Gungame mod, Bots do not move from spawnpoints (navmesh already rebuild)

As the title says, i got problems with it… i added navmesh but the bots still just stand around
what can i do?

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You need capzones. Bots need: A battle area, and capzones to work.

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and how do i do that for a gungame? it has battlezones but no capzones?

This should help: Creating TDMs with working AI

In short: Sparse grid of hidden capzones will make the bots work

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I just used the method, but now i have the problem that at some point, the game randomly ends, which did not happen before i added the capzone?

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It has to be something with the capzone…

Adjust the score addtion of occupying capzones to 0. Please refer to Bazsi37’s and DEA’s previous posts for specific methods :grinning:

team__squadSpawnCost0team_deathPenaltyteam__deathPenaltyByMember0team__capturePenalty0
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Bro… You should config team and point if it happened.
Check for all penalty. capturePenalty (team property) should be too 0 if use invasion capture points.
Also would be nice if cap zone not from invasion/assault gamemode. Only from conquest/domination.
I meant would be nice if after capture it will not disappears.

I checked Bazsi37 TDM map setting.
So seems they’re:
entity is capzone_box or capzone_sphere
Properties:
capzone__capTime is 0.001
capzone__alwaysHide is yes
decal__height is -1
capzone__decapTime is 0.0001
capzone__smokeTemplateNeutral is empty.
capzone__smokeTemplateFriendly is empty.
capzone__smokeTemplateEnemy is empty.
capzone__smokeDropHeight is 0.1

Maybe would be nice somehow clean narrator properties too.
These properties about messages when you capture points.

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I made sure i set up all the things like you showed me. It still happens…
has it to do something with these properties?


simply PM him @Enginya and ask for help

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Try set capzone_timer__timeLeft to -1.
team_zeroScoreFailTimer is when team lost all score.
I dont know. Because would be nice if you give more info or sent scene.blk to private messages.

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Or we can set the score to a very high number

Already did before… still happens…

Then please sent scene.blk to private messages. Thanks.

Just a little question, maybe the problem is solved. Currently it works, but i have the problem that the message “Zone is being captured” pops up all the time during the game… Can i disable it somehow?

Check narrator properties in capture point or in team entity. And try clean these that about capture point.