Grey Zone New System

I do not argue for its removal, just saying greyzone camping should be discouraged, perhaps unrewarded even. The removal was only mentioned in regards to your “War-like” behaviour towards game/players.

Certainly is, but at least I have not painted myself as a person incapable of taking a loss and resolving their anger issues via griefing fellow teammates, even if their performance is lackluster. Maybe anger management could help with that?

maybe educate yourself about tank tactics used when capturing objective. tanks were used exactly like that when they needed to capture some location that was heavily defended.

example on how germans attacked hard objective by following their panzer tactics manual:

  1. first panzer group takes out enemy AT capability from range
  2. second panzer group provides suppressing fire on enemy machine gun positions from range
  3. third panzer group provides support to infantry by making path through barbed wire through which infantry takes objective

tactics that you describe were used mostly on open terrain where tanks didnt have obstacles (e.g. minefields, AT obstacles, trees or buildings), they provided shock element after which mechanized infantry cleaned up broken enemy.

it is not only urban, but also forest that is discouraged for tank combat. when they need to go in those areas they do so while advancing with heavy infantry support (which you also cant count on in this game)

If my teammates and enemies are both excellent
Depends on the results of my hammer and sneak attacks in that game
Usually between 4 and 6

If there are not enough outstanding people
Then I am the top 3

like i said there is few situations where you cant kill enemy tank and that is with either starter tanks against higher BR tanks or against KT. everything else is mostly ok. also i would be ok with US BR3+ 75mm getting APCR for tiger/panther.

only US and japan currently have problem with killing tanks with rockets. solution is to get them better rocket launchers, either panzerfaust or m20 super bazooka.

so you have solution and you refuse to use it? btw we should be getting better engineer AT guns for BR5.

you dont even need good flier… just look at @FLAG03. he has easiest tactic on how to kill enemy tanks.

what unicorn… this is easiest way to kill a tank if you are in faction with AT mortar. you get direction and distance if someone actually marks the tank. few shells and you will most probably hit enemy tank.

this would just be abused to spawn camp enemy infantry. idk how many games i had as defender where we roflstomped enemy attackers into gray zone and only thing protecting them from spawn camping them was gray zone.

well there is mechanism on how to counter them, but nobody is using it.

overall you have mechanisms on how to counter gray zone tanks, although there are some issues with some of them against certain targets(mostly KT), but you just need to buff weapons used to counter them.

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Maybe he has never encountered anti-tank weapons and Molotov cocktails and TNT and explosive charges or anti-tank mines.
Not many idiots are willing to die surrounded by powerful enemies

That is the issue with either selfishness of players or them being unknowledgeable about keeping their armor covered. Bet if the tutorials we have in-game contained critical information about teamwork and how combined arms warfare works, you’d have more people willing to take a shot for you. Currently however there is no real encouragement to work together let alone assist anyone, except for rallies, just an idea, but perhaps a very minimal flow of XP for staying with armor and providing coverage could be a way to go around this issue.

So not applicable on Berlin/Stalingrad and difficult yet possible on some Normandy maps you mean. Moscow/Tunisia is easy for this tactic as can be. There are no fortifications/obstacles obstructing you in your movement really. No Minefields, hardly any buildings or trees.

Plus applying the tactic you mention, it is true, however you can hardly classify most Objective areas as Heavily fortified. At most players cover windows with sandbags, put barbed wire in entrance points or have an AT position somewhere. All this, yet a single tank in-game can just lob 2-3 HE shells into the Objective and wipe somewhere around 75% of defenders. Sure if the Objective is a complex easily holdable by Inf, tanks should stay at a distance, but not in greyzone. However if it consists of a single house, then moving to it and assisting Infantry directly in holding incoming enemies seems more reasonable, but that may just work for me :person_shrugging:. Not like I take use tanks as often as I did anymore.

you are talking about game where rally points are critical to winning the game and 90% of the players dont build them.

tanks in close combat are simply unrealistic for this game cause they lack everything that they would actually be used for.

  1. good terrain for tanks without obstacles (i dont even want to talk on how many times i have gotten stuck on some piece of debris)
  2. actual tactical value for having tank in front. tank in the game can do everything from the back even better than it can do if it was in the front.
  3. teammates that would actually support your tank

btw i am for:

  1. making default spawns not visible from enemy playable area on all maps
  2. bigger maps with bigger playable areas.
  3. second vehicle slot for f2p players
  4. better counters to tank (better AT rockets for japan/us, better AT gun, better shells for some tanks, AT mortars for all faction)

but i am not for removing gray zone cause you would either get situations from that infamous seelow heights video where german tank is spawn camping behind soviet tank spawn or you would be getting people non stop spawn camping enemy infantry.

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Yeah, all those points I support wholeheartedly.

Like I said, I am not against greyzones existing, they are necessary to avoid spawncamping in sealclubbing games, but camping there should not be encouraged and viewed as reasonable, it just feels wrong tbh.

  1. I asked about the terrain optimalization for vehicles long before, nothing ever happened really. Sad to see tanks get stuck on a piece of debris, but I guess one has to work with that.
  2. Well being a lucrative target can force some of the enemies to focus you instead of objective and waste their resources/players, though instead of staying in the back, being upfront would force them into engagement with your own Inf. But yeah, maybe a decrease of Dynamite packs per squad? I hardly see many AT-gunners utilized in low BR due to it outvaluing most AT weapons.
  3. A wish I want to see come true one day, currently game feels like singleplayer with extra steps, though it is up to DF to encourage such behaviour and possibly reward it. One can hope.

I respect your suggestion.

However I cannot wrap my head around why anyone (including DF themselves) can justify the existence of the greyzone.

It’s either out of bounds or it isn’t.

Make the whole map playable, or actually limit it to a certain area. Don’t have this nonsense of tanks and AT guns being able to go out of bounds and kill everyone while being invincible themselves.

“Use planes” they say “Build your own AT gun” they say.

  1. Chances are the enemy is in a spot where an AT gun cant see (eg Pacific theres often tree trunks in the way).
  2. If you’ve actually played Enlisted you’d know how useless aircraft pilots are, in combination with the general lack of marking.

Note that it can be very difficult to even mark an enemy in the grey zone, which is even worse thanks to DF’s marks barely lasting 2 seconds. Sorry but I can’t sit there for a whole game spamming the V key praying I don’t get shot.
3. Infantry can’t attack enemy tank or AT gun in Grey Zone since they themselves will be killed by the game.

VERY EASY SOLUTION: Grey zone = OUT OF BOUNDS. That means NO ENTRY. You should be either physically prevented from entering the grey zone, or killed within a few seconds of entering it.

You mean paratroopers? Cuz ik almost all of them sucks except paratroopers that is basically p2w

1- your greyzone is my spawn zone so deal with it
2- tanks are optimaly used in long distances so whats the problem here ?
3- tanks are not heavily armoured mounted knights in jousting tournament, driving a tank into enemy horde is the most moronic thing a tank driver would ever do
4- if you think the monkey herd that cannot place a basic rally point in matches can play in that complex system, then godd luck my friend

If you can’t, then play BF, Post scriptum, or HLL and call it a day. If not then cope, seethe, mald :+1:

Well greyzone is out of bounds for certain teams, simple lol.

Did you play Gaijin’s inferior game called war thunder? They have no greyzone and what happened? over 5 tanks spawncamp on your ass waiting to kill you 1 second after spawning… Tank’s greyzone and hiding in buildings is their only strength since they suck by a ton when they are shoved in playing field. If they are forced to despite being weak, then the playerbase will shift to planes.

Trust me, Planes are more terrifying and op with constant bombings and shit than a mere 2 tanks HE spamming. If people complain and force DF to increase it, then its gonna be worse…

Well that is up to you to figure out good locations, normally in city ruin maps there is no greyzone camping since most of the time their view is blocked by buildings.

What? Are you BR 1 guy? In BR 2 or 3+, you will always find enemy and allies aircraft since they get good planes there with good loadout. Aircraft are a bit better than Tanks since you don’t get yeeted by Tnts, and their AA gun with less skills sucks. Only way to beat it is to be aircraft yourself.

What? They last more than 5 seconds and thanks to good teammate, can last forever. You just need good memory skills. Marking it by spamming v is easy if you slow down, get to 1k or 800ft in altitude and do a 45 degree or flat dive.

Sounds like a lazy guy or a skill issue guy. They ain’t worse than tanks one:

“Sorry, but I can’t sit there for whole game zooming, looking for enemies, yeeting out of my commander hatch, repair my broken tank, spamming v on suspicious zone to get clear picture, and praying that I don’t get shot nor getting blown up by random tnt charge and tnt packs.”

SUPER EASY SOLUTION:

  • Wait for high BR AT guns, Use AT guns in low br
  • Use AT rifles or rocket
  • Planes
  • Go to greyzone if near as sacrifice
  • Mark it for others to do the job for you
  • Be a tank yourself

And yeah, keep Greyzone as it is as it makes the game fair and good since you can counter it too.

Best fix= make playable area larger

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I don’t like grey zones for any military piece, since there are no grey zones in real combat. If there were no grey zones in the game, I personally would not worry about a tank that hangs back off the battlefield as he is for the most part taking himself out of the battle to protect himself. Of course, wouldn’t a tank do that in real life, especially if he lacks the infantry support? Tanks in the game do have some infantry support as I get killed quite a bit when I do get close enough in the game to either take a shot or chuck an explosion pack towards one by enemy infantry. So, to say they have no infantry support is misleading.

The game needs to do one of two things IMOP. Either get rid of the grey zone entirely and expand the map to its fullest parameters, or keep the grey zones and allow artillery full range of the maps to target them, and allow paratroopers full range of the map to search and destroy them. I have tried bombing them with my airplanes in the level 1-3, and seem to get a lot of hits on them, but I never see a casualty or even a destroyed tank from my effort. When I can target them with artillery, I get a lot of hits, but very few if any casualties as well, same with my Mortar men. So IDK, it seems like they have a lot of advantages other then just a safe space.

In all honesty, I wouldn’t care so much about their grey zones if they were not allowed just to camp at certain places blasting spawn points or capture points without ever having to move. So, without being threatened, what reason do they have to move? This makes the game stupid. If they were at least targetable by artillery and paratroopers, they would have to move once in a while.

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not really realistic for lots of older maps that were made to be smaller. not to mention lot of them have tank unfriendly terrain.

Good points, I agree.

Well maybe, however that can be said for tanks on the real battlefield as well as not all terrain is conducive for tank usage. :rofl: In that case on a real battlefield, I am sure they would either not employ tanks or employ them sparingly.

For some reason, people want to rewrite the rules of actual combat for a video game so they can use weapons in every situation that would not be practical on a real battlefield. :smile: No worries to the grey zone lovers, DF ain’t going to change it as I’m sure as that might put a dent in the amount of Premium tanks they would sell. :wink: I mean, they haven’t done anything to fix the match making other then lip service so it seems highly unlikely they will do anything to fix anything.

that is what people fail to understand. tank is not meant to be used in every situation and different objectives on different terrain require different tactics. game basically enables usage of tanks in every situation and makes terrain that would give problems to tanks passable, while it makes terrain that wouldnt be a problem to tank impassable.

game enables tank play when they make most maps extremely tank unfriendly, so most viable strategy for tank is actually to sit from range and shoot at objective.

i dont have a problem with this cause:

  1. it is historically accurate use of tank (although in most situations they were on the move when shooting from the range)
  2. you have plenty of counters to tank sitting in gray zone.

people complaining about gray zone camping are just people who want to easily kill tank with det pack which is also completely made up weapon. closest thing to det pack were satchel charges, but they had questionable efficiency against anything mid/late war.

here is table about usage of satchel charges from winter war

1-2kg can knockout a track of any tank

2 kg was sufficient to destroy vehicles with the weight of around 6 tons (FAI, BA-3, BA-6, BA-10, T-37, T-38)

3 kg was sufficient to destroy vehicles with the weight of around 12 tons (T-26, BT-2, BT-7)

4 kg was sufficient to destroy vehicles with the weight of around 30 tons (T-28)

also that destroy is questionable, cause it meant different things to different armies.

here is one report about usage of satchel charge against KV-2

I was detailed as an observer for the detachment that was sent
to blow up the Russian tank. After all preparations had been made,
the company commander and I attached a charge of about double
the normal size to the tank track, and I returned to the ditch which
was my observation post. The ditch was deep enough to offer
protection against splinters, and I waited there to observe the effect
of the explosion. The tank, however, covered the area with sporadic
machinegun fire following the explosion. After about an hour,
when everything had quieted down, I crept to the tank and examined
the place where Ihad attached the charge. Hardly half of the track
was destroyed, and I could find no other damage to the tank. I
returned to the assembly point only to find that the detachment had
departed. While looking for my boots Ifound that another demo
lition charge had been left behind. Itook it,returned to the tank,
climbed onto it, and fastened the charge to the gun barrel in the
hope of destroying at least that part of the tank, the charge not
being large enough to do any greater damage. I crept under the
tank and detonated the charge. The tank immediately covered the
edge of the forest with machinegun fire which did not cease until
dawn, when I was finally able to crawl out from under the tank.
When I inspected the effect of the demolition, I saw, to my regret,
that the charge Ihad used was too weak. The gun was only slightly
damaged. Upon returning to the assembly point, I found a pair
of boots, which I tried to put on, but they were too small. Someone
had apparently taken my boots by mistake. That is why I returned
barefoot and late to my company.

here is link to whole book

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They can choose to explore on their own or ask
Could it be that without teaching they can do nothing?
No wonder they were slaughtered

I’m pretty sure that Moscow and Tunisia also provide appropriate obstacles to ensure that players can pass
It’s just that there are so many idiots that the terrain on the map becomes useless.

Well, I dislike greyzones because I would love to use ultimate power of tanks like Puma or M18 properly but you cannot really flank greyzobes.

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