Having a better choice of small arms for Germany on Moscow

Well some do have better coordination than others

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Theres quite variety of mid-range weapons available for germans in berlin.
While the germans in moscow has better LMG’s.
Soviets has SA rifles & AVS
Germans has the Mkb42 for snipers
And arguably germans have better smg at ā€œmidā€ range while being quite useless at that range.

So even the ā€œMid-rangeā€ aint so one sided as the CQC side is, soviets have more than enough tools to fight on mid-range.

Well the soviet assaulter squad can definitely hold its own on mid-range and just as side note you can always have the rifle as second weapon if you want to fight at every range.
While the germans dont magically have option to have second weapon that would be equilevant to bullethoses the soviets have.

well its what works 99% of time, ofc the radios play a role too, but campping in corners simply dont win games.

This is pretty much the issue in Moscow, you simply cant force another team to play on mid-range where your supposed to have advantage.
Also the fact that regardless the german LMG’s are ā€œbetterā€ they definitely aint so much better that the ruling of mid-range would be entirely one sided much like the cqc is for soviets.

At times yes, that it can feel like 99% when you have to enact a hard carry, but I think I’ve been lucky as of late, with many of us playing and dominating them at range.

Teams will always be a deciding factor in a win or loss, but so too will playing the map and faction as diverse as you can afford.
I have 2 squads for almost every situation I can encounter, and that has saved me countless times.
Those that hyper specialize usually feel the brunt of that against an equally competent opponent.
There will always be exceptions. I learned that from one of the best I’ve ever played with on the forums.

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It is odd, but in Berlin, it is at least justifiable because… well you use whatever you get hands on… even ww1 tank from the museum was (probably- it is not known if these were actually used, but they were present on the battlefield near Museum I think) used as a provisory bunker at some point there.
As for Tunisia, that is probably the most justifiable scenario for M30.

I see however no point or justification in having it in Moscow.

Interestingly enough, Moscow has never given me a problem. I dont even use the MkB beyond when I was leveling the squad up.
They’ve been parked ever since.
And for sure you can run dual weapons , which helps, but I rarely see that happen as most want as many bullets as possible and opt for the backpack slot.

You can still hold them off though before they become a nuisance if you play the map correctly. There are some exceptions in Moscow. The Conquest map favors CqC because there are many places to put rally near enough that they negate our strengths. But by and large every map can play to both sides.
As well, Zerging only works when the enemy team allows it too.
If you try and beat a superior force at their own game, you often lose.
It took me many battles to realize that and change my game.
Unfortunately that doesn’t happen to many people and as a result you are stuck trying to do too much and are ineffective.

And please do not confuse Camping with holding the flanks. They are two very different things to what I am talking about.
None of us who were playing were all safe and sound and picking them off , we were on the lines, in range to fortify the point as required, and killing them off with clear precision.

When I have problems on Moscow, Berlin etc , its usually because someone else is also good at gauging the map, the fight, and running a diverse loadout to handle different combat situations.

I also won’t talk specific comparisons of weapons because personally its never going to be a 1:1 ratio.
What makes a weapon good (with a few outliers) is knowing when to use it.
I have 50% Bolts , 30% Semis, and the rest automatics in Moscow and so far I hold my own well enough.

So many players hear these rave of the SMGs (and for good reason, they are amazing). But then focus on only that while neglecting all other factes of their Faction.
That actually hinders them more than helps. But, only if you know to exploit it.

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7/10 games it doesnt for anyone.
Its those 3 games when your opponents are capable to tie theyr own shoelaces or enemy team aint full of bots.
Thats where the weapon disparity is quite easy to notice.

Engineer does have that magic hammer, capable to hammer more ammo which is pretty much meta in every squad regardless what you play.

Pretty much every map provides enough cover to get in CQC without a single shot fired at mid-range.

Obviously playing with friends and mostly against bots we could hold the cqc / long range with a broom and spoon thats not the issue.
Issue comes when theres enemy team with premade, and the german weapons definitely aint so much better in mid-range compared to soviets in CQC that you could simply just outgun them to mid-range.

Well as much as we could go back and forth for days on this, I’ve learned that expending my energy to state and then counter point arguments really does nothing in the end.

You have your beliefs which is fine, and it works for you which is good.

I did 1500 games here before finding a friend or two to play with. I learned through all of it, and I’m still learning today.
Every move by a team, can be countered if you know how.

The team will always make the biggest difference, well before the weapons come into play.
Then its down to knowing the Ws, and how to apply them to the map you are on.

the fact that soviet cqc weapons are by far better than germans is just a fact and not exactly a matter of believing.

Quite sure I earlier said about this, I can quite easily destroy team of randoms with broom and spoon with a friend.
Problem arises when theres also 2 friends in enemy team.

That was not what I was referring to. I even noted that they are the masters of CqC, it was never disputed in any post I made.

Not what I was referring to either when I made that reply.

@32659579 - Apologies for derailing a bit , I like the weapon options you’ve chosen. The ZK-383 is a definite must in Moscow, its a Laser upgraded and Prone. I’ve already spoken to loving a GW98. And it would just be hilarious to kill anyone with the 712. I’d run as many as I could for Giggles alone.

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Well conversation began from adding Kp31 which for some odd reason would break the already non-existent balance or immersion what ever.

And the game being quite CQC oriented, so in that sense theres also no reason to not add Kp31.

None of my posting made any mention of the KP31.

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In the words of Alex Jones, ā€œI’m kind of retarded, okayā€ lmao

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Don’t waste your time, He will never acknowledge your position. And will choose and pick your argument. It just dilutes the discussion and drags it nowhere.

Overall, I don’t want to see the game become too drum mag meta. That will destroy the authenticity of each faction. Maybe a reward/bonus for using historical setting equipment?

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Which happens to be subject here.
Regardless your arguing that you can actually win the games on mid-range which sure is do-able with 4 friends you mentioned ? Against team of total randoms.

As said the problem becames rather clear once the enemy team has also 4 players working together.

Also, Lets Pray for that Amazing Spacegun C96 Schnellfeuer Variante. Brrrrrrrrrrrrrrrrrrrr