I’ve been thinking about the opportunities that would open up for the various units in the game if the grey area in the game was eliminated or rather limited.
First of all, I wouldn’t say to eliminate it completely, but to limit it only to the attacker’s initial zone and the defender’s last respawn zone.
This way the defender would not get into the attacker’s initial spawn point doing the famous “kill spawn” the same for the defenders at their last point, but it would open up many opportunities and now it left some.
1.- “Campers” It would eliminate tank players who stay 200km behind the grey line preventing anything but a plane from destroying it, being extremely annoying.
2.- Opportunities for other vehicles to shine:
I have been testing different vehicles and I have realized that tank destroyers, for example, cannot really shine on the Enlisted maps, and that is due to the little space and the amount of obstacles, being easily destroyed by anything.
Because tank destroyers would actually be more optimal in the position of “campers” hunting vehicles as their name suggests, but they can’t due to the huge amount of obstacles on the maps, forcing them to get close or position themselves poorly in order to fulfill their function, which leads to premature destruction without being able to do anything.
Tanks also suffer from this, but since they are the most used, people have gotten used to it so it is not as noticeable, but the same thing does happen.
3.- Reliefs and other “natural” obstacles on the map:
The game is completely full of obstacles of all kinds for such a small map, this includes “natural” obstacles such as the craters in the ground, the dunes, among others that make it difficult for tanks to not move around easily (although they should be able to since that’s what the tracks are for, but that’s a separate topic.)
4.- Strategic space: Right now enlisted is basically a linear game, where you spawn and all you do is run in a straight line, since there is space and you can’t open move.
This means that if, for example, you have a tank in the grey zone and infantry available on the other side, you cannot do anything to flank a vehicle that moves faster than you, causing the grey zone (which kills you super fast) to end up eliminating you before you can do anything.
5.- Freedom of movement and readjustment to the speed of the game.
Removing or limiting the grey zone would give much greater freedom of movement, flanking, and other strategies, which would also slow down the game.
Right now enlisted is no different than a quick move in call of duty or battlefield. Being that you respawn and the only thing you can do is advance in a straight line troop after troop, without anything else.
The most elaborate strategy in this game is to place a cannon and shoot. (This is rare, but not rarer than seeing a machine gun.)
Possible solutions:
1.- As I said, limit the grey area to the main respawn areas. (This would force the team in question to make rally points.)
2.- add more fast and light vehicles.
This would only be a patch on the wheel, but adding more light vehicles for all factions, such as the Willy Sheep for the Americans, would allow for rapid and mobile fire that would replace tanks to a lesser extent and, being fast and agile, they can move freely over obstacles on the map.
(Motorcycles don’t count, they are difficult to maneuver, their firepower is limited and they are completely vulnerable, that’s why nobody uses them.)
And that would be a large part of the gameplay benefits in my opinion that would allow for a more malleable gray area.
I plan to put it in a more elaborate in “suggestion” later, but I need to take photos and videos of the game to put more weight on the post. For now, what do you think?