Well now I know why this is happening, I’ve been bot farming and the way I do that is disable crossplay then change the server to Eastern Europe, (I live in the US) which results in almost no players on the enemy team.
But I think I will just deal with the latency since I enjoy my 2-4k silver and 20-40k XP per match almost stress free!
Mods are probably going to Nuke this post for telling you that.
The hit issues seem to be solved. Choosing EA to farm bots.
Well. Apparently not.
Might as well moved the turret.
Everyone knows it and don’t use them. Using them, complain about them and still use them is kinda weird.
I know it doesn’t work like this in Enlisted… and not even in WT. In Enlisted, they at work at the side or if you hit tiny weakspots at the front.
So who cares about reality if they even need nerf tanks’ speed for game “balance” or make tank mgs overheat after five shots?
The 120mm doesn’t even overpressure on Shermans much in WT frontally unless you hit cupolas and such/ those one-million dollar shots, so that I wouldn’t put much hope here anyway.
Ehh Okay.
Oh no. Tanks being used like long-range weapons. How dare they?
Ehh Sure… I guess…
And the M18 should be able to drive faster than it does ingame but here we are.
Not entirely sure if I understand, are you trying to say that the issues are caused by choosing Eastern Europe to farm bots?
There’s not enough time, it’s shows his silhouette less than a second after his round kills me, there’s simply not enough time.
I know not to use them (except for the engineer on my Giretsu Paratroopers) and I showcased it because this is a glitch, bug, and bullshit compilation.
I shot that little bitch in the side of the turret! Did you not watch? I clearly didn’t compain about the results from shooting him in the front (although it probably should damage his cannon) except for the machine gunner port.
I DO, GAIJIN IS COMMITING HERESY WHEN THAT DON’T GIVE AN ITEM ITS HISTORICAL PERFORMANCE!
HOW DARE THEY NOT ALLOW ME INTO THE GRAY ZONE TO KILL THOSE SMOL PECKER LITTLE SHITHEADS? They should be allowed to camp a mile away, BUT LET ME KILL THEM!!!
I know, when I first started farming, I was curbstomping and steamrolling the bots so hard the match would be over within minutes, over time I’ve relaxed and noticed that I am adapting to counter the bots and extend the matches. These ways which will not translate to real players. (However sometimes there are sizeable amounts of players on the enemy teams, highest was a 3v6 and we won somehow)
I will have to readjust in the end, but I don’t plan on stopping anytime soon.
Well. It would have been wiser to look at the replay and look at the tank and the crate since he might as well just shoot outside, and thanks to the shell being 105mm, he had enough spray to kill everything on the street. Instead we constantly just look at one perspective, which is ultimately not that great to look at possible issues and only leaves to bad guessing most of the time.
But it is already known so whats the point?
The turret has 50mm armor. It seems that the Ch Ha can only reliably overpressure if you hit armor with less than 50mm or so, probably around 40 since it can overpressure the side armor of the hull, which is like 30ish or so.
The same applies to WT with the only difference being that you can also kill the Sherman if you hit the MG on the turret.
Because it is a arcade game.
With the current maps, it would just mean people would spawncamp. Simply letting people go into the greyzone will cause more issues, especially since half of the spawns are open areas or small barns.
Go into my last 50-60 replays and find the church incident (I was on the defenders on invasion) a Sherman with a 75mm M3 Cannon was shooting me through the wall behind the podium, explain that.
Known by all?
Completely unrealistic, damn thing was designed to destroy submarines underwater, a little bitch inside the turret would perish.
You can’t spawn kill someone who has godmode for 10 seconds.
2 is exactly enough for a kill within 10 meters with the Tokyo Arsenal SMG, when i edited the video I counted 3-4 hits, I put a *4 because I’m only 99% sure it was 4. The gun fires at 1380 RPM and with my recording software on PS4, I have the ability to move between each frame and the bot seemed to stab me at the very beginning of the 4th bullet that hit him but it all happens so fast I can only be 99% sure but I believe it was 4.
It’s always been this way on every multiplayer game ever created. This is why people want to have as low latency as possible. This is why there are regional servers instead of one big server somewhere.