Guns Should do Damage by Caliber

Semi automatic rifles in the Normandy play test like the M1 Garand and the Gewehr 43 should not take 3 shots to kill. It is ridiculous that the Springfield one shots almost every time while the Garand is basically a pellet gun while they fire the same cartridge. Same goes for the Kar-98 and the Gewehr its the same cartridge so why not the same damage? here is what I would like to see changed

  1. Guns with the same caliber should do the same damage.
  2. Even if guns have a higher fire rate it still should be the same damage that is the point if having a gun with a higher fire rate it is just better.
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The Garand and the Gewehr have very low time-to-kill; I’ve even had good experience using the MP-43 in semi auto at range. I don’t think it’s that big of a deal so long as it prevents SMGs from being OP.

We should not include strictly better weapons. An explanation for the different damage is quite easy: different cartridges. For the 8mm Mauser round there were more than5 different ammo types available, ranging from the “Scharfschützen patrone” or sharpshooter bullet, or the “Kern hart patrone” or “hard core” bullet aka AP

It’s not all about caliber, but I agree that real weapon power needs to be represented better (it isn’t just about damage either). That would make using various weapons more satisfying and interesting.

I firmly believe that games like Enlisted need to let players personally experience why military technology developed the way it did. I think it’s a very large portion of the fun. Meanwhile balance can be achieved through other means. Relying too much on damage / damage per second is a lazy solution.

At the same time I don’t think it currently matters all that much in practical terms. The game is a dull meat grinder where kills and shots are worth very little.

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Unfortunately the only way to achieve realism and balance at the same time is a complete reimagining of the logistics system.

With semi-automatics come cost and maintenance, which aren’t really represented in-game. Even coming out of the great depression, the US was incredibly wealthy, which is why it was capable of throwing shermans and garands at everything.

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I think it’s in dire need of reimagining anyway, along with several other key areas. They had so many options to make it both realistic and convenient with squads. And yet here we are.

I’m not too keen on extreme overhauls after having seen one studio already go belly-up in the process of repeat rework.

In the battle of moscow play test it used to be one shot semi auto and it was not game breaking

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No. Semi auto’s were never oneshot. The highest damage they ever had was 12, without the ability to upgrade. You need 14 damage to reliably oneshot on the torso.

ah no they were nerfed heavily in this play test the Moscow on april 1st and Berlin the always one shot

in Berlin they also did 12 damage

a) no, than everyone would just go for semi auto, kills variety
b) ok, do the same dmg but give some disadvantages to balance rof

Why would you assume that anyone could have implied the worst possible way to implement this? Of course they’d have to compensate for added damage somehow. It’s necessary both for balance and realism.

Also variety is mostly nonexistent right now anyway, it’s all an illusion.

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A semi auto is semi auto because its more modern its better plus they can balance it with other characteristics like more recoil for semi autos so you cant just spam the trigger

How has recoil ever stopped us? just shove it into someone’s face and you cant miss
Or just… compensate for it by aiming down while shooting

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Did you never play a game with actual recoil (EFT for example)? It’s entirely possible to make quick follow up shots very difficult. To a point where at long range bolt action rifles end up having higher practical rate of fire than anything else.

And even if some players will be able to partially compensate for that with aiming skill or through tactics / positioning, it’s a good thing. More things for people to strive for outside of plain grind. Too easy to get into close range? That’s a map design problem then.

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You know the entire basis of moving to intermediate cartridges from .30-06 and 7.62x54 was that almost all engagements took place at far closer ranges than they were necessary for.

infantry combat ranges graph

The chart is a good demonstrator that the ranges we see in game are absolutely realistic.

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If people prefer bolt action gameplay they can play earlier campaigns like Moscow where it is primarily bolt actions but semi autos should dominate the gameplay of later campaigns like Normandy and Berlin. Bolt actions can still be a thing on snipers and for other balancing reasons say for example the mortar squad should have a BA because is already OP and same with the at squad with bazooka and panzerfaust

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That’s at least fair. As is limiting semi-autos to certain classes like we saw in the Normandy test, whether that was the intent or not.

Rifleman could have a concrete place if only riflemen could use semi auto battle rifles.

No, bolt action rifles should be VIABLE snipers in any campaign. This means they MUST have more damage at mid-long range, as otherwise they aren’t viable. Even late in the war, the bolt action rifles were still everywhere. There is no need to amplify the semi damage more. If you want full realism / caliber damage, Post Scriptum is probably a better option for you.