As the title says, i got problems with it… i added navmesh but the bots still just stand around
what can i do?
You need capzones. Bots need: A battle area, and capzones to work.
and how do i do that for a gungame? it has battlezones but no capzones?
This should help: Creating TDMs with working AI
In short: Sparse grid of hidden capzones will make the bots work
I just used the method, but now i have the problem that at some point, the game randomly ends, which did not happen before i added the capzone?
It has to be something with the capzone…
Adjust the score addtion of occupying capzones to 0. Please refer to Bazsi37’s and DEA’s previous posts for specific methods
team__squadSpawnCost0team_deathPenaltyteam__deathPenaltyByMember0team__capturePenalty0
Bro… You should config team and point if it happened.
Check for all penalty. capturePenalty
(team property) should be too 0 if use invasion capture points.
Also would be nice if cap zone not from invasion/assault gamemode. Only from conquest/domination.
I meant would be nice if after capture it will not disappears.
I checked Bazsi37 TDM map setting.
So seems they’re:
entity is capzone_box
or capzone_sphere
Properties:
capzone__capTime
is 0.001
capzone__alwaysHide
is yes
decal__height
is -1
capzone__decapTime
is 0.0001
capzone__smokeTemplateNeutral
is empty.
capzone__smokeTemplateFriendly
is empty.
capzone__smokeTemplateEnemy
is empty.
capzone__smokeDropHeight
is 0.1
Maybe would be nice somehow clean narrator properties too.
These properties about messages when you capture points.
I made sure i set up all the things like you showed me. It still happens…
has it to do something with these properties?
Try set capzone_timer__timeLeft
to -1.
team_zeroScoreFailTimer
is when team lost all score.
I dont know. Because would be nice if you give more info or sent scene.blk to private messages.
Or we can set the score to a very high number
Already did before… still happens…
Then please sent scene.blk to private messages. Thanks.
Just a little question, maybe the problem is solved. Currently it works, but i have the problem that the message “Zone is being captured” pops up all the time during the game… Can i disable it somehow?
Check narrator properties in capture point or in team entity. And try clean these that about capture point.