I’d like to preface this by stating that this is only my opinion, it may not be the best, as always I’m just throwing it out there.
Suggestion:
- Heavy mortar with caliber greater than 60 mm should instead be an engineer buildable for the mortar squad.
- Limit the heavy mortar to 1 per mortar squad.
- Destroy previously built heavy mortar upon new build placement if and only if the previous heavy mortar is unoccupied
- If possible give some of these mortar to their respective nations:
-
America, M2 mortar, 60 mm
(to replace the 2" mortar used the American in the Pacific and Normandy) -
America, M1 mortar, 81 mm
-
Britian, Ordnance ML 3-inch Mortar, 3" (76.2 mm)
-
Italy, Mortaio d’assalto 45/5 Brixia, Modello 35, 45 mm
(to replace the Granatwerfer 36) -
Italy, Mortaio da 81/14 Modello 35, 81 mm
-
Japan, Type 97 81 mm infantry mortar, 81 mm
-
Japan, Type 99 81 mm infantry field mortar, 81 mm
-
The reason being that it offer player a flexible gameplay during a live match. Player can choose to have the smaller caliber mortar to deal with infantry or build the larger caliber mortar for countering vehicle. This flexibility will give player more reason to play the mortar class. The more variation of soldier class on the battlefield the more interesting the match is. On one hand it give a unique ability to the engineer in the mortar squad, on the other hand some of the heavy mortar are really heavy e.g. the 82 mm BM-41 mortar is 52 kg.
Soviet super soldier carrying a 52 kg mortar + twenty four 82 mm shells and a 3.4 kg rifle
Small mortar:
- Pro: Large ammunition pool, mobile, can replenish ammo with any ammo crate on the map
- Con: Small blast radius, bigger dispersion, less armor penetration.
Large Mortar:
- Pro: Large blast radius, less dispersion, more armor penetration, can destroy vehicle
- Con: Less ammo pool, have to be build, immobile, can only be replenish with the engineer class similar to the buildable AA gun