Here are the reasons why halftrack are usefull and not pointless like you believe ( if implemented correctly )

well, probably a pointless post as i’m probably repeating my self too many times already. but some people are truly dumb and don’t always see the bigger picture.

as such, as i stated multiple times, i do believe enlisted could benefect from halftracks.
especially, THE ONE THAT I HAVE SUGGESTED BEFORE:

Long story short, rework Riders to accomodate normal vehicles such as cars, trucks and halftracks THAT COMES WITH SPECIALIZATIONS.

specializations are supposed to be support roles.

for example, i can take a car/truck/halftrack that can give either amounitions, engineer resourches, fire cover or medical supplies for you and your team once the team has been captured, or being defended.

so it comes as SUPPORT role.

MAINLY for those WHO DO NOT LIKE airplanes or tanks.

now, as opposition, the main ( baseless ) topics that i often see against it, are:

" it dies quickly ".
yes?
and so planes and tanks?
what differences does it make?

" it’s pointless "
just because you don’t see ( or can’t see ) reasons, and you as a person will never use it, doesn’t mean others will not :woman_shrugging:
as THERE ARE people that DO NOT LIKE to use tanks or airplanes, halftrucks would solve that problem for those people. ( which doesn’t take you too long to find people that complains or complained about wanting at least 4 squads of infantry instead of vehicles ).

" maps are too small"
no they are not.
and if you believe that, you are liying to your self.
sure, enhancement by making them bigger would make thins interesting, but by any means doesn’t mean those are small and halftracks can’t be used.

because that’s blatantly false.
otherwise devs them selves WOULD HAVE NOT introduced artillery vehicles.
in a game where the objectives are relatively close to artillery pieces standards.

so, once again, stop clatching the straws.

because all to me sounds like " i don’t halftracks, so i don’t want them ".
and pretending or claiming that they are useless just because you would not or would not know how to use them, doesn’t make it an actual valid argument.
this game has alot of potential and selection. so, i don’t see how halftrucks would make things worse. it’s not like everyone will start using halftracks?

only for those who wants.

beside, i’ll need them for PVE which i will discuss when the time will arrive
( yes, SoonTM type of announcement ).

" how do you intend them to use?"
simple. if you have a specialized truck, you will leave it near the objective, and create new situations for both the attackers and defenders. the other team can blow it up and get experience. the team with the halftrucks gets supplies and stuff based on what the halftruck is about.
if not, you can still use it to provide fire cover and no need to be a gray camper.

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( for those who are confused. this thread exist because people don’t know when to quit and are not able to stop from derailing topics. so i made one )

sounds like a commercial lol

but, come at me. i’ll be ready to take this whole forum if i have to.

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If you’ve ever read some of what I post, I have long since supported having mechanized infantry in Enlisted.
The tactical flexibility by having an infantry squad (Be it 5, 7 or 9 Troopers) with a few specialists inside would unlock so many new possibilities for flanking and tactical play. Though I do believe we need some changes into the game modes to better make use of them. I would prefer Territorial Zone Control that then allows organic spawns to be moved as something to strive for in this game.

We need them. One allowed per side (like Riders) so that way you don’t face a Blitzkrieg of Halftracks right at the beginning. They are countered by everything from AA Guns to AT Rifles ect ect so it would not make them overpowered.
Those who don’t know how to use them will die just like they do in Tanks, but those who know their true potential will create all sorts of Havoc.
On the Train Capture especially, using the vaunted KubelWagen, I’ve managed to get some WILD rally’s established that has changed bitter defeat into very close victory. Mechanized infantry would allow that on a much more global scale in this game. But before that happens, I would like to see the modes in the game changed that reduced the amount of Zerging to a Circle in the middle of the map.

Good post.

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In my country we have a saying to what you and I tried to do, is translated roughly as “playing chess with pigeons”.

They will put down the pieces, shit on the table and claim victory, isn’t their fault, they can’t do better, we however should’ve known.

Just let them drown at their own ignorance.

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Why do i need this when i can build ammo or aka i have plenty with pouches?

For what? 20 is more than enough. Rally point, ammo and some fortifications.

And you can have perks to increase the number of supplies.

A launcher or an explosion pack will make it die within seconds

Again why? No one uses the medic boxes from Stalingrad

And since the BA buff most people will die instantly or be wiped by SFs or explosions

You see thats not how enlisted works.

How it works is bodies on the point because support does nothing. This isnt HLL

You mean the blatant cash grab that is the rocket tanks?

You do realise they added them as premiums.

Its not like they added them to tech tree to be used. They added them to just make a quick buck. No one uses them ffs

TLDR:

In enlisted what matters is bodies on the point, support roles and teamplay is non existent

Free TNT food, heck yeah!

They would be cool for Normandy and Tunisia, not really for other campaigns. Also they only have models for german and american ones, they would be too lazy to make other ones since they only care about profit.

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cuz you can run out of them

for when you finish them and only have one enginner.

which, with the base squad of mechanized units, you only have one enginner. so…
in order to place more stuff.

same goes for tanks :woman_shrugging:

just a different vehicle that serves a different purpouse and can get where tanks would not.

people do use medics.

and since introducing medics in another campaigns would be kinda awkward not without a campaign rework, riders would solve that problem.

so anyone can refill their squad.

mostly designed for PVE gamemodes where you kinda have to survive with your squad.
more details will be discussed ( and still can be used in PVP ).

idk what are you on about.
looks like to me they are going in that direction since they just added the toolbox helping thingy, then rally points, then sandbags when it takes damage or ally kill someone near it.

well, they are in enlisted.

and if we can use them, so should we with halftrucks.

really that simple.

perhaps with invasion, not all others gamemodes though.

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well, that’s one way to see it.

beside, models aren’t that big of a issue.

just use a german one, a russian one, and an american one.
( maybe japanese one as well if pacific will be a thing )

since britain and italy do not have halftrucks of their own.

all the rest are skins ( for medical, piooner and ammo one )

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you still didnt take in account that the holder of the halftrack needs to remain alive and not die (Camp) bc the halftrack would remain a vehicle, and vehicles without a holder Just Explode After a while.

Correct. However, its not just your bodies on the point, but preventing the other team from getting there to counter it.
So to me, a Half-Track or equivalent would be perfect for inserting a squad and Rally somewhere really off key fast, to allow for a Flank Reinforcement to chew away at the waves trying to make it to the point. I’ve pulled this off successfully many many times now.

If you give me a fast way to get there, its really easy.

As for Vulnerability, that relies entirely on the team you face. You are vulnerable , but so am I now using the Bus and Kubelwagen, and yet I still have pulled it off enough times without being one shot that its an extremely viable tactic.

As for the comment about the Medic stuff, I did make a long winded post about how they could make the Medic Class usable. Probably the only way at this point with BA’s now being highly efficent killers.

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i did.

i’m sure they will eventually fix it ( as it was supposed to be fixed can’t remember the exact name of the " making enlisted a better place " but they did mentioned in one of them. )

and technically, already works like that according to enlisted. although the vehicle had to be already on the map. so dunno about that.

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i dont think that Is a “bug” its Just to reduce (hardware) resources consumption

but it works like that in the editor, and provides 0 issues.

for example, you can test my map and don’t use vehicles.

they don’t really cause any issue.

it probably has to do with something else regarding properties ( since there are quite many of them )

How much do you have to shoot to run out lol

Maybe for mortars

Oh yes let me jus spawn that halftrack and drive all the way to the objective to build

It would take so long every SF and PPSH spammer would have capped it long ago

See the difference is a tank can survive and provides actual heavy fire. A halftrack has an MG and no armour. Youll get shot out as soon as you start shooting

No they dont. They are only used to use SMGs.

And again the gameplay moves to fast to need to heal. Hell 1 bullet from a BA youre dead, explosions, SMGs destroy infantry in seconds. You never need something to heal you

The only thing to do as support is to build a rally and ammo. Thats it

What matters is people on the point. Period

“Are” and “used” or “useful” are different words you know

im not an Expert but i think player spawned vehicles have different properties and Will behave different in a full server of ppl

potentially creating lag and desync, but idk this Is Just my experience in video games.

i mean props dissappear and reappear in front of you quite frequently

as i see constantly people complaining about pouches, ( and make threads about it )

" lmao " you tell me.

or ask them.

yes. you are free ( and should be ) to do so.

as you can use it for the next point and defend there, i’m sure you or your ally will be greatefull.

still effective for upcoming pve content so…

maybe, maybe not.

you don’t normally judge a person for what it is, but for what he can ( and potentially ) will do.

on my own playstyle even with the chaotic stuff, i can still keep my squad alive and if i could, replenish them.

but i can’t because i have no medical stuff in other campaigns.

beside, helps to make tasks easier if i still have to use for example the sniper or whatever.

which,

IF YOU WOULD HAVE FUNKIN READED THE WHOLE SUGGESTION, you would know that those vehicles would carry at least 3x times ( up to 9 ) depending the size of the vehicle ) the ammount of resourches that you would " normally " get from crates.

doesn’t still negate the fact that are present, has their reasons, and so can halftrucks.

if you are stubborn and refuse to understand simple things, it ain’t my fault :woman_shrugging:

but for how long will you keep clutching the straws.

well, if i managed to pull that off from the editor, i’m quite sure DF will know one or two things more than me ( and can do the same )

I wanted to make a similar (yet oposite of course) post but without insulting at the beggining.
Let’s go then.

The difference is that planes and tanks don’t benefit as much from staying alive as APCs would.

A tank or a plane can be alive for 1min but can do it’s work in this time.
APCs meanwhile has to survive as long as possible to support as many people as possible. Yeah, they can resuply 5 dudes and get destroyed but cost-effect of driving and “hiding” them would be minimal.

Also being OHKed by anything capable of dealing AP damage defeats the purpose of the APC as a safe infantry transport. It’s still better protected than bare foot but also more visible. We may argue it’s a tradeoff but imo unfavorable for APCs as every soldier has AT weapon.

They can be used. They will be just castrated of one of their most important roles.

Currently on all maps I’ve tested you are able to get from your spawn to the objective on one stamina bar (no perks). In terms of time, it takes as long to sprint from infantry spawn to the point as to drive from the vehicle spawn to the point.
So the only “manouver” element left is flanking. But most maps (not all though) have a corridor-like structure.
Take any map of berlin or stalingrad as an example. Two lines where tanks can drive.

Notable exeption being tunesia of course where such vehicles could make the use of their speed.

They nerfed hipfiring LMGs without fixing bipods first. So imo you seek logic in their decision making while there is non.

Your supplies will be worth very little if you get destroyed. And you will be destroyed as you are as big and loud of a target as a tank.

Also, why would I use ammo truck when I have ammo box? It seems to be far more convinient, concealed and faster to get.
I can see some merit in medbox. Although stalingrad kind of medbox is (again) more convinient, concealed and faster to get.
As for pionier resources, I guess it’s usefull if you want to build a fortress. (If only we had next objectives marked as deffenders.)

2 Likes

Look fuck it

If you dont get it you dont get it.

Just i am telling you right now, dont be sad when theyre added and theyll be useless

Seems like you never played a match where there are marshalls on both sides spamming everything.

They will be useless. I am tired of writing the same shit over and over again. Its not like i need a supply truck to build a rally and ammo ffs :rofl:

With enlisted epic AI they die very fast

Theyre cash grabs

Devs trying to make ez money. If they believed they would have a place in the game they would have added them into tech tress.

That is literally for you.

All i can say is they will be useless.

But you know what, i an not saying dont add them. I want to get them. But i am just pointing out the obvious. Theyll be pointless.

Fine be stubborn, youll see and be sad

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Id probably rather move on foot. Less exposed, move from cover to cover. Attract less attention.

And another thing.

1x explosion pack will destroy the halftrack killing everyone. Epic

Unless they do it like MOWAS2 where if you get destroyed most infantry manage to get out with minor injuries. Doubt theyd do anything like that