire clan was around
- berates others when they disagree with it’s own assestments
oh, and the on the cake;
claims of doing things that he/she never did.
( p.s as for context, asked to improve customs and the mods editor. )
and also believe while being a proponent for literally stacking suggestions for their own benefits.
it is also worthed to mention how some of these individuals even behaves:
https://sandbox.enlisted.net/post/ZTmNRuIXTY3xrdil/
( small context, this random person nicknamed " tubby" )
comes swining with criticsm without even ever touched or watched how modding is made against an actual creator,
to be fair, i don’t mind sassy comments.
but we are supposed to listen to these persons?
and give in their demands?
EDIT:
lol
hell no.
In Conclusion
so yeah, as much somehow the community manager ( non other than best friend @MajorMcDonalds )managed to somehow convince developers to even consider or thinking of adding clan systems even before improving mods, i beg to differ.
the evidences against clans are far too greater to ignore.
sure, mods request might take some effort and a while for stablizations etc, but the rewards are far greater than clans will ever be able to provide.
and before you accuse me of being biased, allow me to explain a couple of things.
the reason why i’m against the introduction of clan related features at this current moment in time.
mostly because most of the time said clans poison the well for everyone else.
( primarily talking about the U45N, and / or Eva Pro players posers )
as soon you give them a hand, they’ll take your arm next. and then starts demanding for more.
which quite frankly, as much i enjoyed competitive games when they used to be good
( cough cough, R6)
This game is all but competitive. no matter how much the CM himself want to gaslight the majority of people into believing it or clans themselves trying to rebutt and regurgitate the same slop each time.
let’s face it. majority of the playerbase plays solo. and with friends sometimes in squads.
even communities themselves uses and will alway use discord, teamspeak or other voice communication and management with roles outside the game.
and EVEN if said features were to be implemented tomorrow.
now, are all clans bad? of course not.
but if they can gather in a custom match like the HA community, like the Milsim community, like the averange joe wanting a new experience or any other modded content do,
so they can.
there’s no need to appease their ego or validation for a name tag.
modders never asked for those, and so shouldn’t clan.
and i’m tired of pretending that it’s fine.
enlisted was borned as a casual game. always has been and always will be.
especially it’s rather delusion to ask for clan stuff when social features aren’t even fully fledged out.
thanks for attending to my ted talk.
i probably have spent more words than was needed.