If anyone here has played Halo reach you know we had freedom and some choice when it came to public matches so maybe we can bring that to enlisted here as well.
If you want something super specific, thereās always customs.
But I agree that with so many maps and modes, allowing players to ban some of the maps available to them wouldnāt be a bad idea.
Though the issue with that is, for the factions that only fight 1 nation like the soviets and japan, it would be entirely possible for the european axis or the western allies to ban all the maps involving fighting them, respectively.
This just makes already faction-favorite campaigns even more faction-favored. If the west allies banned all Japan maps, wouldnāt that mean that only a percentage of west allies players fight Japan, while Japanās playerbase isnāt divided at all, leading to more imbalance.
That may be true but it would not be a good thing if we go to steam without any way of selecting any type of game mode or map
Voting on the next map is stupid. It always results in ppl playing the same 5 ābestā maps while other are left unused. Itās a waste of developersā time and effort.
Imo veto is superior as it filters out the worst maps and allows to play all the other ones.
Anything works as long as itās not nothing
Anything is better than the current map selection/rotation/frustration.
For starters, remove the damn armored train from the map rotation!!!
I donāt need that kind of developer effort for nothing
They do this, it will probably be a premium feature⦠Should know the deal by now.
Nuketown 24/7?
Personally I donāt hate train escort though I play it very rarely. Itās something unique and fresh between all those invasions and conquests. Though I guess it can be iritating if you play it several times a day.
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IF that occurs, then developers have a better way to identify which maps need more work, and how. It works far more effectively than counting desertions (which can also be caused by connection failure and real life situations). This would greatly help to serve as a precedent to put time an effort into those maps, rather than just making changes that are barely noticeable or helpful.
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Instead of giving the option between an unpopular map and a popular map every time, give the option between 2 rather unpopular maps, and see how many people leave, OR which one they prefer of the two. Again, it comes down to having better information from which to develop the game with.
If they arenāt going to do outright polls, this is actually the next best thing in terms of map development, ON TOP OF having a better way to choose maps, without needing to attempt to organize a custom game.
And for those who are reading this post do keep in mind if we can actually vote on maps weāll know how many people we are playing with and not playing with bots
Except all we know from voting is what maps are the best, not what are the worst. Info that 5 maps are good and 15 are either ok or bad doesnāt help ne find the bad ones that I need to focus on.
Map veto gives a clear and unambiguous information about the worst maps that need to be changed. Itās a fast, one step verification unlike what you propose.
Imo map veto is the lesser evil. It provides some benefits of voting without itās doensides.
What you said has its own merits I guess but overall we need to stay on topic and agree on one thing otherwise DF will Put this on a pile and weāll do it eventually Stuff
Man, stop and use a little critical thinking skills. Iām not trying to be rude, Iām being genuine here.
If the same 5 maps are being selected regularly, then it sets up 15 maps that need improvement to increase their pick rate.
By examining those 5 maps that are well liked, developers can identify elements that make them popular. What do they have in common?
Additionally, is that same element missing from the 15 maps that are less popular?
Then go through and offer the 15 less chosen maps cycling as the options for the vote. You will find out which ones of those 15 are liked well enough to be chosen. Perhaps that narrows it down to another 5.
This gives the developers 5 maps that have the potential to be adjusted to actually become popular enough to put the top 5 maps on equal ground with them.
Rinse and repeat.
They may even find various trends that they (and we as players) were not expecting.
The problem here is that it doesnāt help generate the information that choosing between 2 maps does.
Other games have implemented this exact method and it has worked out well for them.
It would be wise of the devs to thoroughly review this.
I would choose to use the red orchestra system, you vote for the map but the ones you have played before are not available
Veto can to the same but opposite - what elements make map less popular.
All good as long as devs mix stuff. But what happens when game support ends? Because one day it will. Ppl will vote on the same 5 maps because they are the best and nothing changes anymore.
Itās exactly the same. Except instead of piking the best, you pick the worst.
In all games I know that have this, it didnāt work out well in the long term. Players jump between the same 5 ābestā maps until the servers of the game are shut down.
Itās the most āanti map diversityā feature I can think of.
Iād rather being able to ban an entire game mode, Iād ban invasion since Iām just tired to play it all the time.
No itāll just be Nuketown and not Nuketown maps. Come on we all know how this works. One map will be heralded as the greatest in all the game and all the rest are seen as lesser, with a few others people some peopleās personal favorite but the overall playerbase overwhelmingly loving one
Airfield
Airfield 100% absolutely Airfield