Probably an event or something without the ability to build rally points/spawn on APCs or limiting them would be an interesting experiment.
Currently RPs are the meta, the bread and butter of the game.
I feel like most of the time the gameplay in Enlisted boils down to “build a rally - hunt for an enemy rally - scold your teammates to build more rallies”.
The gunplay, the maps, the skill all gives way to the rally rush.
Whenever there’s a competent stack/team who always build 2-3 rallies against an “average” team, that’s mostly a 6 minute pubstomp match.
And I’ve been both on the receiving and giving ends of this.
Sometimes those matches end with top players having 10 kills and 0 deaths just because there was no one to kill, the snowball was too fast.
Spawning three 9-man squads at the same time and rushing the point is night and day compared to the “casual” team’s manpower on the objective.
I recently played BF1 and BFV again and the contrast in pure game pacing is noticeable.
The only “rally points” are accessible to the scout class in BFV and only that squad (5 players out of 32) can spawn on it.
Both teams there need to run approximately equal distances to the objective so it always feels like a more equal fight.
You don’t get situations where an experienced defending team spams infinite reinforcements into the point, while the attackers keep coming one squad at a time.
TLDR: I know rally points are an essential part of Enlisted at this point but they just might be too impactful for fair and balanced games.
Should they maybe spawn slower?
Or be limited to just the squad that built them?