⭐ High Caliber update

how can we deploy the high caliber guns on the battlefield? thanks

Not sure where to post feedback, on Ps5 we still have issues with commo rose missing commands.

Cover Me, Yes, No, Attack / Defend ABC

Is this going to get fixed, can we just have our old comms wheel back as option?

Please Stalingrad so far, clan will be on later, love the new map, I am impressed so far with update.

Where do we post more over time, Like, Dislike etc Latest updates or here?

1 Like

You need and enginer in machinegunner squad

Why is the JU-188 total ruined now? It has 4 50 kg bombs instedt 6 205 kg

Is a bug

It’s a known bug.

Will be fixed

  • Improved mechanism for mounting weapons on bipods or against supports.
  • Fixed a bug where some aircraft while flying straight could drift sideway
  • Improved radial shortcut menu:
    • (PC) By default, the menu is called up by pressing the button once. You do not need to hold the button like on consoles.
    • Radial menu items now retain their selection when hovering over with the cursor or mouse pointer. This allows you to select a menu element with just a short stick movement instead of holding it.
    • (PC) Behavior selection menu items no longer select a specific soldier when clicked
9 Likes

And this, guys:

3 Likes

https://i-enlisted.cdn.gaijin.net/original/3X/1/5/15a17a4e0717c27d88cec399d13426a1f4330706.jpeg this mechannic is planned ?

  • Fixed an issue that caused the price of customizing Allied soldier’s torso (Invasion of Normandy) was higher than normal. The difference will be refunded to players in near time.

  • Fixed indestructible AA and AT guns.

  • Fixed an issue where the explosion of an anti-tank mine occurred without a visual effect.

  • Added missing localization of few points in mission on location “Tractor Plant”

  • Fixed a bug due to which heavy machine guns could be built in the walls.

3 Likes

thank you for the efforts, please see this feedback :Devs should really consider the players' advices - #125 by 65984420

1 Like

I checked that feedback, thanks for letting us know your thoughts с:

2 Likes

thank you !

Dear Keo, please give the MKB 42 (assault version) a rate of fire of 550. Only for Moscow. In Stalingrad, the MP 40 has other characteristics, so it means that it can be done here. Thank you for adjusting the MKB 42 for snipers, really, but also look at the infantry version. Moscow is not Stalingrad, engineers do not have mkb 42, it is only for stormtroopers. Against him, the Fedorov machine gun, which has a 600 rate of fire, is 100 higher. Does my logic make sense too, mkb 42 550, mp 43 600, stg 44 650-there is a gradual progression of 50 rounds per minute, this is a logical approach. Please reconsider the characteristics of this weapon in only one campaign. Well, it looks strange that the Fedorov machine gun, which is a competitor of the MP 43, looks better in many aspects of the mkb 42, and the mkb 42 is worse by 150 rounds per minute compared to the sniper version.

I’ll be able to play the game in about… 6 days from now, to possibly have the idea about reviewing stuff.
So far, the change list looks better than… what most of us read earlier.
Much stuff remains to work on, but for now:
Keep up the good work!

So I’ve played some custom solo battles against AI, and I have this feeling that AI squads started to use their rally points (not all the time but like 1 out of 3 spawns), can someone confirm that or more officially you @1942786, or @James_Grove?

also some bugs: pz2 flame tank in stalingrad seems not updated with smoke grenades; dicker max’s 105 damage on infantry is too low, not even comparable to a 3N he shell;
Yak-9K premium’s 45mm cannon seems not having any penetrating power or enough explosion power.

1 Like

First of all, this update is very good. I’m especially grateful for the new map. The headshot sound is also very nice awesome. However, there are also complaints. First, there are still many unnatural terrain. Second, improper object placement, such as barbed wire fences surrounding flak guns or rubble that does not fit the environment. Finally, the faces of U.S. soldiers in the Pacific look old. I would be very happy if you could fix these.

where or how do i use the HMG, i am at level 36 on normandy, but i cant see how to equip or change my eng for this HMG?
Also how do i select carpet bombing option, again on same level.

BUGREPORT: Moscow Campaign: Panzer IV F1: HE shells no longer explode when aimed at the ground in distance. They just “bounce off mud and grass”, fly through the air like “christmas firework”. If actually intended behaviour, good night tanks in Moscow campaign! Please FIX ! HE shells need to EXPLODE at everything the touch. This is ridiculous, how did this pass QE?