Guerilla squad makes no sense

Well the Guerilla squad is not necessarily always a Partisan squad. Its just a squad of dudes that are meant to fight using unconventional warfare / ambush warfare. The German Guerillas are Volksturm (Militia), the Soviet Guerillas I assume are based on actual Partisans, the Australian/US Guerillas are Z Force (so Special Forces), and the Japanese Guerillas are a Recon unit (whether they are Special Forces or regular military I don’t actually know)

I call them commandos.

Thats what they are as far as i am concerned

Don’t ask me, ask the devs. Or do you support devs’ obvious oversight/laziness?

I don’t think HA is a valid argument anymore with the introduction of type hei and ho-ri. So Japanese paratroopers shouldn’t have access to rocket launcher?

I feel bombing run is a good analogy here. They can be more impactful but it will be a disaster for infantry players attacking open objectives. It is very difficult to balance niche mechanics like guerrillas and bombing runs under the current system. Devs won’t spend more time polishing them so why adding them in the first place?

My only suggestion is to ask the devs to address inconsistency, and I think it is enough. Why bother posting a detailed plan for overhaul that the devs will never look at? You have been in this forum long enough to see all the amazing suggestions from players fell into deaf ears time and time again. It is not players’ job to fix the game.

You always say laziness and oversight. Is this your catchphrase?

Except that bombers dont destroy tanks in greyzones unless they have the 5% and less chance to directly hit a Tiger II. Or that bombers have giant-ass red circles and take like five minutes or so to reach the target zone and can meanwhile be easily targeted by enemy planes and AA and AASPGs. If bomber runs are that effective, you play against 100% pleb-and-AI team.

A Panzerfaust on the other hand will more likely destroy a tank and most of the time the tank cant/ couldnt even react to it unless the moron shoots at him frontally, where you dont need Guerillias to begin with. All that carried out by infantry units that are most of the time hard to spot or at least harder than bombers.

Please be more vague.

Why saying even broad stuff then?

For each amazing suggestion I had nine dumb suggestions and half of the suggestions involve faction balance.
Devs listen to feedback from time to time but they will cleary not listen to some jackass saying “you guys are lazy and inconsistent”. Nor do I see any reason why they should.

Well, do you get any sort of in game compensation for your work? I remember warthunder gives out golden eagle, not sure about enlisted. Of course, you don’t need to answer.
Don’t take it personally. I certainly don’t envy your position especially when the devs make another dumb move. I am sure you and your colleagues have passed on many good suggestions but this is how it is.

I never say bombing runs are the solution to greyzone. I use them as an analogy for its niche status in game. I don’t see how it is op when someone takes the time to flak greyzone tanks with rocket launchers. It is always easier and quicker to destroy tanks with planes. You are worrying about spawn camping, which is a separate issue. Again, if only one of the six guerrillas can carry rocket launcher, how are they op? They can’t replenish rockets, so they can only destroy 2-3 tanks max.

So what are you? Keep your words of wisdom flow. I am sure enlisted will forever be in a better place.

Which wasnt my point.
My point was that the comparison was not good because bombers suck at everything unless enemy team is made of plebs.
Guerillas on the other hand are fine at their job at destroying greyzone tanks and rallies.

Just some dude.

(“If you dont support me, you are automically against me, nuh”)
I dont know. Didnt stop you from buying all CBTs and premium packages I see.

Sure, keep doing your marvelous work, dude. Enlighten us on topic of guerrillas and more. Your suggestion would greatly benefit us community of plebs.

Cleary better and less dumb than letting paras drop in greyzone and giving Guerillas Panzerfäuste.

Then elaborate. Too vague. Since you achieve so much success with guerrillas on Pacific maps, enlighten us on how to counter greyzone tanks with guerrillas when tanks are on the terrain unreachable by the range of tnt and dynamite. How is it a counter to greyzone tanks compared with trusty attackers and buildable at guns, rather than the last resort?

I dont know which terrain is impossible to climb on, especially if slow ass Enlisted tank can climb it. So skill issue?
The only example I can think of is D-Day as Allies in the first two CPs but there you wont get much further with Bazookas as well since they cant penetrate most German BRIV and V tanks frontally anyways.

I dont know.
Not everyone has access to planes because F2P plebs and often Attacker slots (except Japan) are blocked by other players that may be totally useless in bombing
AT guns half of the time have pen that at best allows to pen the mantlet and do mediocre damage at best. At least against the Tiger 2 and the wood tank. That also accounts for Allied tanks and all Jap tanks excluding the wood tank.
And I dont know, would wonder me if you can 10000% ez pen mantlets of blind tanks all the time but struggle to climb atop of an 10m hill.

Why do they need changes to begin with?
Only changes required is allowing us to change primaries of all paratrooper units and remove Soviet para bias where they can adapt paras to suit their BR need. Maybe remove boxes entirely and allow us to customize paras entirely according to our needs.
Guerillas work fine as of right now in their task of killing tanks and rallies but I get it that thr average Enlisted doesnt like stakes and not shooting at something for 5 seconds.

then use these

Anyway, I do have gorillas in my roster. Not really due to greyzone tanks but to take out enemy radios while being in attacking team.

And this is imo the only thing gorillas should be used for.

Proper way to combat against “greyzone tank issue” would have been granting every player( F2P / P2P)
Another vehicle slot, for all I care they could be both locked so 1 plane 1 tank slot.

Sure, gorillas can deal with the greyzone tanks too but the collateral spawn campping it brought to “fix” issue is quite hefty price.

Theres plenty of urban maps for example where the tanks spawn in literal funnel and once you manage to block the road with 2 tank carcasses the tank gameplay becomes pretty much impossible for the other team.

So imo, gorillas are more useful for toxic clown gameplay than taking out greyzone tanks.
And yes, done this fairly many times.

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Do you actually play Pacific maps? There are plenty of places where guerrillas simply can’t reach. Tenaru River for example, if enemy tank camp along the beach side on the first two points as the attacker, you can’t reach them no matter what, unless your skill level is so impressive that you can directly walk into enemy spawn. If enemy tanks/at camp on the hill, you can actually reach them and be useful. However, because of how elevation works, enemy tanks are encouraged to camp further uphill, so it only makes your task more difficult. Similar story when defending on Gavutu. On the other hand, it is much easier to flank with guerrillas on Alligator Creek because enemy tanks are not protected by seas, map boundaries and default spawns, and they need to move their arse to a better position to camp.
I don’t know about your skill level, but if you don’t actively flank on D-Day with M9 Bazooka and complain it can’t front pen, I am just more certain that you don’t play Japan so much, or you only play in stacks so your teammates take care everything for you.
Also on the topic of at guns, maybe try to build them at better positions next time? Too bad that our enlisted Socrates think himself outwitting all the forum plebs can’t rotate his rocket and at for the sideshot.

That’s my pov as well. They can be good taking out greyzone tanks but it very much depends on map layout. They are much more useful pushing rallies, especially with terrain or urban cover. In a lot of cases, paratroopers with at rockets still do the job better, and planes should always be first choice against greyzone.

And nine out of 10 times people dont drive that far.

Also, I dont know what excatly your idea of adding bazookas would do since they would still lack the effective range in that case.

Yeah, building AT cannons at enemy tank’s rears and sides sound super duper realistic, especially if you already bitch that they camp at the back. Dont know how that works in your world.

Because the Germans always park their tank at the bottom and not at the top/ upper part of the hills because they are like Anakin Skywalker and dont believe in the high ground.

I dont know. Last time I checked, Japanese launcher had max pen of 100ish mm at 10m only from perfect angle (and that is iirc the shitty Type 5 without a sight) and Pershing has side armor of 76mm so I dont believe it when you constantly long-range kill Jumbos and Pershings with a rocket launcher that cant even pen them at 100m and only with good angles at 10sh meters, especially if according to you they constantly camp at ranges you cant reach by foot to begin with.
Starting to think you cant make your story straight.

Tanks are too far away to kill them with TNT and nuke packs but can constantly kill them by building AT cannons at the flanks and hitting them with rocket launchers that can barely pen them past 10ish meters.
Doesnt make a lot of sense.

Well, apparently Sokrates doesnt own some cheats to bypass penetration numbers and greyzones with normal infantry.

Good to know your client has penetration dropoff for heat.

How about not building at gun when you don’t have good position?

How about you shoot their sides when they are at the bottom and you have the high ground?

Pershing no, but you can long range kill Jumbos with enough practice. Not saying it is as easy as panzerfuast and M9, but doable. Seriously, do you actually play Japan? And somehow it is op to add type 5 for Japanese guerrillas?

Oh is it that difficult for you to choose the appropriate tools for different circumstances?

Seriously, dude, play the game before lecturing others. You will not write these stupid responses if your playtime is as long as your time on this forum

And stuff like angle as well I guess.

How about showing me ingame how you flank those super-far greyzone tanks with AT guns from the side?

I didnt know that in the first cp, Allies can already get to the hills, let alone to the top.

No one uses Type 5. Its shit.
Except for hillbilly who 360° hipfires Jumbos at 5km+ range with an AT launcher that doesnt has as sight I guess.

Because that means other Guerillas will also get Panzerfäuste.

No, your story doesnt make any sense unless you have cheats that bypass greyzones to the point you can reach entire map.

Wow, you serious? Stop finding excuses for your skill issue. Tell me which map has 5km battlefield.

Haha, play the game and gitgud. How about you play Japan for a week and then come back for more arguments?

TBH, this just show you have very little experience with buildable at guns, and perhaps game experience as a whole. You have ambusher advantage and good position to prey on braindead campers, especially when they are moving up the hill on Tenaru River and Gavutu. There are also angles where you can fire at enemy vehicle spawn on Munda Point and Guadalcanal Coast. Not saying it will always work since it is very map dependant and a plane will always do the job better, but at least it is an option. Also, you can pen the lower plate of Pershing with pak40.

Seriously, you can literally test on practice range and custom game and see how “impossible” it is to take out Sherman from the side. Not reliable beyond 150m for sure, especially when rng is not on your side, but doable. It is not easy dealing with greyzone campers, especially as Japan, so you have to use all you have. Still better than some forum dweller whining about not being able to find sideshot without cheats.

Kill feeds rarely show Type 5.

According to you, plenty.
At least maps that dont allow you to go to certain areas as Guerilla to kill tanks but still somehow enables you to
150m±no-scope-360° flanking kills with the Type 5 or buildable AT cannons.

Tbh I wanna see how you flank those tanks in greyzone area you cant enter as Guerillas with 100m no-sight rocket launchers and AT guns.

Also those greyzone 100m-no-scope-360° Type 5 kills you do all the time against tanks that are so far away that you cant use TNT with Guerillas I fail to get videos from you?

Yeah one way to talk you out I guess.
So I guess we will never see those clips.

Only a shame if you dont have that many slots to pick from.

I dont know. Even you know what are you are saying is dumb and paddle back to “possible” and “doable” now.

Funny because isnt that the range where Guerillas for the most part couldnt reach but according to you is the arwa where you commit 150m±no-scope-360° Type 5 flanking kills?
Huh

I dont know. I dont even get video clips or replays from you but also just big words that you now try to make sound less ridiculous so who knows how realistic your entire rant is.

Yep, your armchair mind automatically translate into 150m±no-scope-360° Type 5 flanking kills. Sounds very interesting.

I think your comprehension is servely hampend. Do you even know what greyzone campers entail? They won’t be a problem if there is a easy solution.

Because you can’t easily get into those angles as normal at soldiers and paratroopers, especially on the first capture point when the map hasn’t been opened up? And guerrillas have the ability but with limited tools. Do you actually play this game? Maybe you just afk a match every fews days to be able to speak on this forum.

Funny that it is the ignorant guy who tries every possible solutions to deal with greyzone campers still suggests at rockets should be added to guerrillas, while our enlisted philosopher regards type 5 sideshot as cheats and daydreaming about the effectiveness of guerrillas against greyzone campers. What’s the next piece of wisdom you would like to share?

Said by the guy who don’t play. Very funny. I see fewer kills with piat than bazooka, so piat must be total trash. I see even fewer grb39 kills than type5, so grb39 must be in a worse position, right?