Having a better choice of small arms for Germany on Moscow

I forgot to add that to the list i suppose it would be nice to have as the Russians do get a 71 drum magazine 1000rpm fire hose.

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Also seems there was another variant made by a different company damn thing looks futuristic for its time.

Maschinenkarabiner 42(W) - Wikipedia

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I doubt it matters i don’t think enlisted is really that historically accurate anyway.

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That old thing had such high rof? Makes mg42 not special anymore :no_mouth:

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image

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Thats fair, i can see where you are coming from with that. I just personally dont want to counter a drum bullethose with another drum bullethose you know

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From these 2 the quarry actually has few spots where long range weapons actually has job to do, still the map provides enough cover to get in CQC even if you had 0 long range weapons.
Combined that cover with smoke arty and its even easier to get in CQC.

Tanks sure do dominate very well with HE in that map.

Monastery has that 1 river crossing where mid-lonk range weapons dominate CQC weapons.

Both maps, much like quarry provides enough cover to get in CQC without the need of shooting even once with rifle infact provides just that much more cover that tanks aint so dominant in these maps.

And in this map the last cap, bunker is probably only exception where you have to cross the river without proper cover, once thats done and radio set up, your again provided a lot of cover.

The mkb(w) was actually rejected in favour of the (h) i believe, but a few were still made so i think it would be cool to have as a premium squad (in berlin of course, no ā€œstgā€ premium in moscow plz)(the mkb(w) is also in the files btw)

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Great minds think alike. There’s enough sprays in Moscow, Russian side ONLY uses those (it’s all they have)

It’s even worse than Berlin where their starter smgs are at least similar to mp40 (but frankly better).

Mkb for the win. Bring back some Red Orchestra vibes.

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Let’s just emphasize it even more:

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Look how happy he is! Look at his cheerful smile, knowing he got a decent firearm and not a 20 bullets beretta joke!

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just because a map provides enough cover for people to get close, doesn’t mean that mid range weapons arent domintant. because even though you can get to the enemy and rape them all with a ppd, you still get shot at trying to get there.

most games i play on maps where mid range is favoured, i will still be able to get to the enemy and fuck them up with a smg, but i will most liekely lose my entire squad in the process from people picking them off

I personally don’t have a problem with the small arms on German side for Berlin and I play it pretty often. Yeah, the Ppsh is beastly, but the arms are pretty accurate. I just hated the starting assaulter smg because of it’s sight. The main thing is that the Luftwaffe M30 Drillung is just hot garbage which, ironically, I can’t even give to my pilot because I don’t want to bother giving it to my assaulters

Those are Moscow’s small arms :stuck_out_tongue: Berlin is fine IF THEY FINALLY GIVE US STG44! RIGHT DEVS? RIGHT?!? LOOKING AT YOU, DEVS!!!

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If I dont get the StG44 I quit

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And thats the core issue, that 1 PPd can wipe german mp40 squad with ease in cqc even if those Mp40 somehow picked off rest of the squad at mid range.

So having ā€œadvantageā€ in mid-range is quite questionable in current terms.
As you can pretty much in every map get into CQC where every cap points are contested. But you cant exactly force enemy to fight on such ground where your so called mid-range weapons have upper hand.

a dude with a mp 40 can also delete an entire squad of ppd’s if he catches them off guard, seems to be more of a game design issue rather than a ppd/ppsh issue

having a mid to long range advantage means that you will have an advantage in mid to long range. if you manage to close the distance its now close range and the smg will win. a person with a midrange weapon can easily stop that by just shooting you if he is good at the game.

unfortunately the average player sucks ass and thats why the current meta is just to run up to people with a smg and just hope they dont shoot you before youre close. they wont shoot you 99% of the time, but the times they do, you will likely lose the engagement

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I’m only agreeing for this, I love me the zk

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Probably could do even with knife, doesnt still negate the fact that games are won in cqc.

Exactly, which you can negate rather easily.
While you cant really force the other to play on mid-range where your supposed to have the advantage.
Aka I cant magically move the cap-point to open ground, where my mid-lonk range weapons should be better.

Thats actually exactly how the games are won, zergrush to points.

I’m sorry but I am going to disagree with this.
I had 6 matches last night on Berlin where we absolutely negated the SMG spam from all the players running SMG rotations.
They lost each time because the Axis side took up defensive positions that favored our weaponry more.
Even with smoke on their side , both in arty form, and grenade form, they could not push us on any point that gave us nice open lanes of fire.
The key thing is to see them coming.

All those premium PPD squads were shot to ribbons before most of them fired a shot. He’ll my Label squad on Herman Goering Strasse made it away cleanly with 34 kills before an IL finally got mad enough to delete me.

If people hyper specialize, which is literally what every Soviet team I faced last night did, and you and your team recognize it, you can counter.
The only squads that caused any of us grief were the few players that had DPMs.
My wife kept an eye out and shot them as soon as they started shooting.

And zerg rush will work at times, but the best games are won on the flanks. You only need a squad to take the point, control the periphery, and fight to your strengths, and you control the battle.
What makes teams lose and the zerg rush relevant is lack of team cohesion, communication, and understanding their own strengths and weaknesses.

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Sounds like 99% of all teams.

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