Glitches, AI moments, Sherman Cancer, Bugged hit registration, Tanks shooting through buildings, ect.
Okie doke? Looks like another schizo episode. So I’ll pass.
Relax froggy, you’ll live longer (IRL)
jeah i see, you should be dead 5x in the first 30 seconds. Holy if i see this i can understand why Japs loosing.
That very last one, where you failed to pen the Sherman, that’s cause there was nothing there to pen. You were hitting the bogies on the bottom where there is nothing behind to hit. If you had aimed a bit higher, and center mass, you could’ve hit the ammo
i would have deleted this video… more than half of those are pure skill issue and not bugs…
Dude, I’m a relatively bad player and after the first 15s all I see is you missing the targets.
Relatable, that is a legit reason Axis don’t want to play low BR. They are stuck with BR2 equipment against BR3 while Bugged Sherman shells always explode with maximum power, all other factions have to hit hit infantry for the same effect.
The first two minutes of melee against the AI is pure pain, I gave up on that since it became bugged.
He is a console player, its much more difficult to aim with a controller.
Yeah, but you can counter the issue shown on video by using Japanese 95 swords.
It’s extremely stylish and the slash actually can kill someone who’s crouching.
Imagine stabbing the air for 30 minutes straight and still blaming the game for it.
What a massive display of skill issue lmao.
My favorite is the last one:
“Nope, no penetration” [keeps shooting the tracks]. “Nope, this game fcking sucks d****”
you can’t be for real?
He does missed a lot, but in the last bayonet and smg scenes, he does hit the target, You can see the bleeding effects, and bayonet is 1 hit to kill.
So it should be ping issue.
The penetration camera is a good hint
This is just embarassing to watch
House:
- You cleary saw that the bot moved further into the room but kept aiming and shooting to the door. So no. You did not hit him.
- Bad aim with BA. Meele was a bit weird.
- You cleary missed on the dude kneeling twice.
House 2:
- You expected to hit someone with a melee attack while not even aiming down?
Church 1:
- Bad BA aim.
- The text clearly stated, “Close Door”. I think you also cant open the door if someone is standing on it.
Sherman 1:
- Lunges are bugged. Dont use them.
House 3:
- HE power
Oil Tank 1:
- HE power
Church 2:
- Rifle rounds penetrate wood.
Barn 1:
- A bit weird.
Sherman 2/ Chi-Ha Short:
120mm means not a lot. You should have look at WT stats since they are roughly similar to Enlisted.
Its similar to Short-Barrel Panzer IV. Bigger does not equals better.
So, no wonder you didn’t pen the Sherman. You are basically firing HE.
Sherman 3:
- I don’t know. Sometimes, launchers have poor post-pen but I didn’t play Japan long enough to comment on this.
Jumbo I:
- Shit aim. I don’t know what you want, but keep hitting the tracks to make the tank blow up.
To conclude:
- Most of the time, it is shit aim and reaction time.
- You used Chi-Ha 120mm for the wrong reason. Unless you can aim at the tinoy weakspots with it (which usually result in OHK), it is not an excellent tank for armor fights, at least against anything more potent than the Sherman.
It’s lazy, especially since Axis can also use BR3 stuff in BR1-3 fights.
He uses Lunge mines, already known for being bugged, and even helpers say we shouldn’t use them. He aimed at tracks with the Type5, which shouldn’t struggle against Shermans… unless you aim at the tracks. He uses the 120mm Ha-Chi against tanks, which is a very, very, very bad idea considering that it can only pen like 31mm or so.
But Axis suffers.
Hitting the tracks five times in a row is getting a bit off at this point
The clip was in slow motion, the last 4 Rounds hit him which is enough to kill but it didn’t even register a single hit even though you can see 4 blood spots, change the playback speed to 2X and you’ll see just how fast that all happened.
It’s not about the missed rifle shots, it’s about the fact that I stabbed the AI multiple times with no hits registering and the fact that the last AI I stabbed shown a blood spot and turned around and stabbed me to death despite the fact that I just rammed a fucking bayonet through the back of his ribcage into his heart.
That’s not how enlisted works, you don’t have to touch them with the bayonet to register a hit to kill them, in the last update it seems gaijin has completely broken hit registration in general.
Once again that’s not how enlisted works, I’ve killed countless people like that before gaijin/darkflow broke the hit registration.
Bad vision, you can clearly see 2 blood spots indicating 2 hits from a fully upgraded Type 99 Rifle (early)
Door was already closed, but you might be right about him standing on it since he was using a M2HB, still doesn’t change the fact that I shot him twice with a gold order Type Hei Rifle (If you didn’t notice there were 2 blood spots)
Which is why I added it to this compilation of enlisted being a broken game.
He can shoot through an entire building? DID YOU EVEN TAKE ONE SECOND TO ACKNOWLEDGE THAT HIS BARREL WAS POINTING DIRECTLY AT ME? He didn’t shoot next to the house, he shot straight through it, the same shit happened in the church that I didn’t get on video so please go find it for me in my last 40+ replays.
Barrel was pointing straight at me.
Going behind cover is supposed to break their line of sight, A fully upgraded rifle doesn’t have enough power to kill through objects, it’s the AI being broken as usual.
So it takes 5 blood spots for you to recognize that I shot him? And this proves that it’s not latency because it was the second one that killed me. the first one that I shot 5 times had not shot me before I shot him so it’s not latency, it’s the hit registration.
You seriously don’t know how overpressure works? The damn gun was designed to be launched of the side of a ship to convert military submarines into titan subs, it has enough explosive power to kill 30+ enemies per shot, if it slams into the side of a little puny Shermans turret then the turret crew would be killed from a ultra-violent concussion and the hull crew would be deaf for days if not permanently. (When the final round exploded just above the MG port, most of that hatred should of went through that machine gun port)
It’s the most powerful explosive in the game and it still can’t kill a fucking Sherman, I could understand it if it was a Jumbo, it’d probably knock the turret crews unconscious and deafen them at most.
It’s not about the launcher, it’s about the fact that the “millimeter defeater” was gray zone camping like a little bitch.
I’m aware i had poor aim, but the because of the fact that the gray zone and the little bitch shooting at me caused me to go into a panic mode.
Already been debunked except for the Jumbo, I knew the gray zone was coming any second since I was being yelled at by the announcer to move up when fighting the Sherman, I wasn’t paying attention to the hits on the Jumbo so I shouldn’t have complained.
Everything else is not bad aim you could clearly see blood spots on everyone I shot and I shot all of them more than enough to kill them, It only takes 2 shots to kill with the Tokyo Arsenal SMG at or under 10m but you think it takes 5 minimum.
Type 99 Rifle (early) should of killed the 6ft tall overweight basketball player on the first shot yet I got 2 blood spots with no registration.
And all of the bayonet charges and lunges should of been kills since you don’t have to make contact in enlisted for a bayonet kill, and I’d know this more than you because as a Soviet main for years every single weapon I mained had a bayonet (PPD-40 DSZ, AVT-40, AS-44 M5, AT-44, ect) so i know how bayonets work. (I’m assuming you’re a German Main so the only non bolt actions with bayonets you even have is the ZH-29 and Gewehr 41 so for top tier you have no bayonet experience.)
I don’t see any submarines around, do you?
The amount of overpressure and shear force colliding should kill anyone on the inside of a Sherman turret.
Blood spots do not necessarily mean a hit.
Blood spots are rendered by the client (i.e. your computer) so you see them immediately with zero latency. The hit (and kill) is determined on the server and the results sent back to your computer and your opponents computer.
The round trip is probably at least 200ms (milliseconds) but could be worse. Both the client and the server implement a predictive movement algorithm to smooth this out but if both parties are running (approx 2 m/s) the relative velocity could be almost 5 m/s and with 200ms latency your target could easily be 1m away from where you see it - if it is changing direction - which often happens at close quarters.
In practice this is only an issue at distances of less than 10m and if the parties are moving at 90 degrees to each other.
Sorry if this is lengthy and somewhat technical description but I hope it explains why some of your apparent kills might not have happened.
Another example of this is the rag-doll effect when a character dies. Because this is calculated and rendered on the client, what you see (the exact way a character falls) is unlikely to be what anyone else sees.
TL;DR If you see something happen instantly it is happening locally and may not be authoritative.