How Adding Clan related features only benefits them. However, Improving Mods & Custom matches will benefit everyone else and clans included

before i start, for those who care, and it’s going to be somewhat important for those stat freaks while setting a couple of things straight.

My "Credentials"

hey there. nice to see you here.

if you are wondering, i’m an enlisted Veteran who joined since the alpha during 2020 ( if… that’s of any use ).
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i am someone who always loved enlisted for it’s casual approach and semi realistic take on ww2. for it’s atmosphere and graphics.

and kept playing it for over 5 years with no brakes.



doesn’t show the whole picture since i started since 2020. but some stats gloryhound will ask it, so, they shall be pleased.

you may know me for occasional mods that i release, or the many cosmetics improvements suggestions accumulated over the years. or, you may know me as the number one rider crazy advocate.
or you may not know me at all. as i say, there isn’t much to know about me.
just the most bland user you’ll ever met. point is, i’m always open for new ideas, financially supported this game every once in a while,

and love to expand the " enlisted universe " to being much more that it currently is.

you’d be correct to point out that as a modder, i probably suck. and haven’t released much.
but, mods making requires time and effort. doesn’t help i don’t have much time for it. but it’s a future that

i truly believe can be beneficial for both players as in offering more experiences, and for developers as in, taking inspiration, new ideas, or outright skins and maps from the passionate community to eventually introduce in the game.

as it comes to the "clan Vs Mods " issue, you may jump on the conclusion that i am biased. how i only want mods to suceed etc.

but you couldn’t be wrong. or… the impression couldn’t be more wrong.
believe it or not, i am part of the EMG ( enlisted modding group ) and have worked closely to other communities ( the EMC for example ) .

which means, i know what communites are about. i don’t have problem to get along other folks, and much less am opposed to social features ).
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i do tend to prefer playing alone but i’m not opposed as playing with friends either.

with that out of the way,

feel free to skip.

a brief of context

more words on why i'm making this thread in the first place

so, i tried to have this conversation before, with other unpleasant members being part of the problem, but it was repeatedly shutted down over the transparency SITREP post ( go figure and kind of ironic )
instead, i will re-try as it’s own thread.

The fact that it needed it’s own thread is kinda baffling and highlights how out of hand the situation has got. Anyway, i’ll try to be very brief.
Mostly because the attention spam on the forum has been lowered by the minute.

And even worse, the so called self proclaimed " pro clans " can’t even read paste few sentences.

Which no, i am not insulting any individuals. I’m merely pointing out various facts i had to learn and noticed.

with that out of the way, let’s tackle the elephant on the room.

and that is:

The conversation between Clans and Mods improvement.

TLDR / Long story short:

Mods should get priority over clan content because of the sheer scale of content that modders can provide for everyone else.

  • HA enjoyers
  • Veterans with TTs fully researched
  • Others who seek a different experience within the same game
    and last but not least
  • clans them selves

Opposed as wasting resource to please the small and rather selfish minority that clans themselves represent.
And worse, what they bring on the table for the community. or rather, what they only bring for themselves.

tell, me can clan bring more maps for players to play? more custom content or any of that kind?
answer this:


Why

well, if it wasn’t clearn enough,
i’ll do it again.

modders can provide more content for more people.

let’s take as an example, a talented creator, one that is humble all the time, one that works hard and put efforts in his mod;

Yopsius:

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As you can see, in the spawn of less time he made popular mods which are played on a daily.
Offering plenty of content for most people to enjoy.

What? modern conflict does not count?

““very well”” then, let’s take another example:
the second most played from
KRIEGSVERBRECHER zombie mod:

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18k launches

that means, 22k to 18k times these mod has been launched.
i hate to be " mean " but Can the Clans do the same?
can clan host the same amount of matches with how " many " they claim there are?
Provide more content for everyone else but others who are already in a clan?
less than 40. TOP.

i hardly think so.
but, let’s see, let’s give them the benefit of the doubtt:

alright,
off to a good start:

aaaand a steady decline.

could it be perhaps the clickbait title?
let’s see more:


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has to be. right?

and above all, you don’t see these awesome people ( modders ) looking for validation unlike some obnoxious people. Ever since mods digest has stopped being being made and when hope seemed lost, modders still sticked through and provided amazing content for people to play. without asking much in return.

they may not be opinionated as me, they deserve better. but someone has to bring it up.

some Receits

unfortunately, most toxic comments and their full behavior display gets hidden and muted for the most part. so i couldn’t really pull all the evidences i needed or wanted.

but what i love about some of these people, is how obnoxious some of them are:

FYI, this doesn’t mean they are the majority.
let not get it twisted.

let’s start with my favorites:

  • proclaims to be an ally ( never liked most suggestions related to modding or many others outside ones made for or from clans )
  • takes credits for basic features that have been asked for even longer than their entire clan was around
  • berates others when they disagree with it’s own assestments

oh, and the :cherries: on the cake;

claims of doing things that he/she never did.
( p.s as for context, asked to improve customs and the mods editor. )

and also believe while being a proponent for literally stacking suggestions for their own benefits.

it is also worthed to mention how some of these individuals even behaves:
https://sandbox.enlisted.net/post/ZTmNRuIXTY3xrdil/

( small context, this random person nicknamed " tubby" )
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comes swining with criticsm without even ever touched or watched how modding is made against an actual creator,
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to be fair, i don’t mind sassy comments.

but we are supposed to listen to these persons?
and give in their demands?

EDIT:

lol
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hell no.

In Conclusion

so yeah, as much somehow the community manager ( non other than best friend @MajorMcDonalds )managed to somehow convince developers to even consider or thinking of adding clan systems even before improving mods, i beg to differ.

the evidences against clans are far too greater to ignore.

sure, mods request might take some effort and a while for stablizations etc, but the rewards are far greater than clans will ever be able to provide.

and before you accuse me of being biased, allow me to explain a couple of things.

the reason why i’m against the introduction of clan related features at this current moment in time.
mostly because most of the time said clans poison the well for everyone else.
( primarily talking about the U45N, and / or Eva Pro players posers )

as soon you give them a hand, they’ll take your arm next. and then starts demanding for more.

which quite frankly, as much i enjoyed competitive games when they used to be good
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( cough cough, R6)

This game is all but competitive. no matter how much the CM himself want to gaslight the majority of people into believing it or clans themselves trying to rebutt and regurgitate the same slop each time.

let’s face it. majority of the playerbase plays solo. and with friends sometimes in squads.

even communities themselves uses and will alway use discord, teamspeak or other voice communication and management with roles outside the game.

and EVEN if said features were to be implemented tomorrow.

now, are all clans bad? of course not.

but if they can gather in a custom match like the HA community, like the Milsim community, like the averange joe wanting a new experience or any other modded content do,

so they can.

there’s no need to appease their ego or validation for a name tag.
modders never asked for those, and so shouldn’t clan.

and i’m tired of pretending that it’s fine.
enlisted was borned as a casual game. always has been and always will be.

especially it’s rather delusion to ask for clan stuff when social features aren’t even fully fledged out.

thanks for attending to my ted talk.

i probably have spent more words than was needed.

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p.s:
i was going to make a bingo card of possible flags, all the averange responses such as " cope " " mad " etc. or how most don’t actually read.

but it was a bit petty even for my standards.
with that being said, i’m always open for convos.

I don’t give a damn about clans outside of watching Para videos about those matches, while when it comes to mods and custom matches i not only care but i also play on those maps in custom lobbies, i also love sound mods as they give weapons much needed punch.

Clan players are not even 0.5% of the global population of the game, so they shouldn’t be the priority outside of adding clan name tag + stack on stack lobbies as it would be simple to implement.

They are extremely vocal it’s obvious that they are bored with current randomized matchmaking so they want to waste 30mins just looking for a single match in their dream ranked gamemode.

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I agree! Along with all of this they can add a feature to server lock them with other Asians.

But I dont care about ‘clans’. The only time to start taking that with seriousness is when there is an RTS mode in this game. I only have my ‘clan’ to avoid playing with the mindless playerbase.

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a bit extreme :joy: but i get the message.

It’s really a shame how the snail treats the modders, they should give you more facilities.
And about the clans, I hate them all.

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yep…

and those who were promised alot more,
were either completely ghosted or ignored:

2022, first and only ever Q&A for modders

lots of empty talk.

to this day many of the QOL asked from modders and some of them listed on that are not in the current build.

( just to name a few, waypoints for AI are still not a thing, doors have been broken since a couple of months and no one bothered to fix them despite many bug reports, asked for brush points for vegetations, and were told to make suggestions. to which, you guessted it. also not in the game.
or worse of them all, concrete improvement to test profiles offline. you currently cannot do. you have to upload them online, and make edits left and right which can take up to literal hours when you could… and should upload them and view them in local. but no. promised pves? also not possible without being some half baked :poop: where the AI will clutter in one part of a point and no way to edit their behaviors. custom content that was reportely worked on? no idea either and much, much more. )

back in 2023; equipment selector was announced

yet it never materialized.

even more recent gaslighting;

no one decided to show up or even say " hey, this is what we are working on. "

not even acknowledgement on the road map.

just some corporate pr bs talk from majormcdonald.
" we listen. we understand. in the future ".

man, it’s four effing years we’re keep hearing about how things were supposed to come.
but as said, never materialized.

so… forgive me for the little tangent.

but modders did not deserved any of this.

and clans for being less around somehow gets a mention or planned features.
but would you look at that, each tournament mention ( the few that there are that is ) major is somehow involved.

strange coincidences uh…

and the only CM who used to care about mods ( Keofox ) was (allegedly) fired.
( have to say allegedly, because apparently the term used around here is reallocated / left on his own will )

p.s

how could i almost forget the ever last mods digest.
literally ( almost ) two years ago:

suddenly interrupted for no reason.

but you dont see the new CM making ones.

and when did we talked about said mods digest?

especially for the supposedly guy in charge of mods:

now, to be fair, he may not call the shots.

but still.
no new mentions, nothing.

EDIT.
the only major subastial updates were back in 2022 with the ability to use templates ( which still don’t work for most things ) and the recently improving netcode and server stability for default custom matches.
problem is, these " stability " fixes do not work on custom matches with mods. because you still have to host them in North America, get a horrible ping, and have netcode / massive desync still.
yet clans take credits over that despite threads much older being made in the past.

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Pfft Hard Stuck Gold on R6 :laughing:

way to miss the mark or the point.

with that being said, i’m sorry for your dyslexia but thank you for commenting.

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Just a reminder, thanks for showing how there is absolutely no support at all for clans or features. All competitive related items are the hard work of us players :wink: . It is only because of the game actually supporting you that u even have such number of people viewing your items. Literally posting official news about mods? Aka Game giving you free advertisement for ur Mods? Please continue to live in your delusions and keep blaming us competitive players for “taking up” the devs attention from modding just to shift it to competitive. When clearly none of us are getting any :clown_face: Just a small reminder that the best doing games in the world are purely content of competitive players playing and people watching it :stuck_out_tongue: Stay mad, I love living in your head now rent free

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damn, it took you 13 minutes to type that?

once again, i’m sorry for your dyslexia and entirely proving also my other point.

but, thank you for commenting.

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ran out of things to rebut? I can go all day

Please Elaborate where clans/competitive enlisted is supported?

usually i say alot of things.

but with you, i don’t even have to.

you’re literally proving several points. and you haven’t even read half of it.

really proving the point that y’all cant read. can’t argue as have no substance for your own argument, just toxic in general :wink:

that’s what you are claiming.

and you even asking it’s crazy.

no :poop: you have no where near any support beside the actual CM who hosts them.
because most people are not in clans.

so… if anything. like you all say: ( yet more politely )

" wait your turn? "

as the CM said, considered = / = implemented.
so it’s not too late to actually do the right thing and improve custom matches alongside mods.

considering how the benefits outnumbers actual clans and general target.

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nice to see clan folks finally gathering around for something that they cannot even defend themselves:

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You are making it sound as if the devs had to make a choice between making improvements to the mod tool or add a clan feature.

They never said this.

And if for some reason they do add a clan feature before making changes to the mod tool, maybe they are only doing that because it is 100x times easier for them, not because they prioritize clans over custom mods / tools.

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i never implied it.

but please, point that out.

as in all seriousness, the main problem are clans who never being mentioned outside 2 small devblogs, somehow even might get introduced and were " considered " in the roadmap.

just like mr or miss toya also wrongfully implied, doesn’t mean it’s going to be implemented.

but to hear the CM say that mods won’t get any features after constant lies and quoted text above from active developers, ex Cms and all that jazz regarding promised features and alledged " under way " features, is crazy.

again, i am part of a clan, i am not a great modder, yet i can see how numbers suggests that people are more interested in custom matches and mods.

after all, you see way more filled lobbies of custom games and mods… more than you see clan ones.
because most people are not in clans themselves.

“we” are the minority.

and its also wild how most clan people cannot be objective or be reasoned with.

maybe.

but is that really the case?

we haven’t had a working global chat, nor basic social function.
yet we want o have clans before any of that? ( it’s all kinda rather meaningless either way. the clun hub exists and will not cease to exist once clans will be a thing )

also, where’s all that work for mods and customs that was " under way " ?

one of the two cannot be true.

like, why spend time for a feature that is not widely popular when you could spend that time implementing something that is beneficial both for clans / communities of al sort, while aiding modders in being able to do more.

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i would really like to see clans make this possible:

i’ll wait.

but again, everything is already there.

just need some actual official support to correctly load it in MP rather than just local.
give the greenlight to upload the custom folder and everything from that point, will be possible.

but these self centered selfish egoistic people have some other priorities.

as much i like playing with clans and interact with some of them,
they are nothing compared to the progress of where modders can bring this game.

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yep.

figured as much.

hence, i rest my case.

and no matter how subjective you people feel,

Custom Content > Clans.

and if you disagree, you’re just selfish and incapable of thinking rationally or rather, incapable of thinking for others rather than just yourselves.

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Again, they are always reusing things from war thunder. They had to put things on that roadmap that seem both interesting and are easy to implement. It is very likely that is the reason they added this to the roadmap, because it is a feature they can just port with small changes

I don’t see those as lies , more like everyone would want those things to be implemented, but they would require the most amount of work from the devs out of everything on that list.
Look at the mod tool. I hardly doubt that thing can be salvaged or improved. It needs a complete rework, and there is always something more important to do than that. I believe remaking that tool in a proper way would be a gargantuan task while their resources are already extremely limited.

Nobody says you are a minority. But you should also be able to understand that if something is a positive change but it is also extremely hard to implement properly, it’s just not going to be done most likely.

You are talking about the ability to be objective. Let’s see if you can be. Did you ever think who would benefit most by having an actual proper easy to use mod editor? The devs and everyone else who is working on new maps and changes to the existing maps. No matter how hard some modders work on their mods, that change would benefit the enlisted staff more than anyone else.

So why aren’t they doing it? Clearly it cannot be done for now, or it’s just so complicated that they would rather go through the pain of using the existing one just to avoid dealing with a remake / rework.

I already answered this but I will emphasize it once more. It is very likely they added the clan function on the road map just because it was something relatively easy to implement in the game compared to any other thing.It is likely adding a clan system takes 10 hours while reworking the mod tool would take 200+. So It was never a choice between mod improvements and a clan system, it was probably the clan system or just not write anything at all since clearly custom improvements is just not feasible right now when the base game itself needs improvements and this year we are already behind in content like 3-4 months.

In the end, these are all just guesses from me, but they are guesses based on reason, not just out of my behind

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