The logic I could see as to why Soviets would get the experimental goodies in Moscow is - they are sort of desperate (reverse of battle for Berlin) - thus throw everything they have against the invading axis forces.
Berlin should be the opposite then, when axis get experimental goodies to toss at the red flood coming at them.
Stalingrad, Tunisia (and to some extent Normandy) could be the ‘golden middle’ of the thing.
So, here would be my reasons as to why I don’t like the Panzer 4 F2s inclusion in Moscow. A better option would be to give tank destroyers for the axis, such as the StuG F/Marder or similar variants (glass canons basically). They are kind of bad at the offensive, but for those too stressed/lazy/incapable of pixel hunting T-34s, it should be enough.
Well, yes. StuG F would be a compromise between a proper tank (Panzer 3 regulars) and a glass canon (Such as Marders).
APCR or APC (those slightly better shells than default AP in warthunder).
HEAT would be for Panzer 4 short barreled ones or StuG As (or other short-barreled ones as well).
I like the driveable tractors on the new map. They are neither too clean nor too dirty. Please apply this feature to German trucks. They are too dirty.
1.too easy Obtain the rank of general!You can’t always believe that your nine Venus generals are living players
Although they continue to blackmail you as the first one to build resurrection points and provide them with tokens
2.Please provide the average number of times used by teammates at the revival point, kill efficiency per minute, team formation ratio, preferred server, Common playing time, ranking ratio and other data in personal statistics. If this is not a game that only emphasizes weapons killing
3.Priority should be given to the matching of players with similar link fluency. In game delay compensation is getting worse and worse. The advantage of low delay is growing
4.Force team players to fight against team players instead of only one player
5.Force host players(psn or live) to be evenly distributed in cross games! or Allow PC players to turn off cross functionality
6.Reduce HP and penetration of heavy machine guns, or reduce field of vision and damage
7.Continue to significantly modify the ranking competition,The overall planning should pay attention to the valuable data of statistical calculation, and remove the vast majority of useless data!The 3rd ranking competition is Too failed!!! if you want To be fair, please be absolutely fair! Please do not simply assume the team configuration by individuals without any basis, and then force players to be white rats! Even the old problems such as supply mechanism and map mechanism are not considered at all!
8.Reduce excessive publicity and false publicity
9.It is mandatory to distinguish the name format of placeholder ai, so that players can blackout those real locust players,Expand blacklist capacity。Synchronize blacklist in game and forum
10.Don’t still destroy one strong content (AA) and then create another (lmg)!Don’t breed new dragons while killing them!
11.Repair delay compensation! The advantages of local players in the server are too great,
12.If the building model is changed (such as destroyed), the surrounding soldiers will still be forcibly detained. The terrain and water body are still frantically organizing your soldiers to follow
13.Players forced to join halfway need additional rewards or provide the function of refusing to join halfway
14.The punishment for players who quit midway is too small. In particular, the vast majority of players who quit midway have no profit even if they persist to the end, and experience decay is not binding
15.Simple team system and social system should be provided in the game
16.Refuse players to pay for work in the game
17.some Individuals are still privately disclosing and disseminating the internal development progress
18.Tractor factories can still build spawning sites on the roof
19.Mortars should not automatically use smoke shells after using high explosive ordnance
20.AI should be weakened in the sight of incendiary bombs, white phosphorus bombs, hand grenades, explosive bags, artillery shells and smoke from bomb explosions
21.If it is true, the AI will be prevented from using the Molotov as the Glory Ray behavior, which is often just interfering with the players’ teammates
22.When the player plays the role of a soldier who dies, other AI soldiers of the player should be in a non engagement state, facing the direction of the injury source of the player’s death, rather than facing the safe rear
23.Distinguish between customized and matched Personal statistics
Reduced the angle of guaranteed ricochet of high-explosive projectiles from 7 to 5 degrees. This change will increase the chance of projectile detonation. A smaller angle of contact with the surface will not trigger the fuse and the projectile will ricochet.
Let’s hope this fix is enough. Thanks at least for listening
I’d like to see matching camo on cosmetics in campaigns other than Stalingrad, more camos for Germans where it’s possible and no anachronistic camo patterns, like the Erbsenmuster in Moscow and Stalingrad.
Hey Keo, are there any plans to expand/update/rework customization system in the future???
I mean for example separating uniforms from bags/accessories/camos and adding new ones in existing campaigns, also is there going to be slot for legs/pants in pacific???
I definitely want to see German jets because they would be so fun, I’m thinking in Berlin.
The Germans also used jet bombers in attempts to bomb Ludendorff Bridge. That would be amazing to see in this game.
Please give mmgs to gunner squad and HMGS to engineers, right now MMGS have zero utility, swapping them would give both usefulness (since engineer squads would have to use because of resources the HMG more wisely)
Are the developers aware that many maps in this game have unnatural terrain and unnaturally placed objects?
I would like to believe that the time will come when these will be corrected, but I am getting anxious.
Hey Keofox, this update is very good.The heavy machine gun is very nice. Thank you!
Well, the Pacific War has been implemented and the campaign that was presented in the original roadmap has been implemented.Do you have any plans to release a roadmap for future game development?
I personally would be very excited to see the implementation of “Battle of France” or “Battle of Finland”!
I look forward to the release of the game development roadmap, by all means!