Here is how MGs and selectfire rifles should be balanced - the key word is functioning bipods

Seriously devs, fix bipods already.

Also, since we have been non stop talking about BARs and FGs and such performing like assault rifles - here is how bipods should be balanced:

First example, you have a MG42 - a very heavy weapon, and infact what real shooters would call “front heavy” - so even worse to handle while standing. This weapon is made to be shot from a bipod - thus the accuracy bonus should be very strong once deployed.

Second example, the FG42 - a very light weight rifle, easy to handle even while in the move, it had a bipod, but the bonus accuracy should be less than that of the MG42.

See a trend? Weight should determine how effective a weapon is on the move - while also effecting how big the bipod bonus is - this way something like a BAR can stay in the MG class for being pretty heavy - while a Johnson LMG could be given to troopers for being light weight.

Now if the bipod accuracy bonus for heavy MGs would be good enough to make them perform like MG emplacements - then the MG class would finally perfom like it should - and even give reason to bring in snipers sometimes to counter them.

Functional bipods are an absolute must in this game, devs pls start your work on them, otherwise they will forever stay a meme in these forums here.

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Idk, sounds like you want to reward camping. Kinda meh

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I hope you are not serious

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Because not moving in the game for less than five seconds is camping.

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let’s remove proning too

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Remove everything but W, shift and LMB

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I wonder if the game/devs takes into account the impact the weight has on weapon handling. For example heavy weapon should have lower recoil but also higher ADS time and lower (shooter’s) accuracy.
I guess it’s generally true? Though I’m not sure.

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yes, and no.

yes, the parameters for slower ads time, heavier weapon handling, reloads depending on the bullets on chamber or empty, and accuracy when moving are a thing.

but out of all parameters, you only " feel " it with the accuracy when moving.

on the other hand, heavier handling is not like you would expect.
we’re talking about like anti tank rifles or machineguns type of heavy. where you cannot run, or mobility is limited. but the turns with the weapons remain pretty much the same.

the others are either a very smaller % or outright negligible.

( which… it’s sad. there aren’t many differences between smgs or mgs when using outside accuracy… )

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lol

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This topic is not as easy as one would think - there is a certain amount of ergonomics that can influence controllability of recoil.

Like weight distribution is rather important - I said the MG42 is front heavy, which is the number one difference that makes a MG42 almost unusable on the move - but makes something like a M60 more usable.

Then modern bullpup rifles ( magazine behind trigger ) are kinda unpopular despite them having many advantages, mostly because the weight being too far behind the centre point of the rifle - which again makes bullpups popular with suppressors - which again is a problrm with regular rifles because they tend to make those “front heavy again”.

Then I heard some people talk about how mass itself helps absorb recoil - tho if the weight distribution, or the bolt itself has too much mass like in AKMs it can also hinder recoil control.

This topic is difficult - though for gameplay balance and simplicity it would be enough to say : more mass better with bipod, less mass better on the move.

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Yeah, I know. But game needs simplifications. Otherweise we would need to make it into a physics simulation.

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I’d take consistently functional bipods. Some of them do pretty much what you’d expect (or mounting the weapon does), BAR, Vickers/Bren, ZB, these all get more precise (or less bullshit dispersion) when mounted. Last testing I did showed that the MG34 and MG42 both had worse dispersion when mounted.

So yeah, make it consistent. I’d also like to see a rework of dispersion and recoil mechanics, so that dispersion isn’t so unrealistic. Bullets just don’t leave barrels and angles like they do in game.

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One of your worst takes. Hall of fame level

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To be fair, long range support fire and killzones can be camping - if we are talking about flankers that do ambushes.
In general though I thought camping to be more of a close range “hide in corner” type of playstyle.

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Actually light MGs are very bouncy and inaccurate, even when deployed on a bipod.
That makes useless for the supposed role, supression at medium ranges.
When deployed on a bipod recoil goes backwards, and LMGs are supposed to be accurate at 500m, and about a km if on a tripod.

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No

Could you be a little more specific?

FG-42 shouldn’t be a rifle, that was a gross mistake, it was always a BAR-type lmg intended for paratroopers.

Be glad that Germans do not have G43 kurz as tech tree unlock instead.

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