Heretical Enlisted moments

Gene_Wilder_as_Willy_Wonka

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House:

  • You cleary saw that the bot moved further into the room but kept aiming and shooting to the door. So no. You did not hit him.
  • Bad aim with BA. Meele was a bit weird.
  • You cleary missed on the dude kneeling twice.

House 2:

  • You expected to hit someone with a melee attack while not even aiming down?

Church 1:

  • Bad BA aim.
  • The text clearly stated, “Close Door”. I think you also cant open the door if someone is standing on it.

Sherman 1:

  • Lunges are bugged. Dont use them.

House 3:

  • HE power

Oil Tank 1:

  • HE power

Church 2:

  • Rifle rounds penetrate wood.

Barn 1:

  • A bit weird.

Sherman 2/ Chi-Ha Short:
120mm means not a lot. You should have look at WT stats since they are roughly similar to Enlisted.


Its similar to Short-Barrel Panzer IV. Bigger does not equals better.
So, no wonder you didn’t pen the Sherman. You are basically firing HE.

Sherman 3:

  • I don’t know. Sometimes, launchers have poor post-pen but I didn’t play Japan long enough to comment on this.

Jumbo I:

  • Shit aim. I don’t know what you want, but keep hitting the tracks to make the tank blow up.

To conclude:

  • Most of the time, it is shit aim and reaction time.
  • You used Chi-Ha 120mm for the wrong reason. Unless you can aim at the tinoy weakspots with it (which usually result in OHK), it is not an excellent tank for armor fights, at least against anything more potent than the Sherman.

It’s lazy, especially since Axis can also use BR3 stuff in BR1-3 fights.
He uses Lunge mines, already known for being bugged, and even helpers say we shouldn’t use them. He aimed at tracks with the Type5, which shouldn’t struggle against Shermans… unless you aim at the tracks. He uses the 120mm Ha-Chi against tanks, which is a very, very, very bad idea considering that it can only pen like 31mm or so.
But Axis suffers.

Hitting the tracks five times in a row is getting a bit off at this point

The clip was in slow motion, the last 4 Rounds hit him which is enough to kill but it didn’t even register a single hit even though you can see 4 blood spots, change the playback speed to 2X and you’ll see just how fast that all happened.

It’s not about the missed rifle shots, it’s about the fact that I stabbed the AI multiple times with no hits registering and the fact that the last AI I stabbed shown a blood spot and turned around and stabbed me to death despite the fact that I just rammed a fucking bayonet through the back of his ribcage into his heart.

That’s not how enlisted works, you don’t have to touch them with the bayonet to register a hit to kill them, in the last update it seems gaijin has completely broken hit registration in general.

Once again that’s not how enlisted works, I’ve killed countless people like that before gaijin/darkflow broke the hit registration.

Bad vision, you can clearly see 2 blood spots indicating 2 hits from a fully upgraded Type 99 Rifle (early)

Door was already closed, but you might be right about him standing on it since he was using a M2HB, still doesn’t change the fact that I shot him twice with a gold order Type Hei Rifle (If you didn’t notice there were 2 blood spots)

Which is why I added it to this compilation of enlisted being a broken game.

He can shoot through an entire building? DID YOU EVEN TAKE ONE SECOND TO ACKNOWLEDGE THAT HIS BARREL WAS POINTING DIRECTLY AT ME? He didn’t shoot next to the house, he shot straight through it, the same shit happened in the church that I didn’t get on video so please go find it for me in my last 40+ replays.

Barrel was pointing straight at me.

Going behind cover is supposed to break their line of sight, A fully upgraded rifle doesn’t have enough power to kill through objects, it’s the AI being broken as usual.

So it takes 5 blood spots for you to recognize that I shot him? And this proves that it’s not latency because it was the second one that killed me. the first one that I shot 5 times had not shot me before I shot him so it’s not latency, it’s the hit registration.

You seriously don’t know how overpressure works? The damn gun was designed to be launched of the side of a ship to convert military submarines into titan subs, it has enough explosive power to kill 30+ enemies per shot, if it slams into the side of a little puny Shermans turret then the turret crew would be killed from a ultra-violent concussion and the hull crew would be deaf for days if not permanently. (When the final round exploded just above the MG port, most of that hatred should of went through that machine gun port)

It’s the most powerful explosive in the game and it still can’t kill a fucking Sherman, I could understand it if it was a Jumbo, it’d probably knock the turret crews unconscious and deafen them at most.

It’s not about the launcher, it’s about the fact that the “millimeter defeater” was gray zone camping like a little bitch.

I’m aware i had poor aim, but the because of the fact that the gray zone and the little bitch shooting at me caused me to go into a panic mode.

Already been debunked except for the Jumbo, I knew the gray zone was coming any second since I was being yelled at by the announcer to move up when fighting the Sherman, I wasn’t paying attention to the hits on the Jumbo so I shouldn’t have complained.

Everything else is not bad aim you could clearly see blood spots on everyone I shot and I shot all of them more than enough to kill them, It only takes 2 shots to kill with the Tokyo Arsenal SMG at or under 10m but you think it takes 5 minimum.

Type 99 Rifle (early) should of killed the 6ft tall overweight basketball player on the first shot yet I got 2 blood spots with no registration.

And all of the bayonet charges and lunges should of been kills since you don’t have to make contact in enlisted for a bayonet kill, and I’d know this more than you because as a Soviet main for years every single weapon I mained had a bayonet (PPD-40 DSZ, AVT-40, AS-44 M5, AT-44, ect) so i know how bayonets work. (I’m assuming you’re a German Main so the only non bolt actions with bayonets you even have is the ZH-29 and Gewehr 41 so for top tier you have no bayonet experience.)

I don’t see any submarines around, do you?

The amount of overpressure and shear force colliding should kill anyone on the inside of a Sherman turret.

It also works with Firefly vs side of Panzer IV.

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Blood spots do not necessarily mean a hit.

Blood spots are rendered by the client (i.e. your computer) so you see them immediately with zero latency. The hit (and kill) is determined on the server and the results sent back to your computer and your opponents computer.

The round trip is probably at least 200ms (milliseconds) but could be worse. Both the client and the server implement a predictive movement algorithm to smooth this out but if both parties are running (approx 2 m/s) the relative velocity could be almost 5 m/s and with 200ms latency your target could easily be 1m away from where you see it - if it is changing direction - which often happens at close quarters.

In practice this is only an issue at distances of less than 10m and if the parties are moving at 90 degrees to each other.

Sorry if this is lengthy and somewhat technical description but I hope it explains why some of your apparent kills might not have happened.

Another example of this is the rag-doll effect when a character dies. Because this is calculated and rendered on the client, what you see (the exact way a character falls) is unlikely to be what anyone else sees.

TL;DR If you see something happen instantly it is happening locally and may not be authoritative.

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Well now I know why this is happening, I’ve been bot farming and the way I do that is disable crossplay then change the server to Eastern Europe, (I live in the US) which results in almost no players on the enemy team.

But I think I will just deal with the latency since I enjoy my 2-4k silver and 20-40k XP per match almost stress free!

Mods are probably going to Nuke this post for telling you that.

The hit issues seem to be solved. Choosing EA to farm bots.

Well. Apparently not.

Might as well moved the turret.

Everyone knows it and don’t use them. Using them, complain about them and still use them is kinda weird.

I know it doesn’t work like this in Enlisted… and not even in WT. In Enlisted, they at work at the side or if you hit tiny weakspots at the front.
So who cares about reality if they even need nerf tanks’ speed for game “balance” or make tank mgs overheat after five shots?
The 120mm doesn’t even overpressure on Shermans much in WT frontally unless you hit cupolas and such/ those one-million dollar shots, so that I wouldn’t put much hope here anyway.

Ehh Okay.
Oh no. Tanks being used like long-range weapons. How dare they?

Ehh Sure… I guess…

And the M18 should be able to drive faster than it does ingame but here we are.

Not entirely sure if I understand, are you trying to say that the issues are caused by choosing Eastern Europe to farm bots?

There’s not enough time, it’s shows his silhouette less than a second after his round kills me, there’s simply not enough time.

I know not to use them (except for the engineer on my Giretsu Paratroopers) and I showcased it because this is a glitch, bug, and bullshit compilation.

I shot that little bitch in the side of the turret! Did you not watch? I clearly didn’t compain about the results from shooting him in the front (although it probably should damage his cannon) except for the machine gunner port.

I DO, GAIJIN IS COMMITING HERESY WHEN THAT DON’T GIVE AN ITEM ITS HISTORICAL PERFORMANCE!

HOW DARE THEY NOT ALLOW ME INTO THE GRAY ZONE TO KILL THOSE SMOL PECKER LITTLE SHITHEADS? They should be allowed to camp a mile away, BUT LET ME KILL THEM!!!

Agreed.

What is this even in reference to?

With humble respect, That will not aid your play and will weaken you over time making it when you do fight real players to be insanely stressful.

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I know, when I first started farming, I was curbstomping and steamrolling the bots so hard the match would be over within minutes, over time I’ve relaxed and noticed that I am adapting to counter the bots and extend the matches. These ways which will not translate to real players. (However sometimes there are sizeable amounts of players on the enemy teams, highest was a 3v6 and we won somehow)

I will have to readjust in the end, but I don’t plan on stopping anytime soon.

Fair, But I mean, Be careful man, It may not work out always.

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Well. Kinda since we cannot blame aim.

Well. It would have been wiser to look at the replay and look at the tank and the crate since he might as well just shoot outside, and thanks to the shell being 105mm, he had enough spray to kill everything on the street. Instead we constantly just look at one perspective, which is ultimately not that great to look at possible issues and only leaves to bad guessing most of the time.

But it is already known so whats the point?

The turret has 50mm armor. It seems that the Ch Ha can only reliably overpressure if you hit armor with less than 50mm or so, probably around 40 since it can overpressure the side armor of the hull, which is like 30ish or so.
The same applies to WT with the only difference being that you can also kill the Sherman if you hit the MG on the turret.

Because it is a arcade game.

With the current maps, it would just mean people would spawncamp. Simply letting people go into the greyzone will cause more issues, especially since half of the spawns are open areas or small barns.

Go into my last 50-60 replays and find the church incident (I was on the defenders on invasion) a Sherman with a 75mm M3 Cannon was shooting me through the wall behind the podium, explain that.

Known by all?

Completely unrealistic, damn thing was designed to destroy submarines underwater, a little bitch inside the turret would perish.

You can’t spawn kill someone who has godmode for 10 seconds.

Why is everyone here legally blind? Can you not see the blood spots indicating a hit?

Unless your talking about the Bayonets which aren’t working properly anymore.

After frame by frame inspection, I can see 2 hits, not enough for a kill.

2 is exactly enough for a kill within 10 meters with the Tokyo Arsenal SMG, when i edited the video I counted 3-4 hits, I put a *4 because I’m only 99% sure it was 4. The gun fires at 1380 RPM and with my recording software on PS4, I have the ability to move between each frame and the bot seemed to stab me at the very beginning of the 4th bullet that hit him but it all happens so fast I can only be 99% sure but I believe it was 4.

Can you look at 2:27?

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As I explained previously - what you see on the screen is not the same as what is happening on the server.

Why didn’t this happen before? It didn’t use to be this way.