you do actually
you dont have to
suuuure, everyone can share his opinion, bla bla bla, its still a big difference of accepting someones opinion after 1000 hours of gaming of first impression.
when someone for example didnt spent enough time to find out how easily receive starting guns without to use supply chests?
Guys, this isn’t what the thread is about for the most part. It’s devolving into semantics.
well, things escalated quickly i suppose.
do i really have to explain you why you are “wrong” again?
i don’t recycle weapons. i keep them if ii want to switch to another squad if i need to.
and this is why they created premium squads that are supidly overpowered.
i don’t think we are gonna get a conclusion after all
No need too, i believe games should not aim for noobs and be more end game oriented. I have pointed this many times in other thread - i dont want to see this game fair and equal for anyone. I dont want to grind to stay equal. I dont expect everyone to be put in same conditions, because at the end it wont change the difficulty for me, people will die same as they did before and i see such changes as useless and casual just to let people think they died in a fair fight because it was written by the stars, instead to actually accept their own failures and try get better in a ways the game offers.
Such threads are always asking to remove options because they affect the game while some people are too lazy to get them, which means less upgrades, less perks, less differences. I DONT LIKE THIS SHIT. I like different builds, different weapons, differences based on levels, time spent, maybe unique outfits, and so on.
i disagree.
you have probably more time than me.
when i barely have time for my self ( almost )
meaning that the game won’t be a skill based game anymore. but who gets the best perks first.
Sure, but it should treat all players fairly. New players now lack the gear to compete against the old players. Old players have the advantage even when less skilled.
In addition to that it has to be possible for new players to break into the competitive side of a game with relative ease. Right now this is not possible until they get high level gear.
This is how you create games that die in 3 months time. I’d rather not see that happen to a game like Enlisted.
There also is the issue that there is no actual endgame here. You just keep progressing until you have everything… and then?
This is actually not true. If i invite my people to play warthunder, what chances do you think they get to actually get someone even through there is a matchmaker with a balancer? - zero. Because people will have so much experience there and OP crew - making kills very rare and ‘lucky’. And i think this is exactly how mmo games does work, its intended to be that way. If you like the game - you’ll get motivated to actually grind, learn, pay, pray and play. If you dont like the game or you’re kind of a guy to complain - you definitely switch to some casual games like WoT or even more arcade, where again things are not very fair or clear.
Like you cant make a game perfect for everyone who is trying it from the start. Suggesting to remove anything that actually makes new players live harder just because they are new - is just wrong.
i mean you can play for fun currently the problem is that we have only one campaign so we can’t switch and we just try hard to get more shit
that is. seal clubbing.
and it’s another problem that effect most of the games out there.
that’s not the point. if someone enters war thunder, they are not used to the tk especially from weaker vehicle. end game, it’s even worse. made by sweat people, binocles, better shells, premium tanks.
i can say that i would prefer that enlisted wouldn’t use the same approach made on war thunder.
a game based on frustration.
i personally don’t mind it, but i do realize how much unstable is.
no wonder why many people still claims " low tier, fun tier "
the game shoudl be game breaking cancer for new players since there’s no such thing as battlerating to seperate the player bases and the health perk is probably the most vital to the whole thing for start it helps you get away with situations that you should have been killed, this promotes noobery cause since you can be more careless and easily kill people that should have normally killed you so the 35% health perk promotes noobery and will make new people to stop playing and accesibility a vital part for a large player base
I see no real difference to any other aspect that would distinguish a newbie and experienced player.
Like if i start playing - i have nothing:
- not enough granades
- not enough medkits
- no experienced medkits (x2 healing)
- no perks
- just nothing
Each and every thing may affect performance, because i cant spam nades and get killed by nades all the time, i dont have that much healing as my enemy, i dont have enough stamina to actually get to the point first and take position, i have lower damage, i dont have much guns, im just a regular guy using bolt action that kills some people with 1 shot and others with 2. Basically i should suffer a lot.
On the contrary my current squad has 21 soldiers 4 grenades each with at least 1 med kit, with all kind of weapons in game where most of them are already fully upgraded + im very experienced + im close to 5 stars.
Do you really think between all these differences a health boost which you dont really notice everytime as people dont run with full HP all the time (as people said - you cant be sure 'he is running with full hp") is that important and forces noobs to leave the game?
I simply cannot believe in this, this is not initial issue. Its the whole progression system, its either you accept it and make it to your goal being interested in it, or you dont, seeing it an issue that creates disbalance in a shooter game.
You cant give PPK to any assaulter. It locked for one person. Please make some gameplay of premium squad by yourself before claiming somebody dont know nothing about
Your logic kills games the health perk is unironcally game breaking there’s a big difference between perks that provide health and perks that provide stamina jumpoing height reload time, cause fundamentally cancels out people that literally had kill or wound (on the floor to revive) this is pay to win and it’s is a compaletely overpowering advantage and will make you people not play the game, you are the noob for using it not the players that lack it
@627636 the premium squads of russia are fine as they are right now? Also russian rifles deals 15 damage and german ones do 13 so is this even balance since both weapons are starter ones
How should i knwo how their equiping sysetm workswithout owning themas again you are the guy comaplaing that your squad dies under HEAVY FIRE, like jesus dude
people who have bought the premium squads will still find german weapons op than thier broken perks and guns