Talking about ` i meant use three for big code like here:
Or for two for line like here: .
For unlock it you need edit sandbags_wall_mg_preview, like here:
Why? Because sandbags_wall_mg is final result, but it’s not thing/preview that you build.
You will need upload zip if you want upload mod with entities. For that need click on Toolbox → Build Commands → Build Zip. After that you will able see zip file in userGameMods.
So this is what i am using on the USA side with no success in the actual mission in game as far as entities… Any suggestions on what it could be thats preventing it? I used the zip file as you explained to me.
Okay thank you that worked and makes sense now
Your right it did, i was mixing up another preview so mg position is now working in the editor at least, thank you.
Also, I noticed that there was an annoying issue with the battle areas. Can the battle areas overlap each other? Im finding that even though the objective has been taken, and it wants you to advance to the next one, your still gonna die as it recognizes you in the previous battle area?
Available area for build may be different. It depends on capture point types.
…Yes? I usually use only poly battle areas.
Probably you didn’t set correctly groupNames? Or it’s instantly disappear after you capture point? I’m sorry if misunderstood you…
Y-yeah. It’s possible to do. For that you will need to make seperate entity or edit sandbags_wall_5 and add something like it:
You also can edit sandbags_wall_5_preview, but need replace builded_stationary_mg42_with_autodetach by stationary_mg42_building_additive_preview.
And… Sorry. Currently I can’t help with mg position (with tm and additiveUp properties). “Lastest one box” contains info about position. First three relate rotation and scale.
Weird. I’ll recheck it a bit later. But probably you didn’t edit some engineer tools?
Yeah. It’s have [Genereated]. It means that object will be not saved in scene. And anyways… It will not affect to previews.
Is… Pain to read this code. Looks like yes, but it’s not inside sandbags_wall_5_preview, because you closed body after building__requireUnlockId:i=-1. I mean that you need move
to after latest
Talking about code.
Almost right, but use `
Well… Yeah. You can edit it. IIRC cooldowns are in enlisted_player.
Also you can give to team more artillery slots. For that need edit artillery properties in team entities (you can do it in editor).
The mg42 did show up on the preview but did not spawn on the sandbags. It was also just off to the right too much… which numbers change its position to center it more?