Grey area

I’ve been thinking about the opportunities that would open up for the various units in the game if the grey area in the game was eliminated or rather limited.

First of all, I wouldn’t say to eliminate it completely, but to limit it only to the attacker’s initial zone and the defender’s last respawn zone.

This way the defender would not get into the attacker’s initial spawn point doing the famous “kill spawn” the same for the defenders at their last point, but it would open up many opportunities and now it left some.

1.- “Campers” It would eliminate tank players who stay 200km behind the grey line preventing anything but a plane from destroying it, being extremely annoying.

2.- Opportunities for other vehicles to shine:
I have been testing different vehicles and I have realized that tank destroyers, for example, cannot really shine on the Enlisted maps, and that is due to the little space and the amount of obstacles, being easily destroyed by anything.

Because tank destroyers would actually be more optimal in the position of “campers” hunting vehicles as their name suggests, but they can’t due to the huge amount of obstacles on the maps, forcing them to get close or position themselves poorly in order to fulfill their function, which leads to premature destruction without being able to do anything.

Tanks also suffer from this, but since they are the most used, people have gotten used to it so it is not as noticeable, but the same thing does happen.

3.- Reliefs and other “natural” obstacles on the map:

The game is completely full of obstacles of all kinds for such a small map, this includes “natural” obstacles such as the craters in the ground, the dunes, among others that make it difficult for tanks to not move around easily (although they should be able to since that’s what the tracks are for, but that’s a separate topic.)

4.- Strategic space: Right now enlisted is basically a linear game, where you spawn and all you do is run in a straight line, since there is space and you can’t open move.
This means that if, for example, you have a tank in the grey zone and infantry available on the other side, you cannot do anything to flank a vehicle that moves faster than you, causing the grey zone (which kills you super fast) to end up eliminating you before you can do anything.

5.- Freedom of movement and readjustment to the speed of the game.

Removing or limiting the grey zone would give much greater freedom of movement, flanking, and other strategies, which would also slow down the game.

Right now enlisted is no different than a quick move in call of duty or battlefield. Being that you respawn and the only thing you can do is advance in a straight line troop after troop, without anything else.

The most elaborate strategy in this game is to place a cannon and shoot. (This is rare, but not rarer than seeing a machine gun.)

Possible solutions:

1.- As I said, limit the grey area to the main respawn areas. (This would force the team in question to make rally points.)

2.- add more fast and light vehicles.
This would only be a patch on the wheel, but adding more light vehicles for all factions, such as the Willy Sheep for the Americans, would allow for rapid and mobile fire that would replace tanks to a lesser extent and, being fast and agile, they can move freely over obstacles on the map.

(Motorcycles don’t count, they are difficult to maneuver, their firepower is limited and they are completely vulnerable, that’s why nobody uses them.)

And that would be a large part of the gameplay benefits in my opinion that would allow for a more malleable gray area.

I plan to put it in a more elaborate in “suggestion” later, but I need to take photos and videos of the game to put more weight on the post. For now, what do you think?

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Yeah! The opportunity to more directly spawn camp the enemy!

So, after first objective Attacker spawn is fair game, and until the last objective Defender spawn is fair game. Got it

Map design/map size

For some people. You forget a lot of people round here will just run in a straight line to objective regardless of any and all details. I doubt it’d really slow down the game

As is, gray zones prevent spawn camps. A very important thing to keep from happening. The best thing would be to expand the maps. Upscale the game entirely. Or in other words, big action mod I suppose. Not entirely sure, haven’t tried it yet. I’d assume that’s what it is though. Upscaling Enlisted

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Exactly. Armored train was a map without grey-zone and it was removed because it was a shit-show for spawn-campers.

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Guess removing the Greyzone on deffender side would make the paratroopers even more OP than they already are. Maybe what would be the best idea is to adjust the Greyzone to the player positions, so if a tank decides to camp in greyzone the greyzone limit would be moved 20m behind him, so that people can sneak up to it and blow it up.

But the camp already exists with a grey zone, the only difference in not having a zone or making it smaller would be to be able to counteract it.

That sounds complicated. Nah, rather we just stick to the current method of using giant containers of high explosive to send them back to the spawn screen

Very few maps actually have it where you can see enemy main spawn. I can think of 2 off the top of my head

What I meant when I said to limit the grey zone to the initial one was to do what Hell let loose does, for example, where although you can enter the enemy zone you cannot plant mines or anything like that, but in this case nothing can enter the initial camp, and on the defending side this should move as it already happens as they lose points.

And you will say that it is the same, the difference is that in the width there would be more map, and in the back there would only be a grey area at the game’s spawn point.

Your idea is not bad, what could be done is to put a time counter to leave the area.

So expanding the size of the battlefield to be the ENTIRE map, and relying more on rally points than we do now to make forward spawns as each successive point moves away from Attacker main spawn and towards Defender main spawn, which stay static on each side of the map in gray zones

….it could be done

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Do away with all grey zones, period. Open the map to all parties, let people be able to improvise and actually use flanking instead of being horded into a lot of frontal attacks. This game is like NASCAR, to many rules which don’t allow for any creativity.

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It could also be. For example, in Hell Let Loose there are only 3 fixed points which are the initial camp, the rest if you want to appear closer you must build it.

It’s not a bad idea to do it like this, the problem is that nowadays people don’t build anything and prefer to run from the starting point, if you do it like this it would be chaos until people update their brains and build things xD

Having more maps in general would be cool.

We are talking about the map itself, the maps are big, they are limited, who knows why.

Yes I know that. All the maps in a theater are one big map with gray zones

While it’s true that this is the goal of the grey-zone, it isn’t as effective as it could be.

The biggest advantage that spawn campers get is that they know the exact spot you’ll be standing in at your most vulnerable time. Just get into position, line up your sights, and wait for an enemy to appear.

The temporary spawn protection provided by home spawns also helps to alleviate the spawn killing problem, but it too has its limitations, especially when facing particularly aggressive defenders who do a good job of attacking while on defense: Since many of the attacker spawns are located in static positions, and because the maps are so small, it’s almost always possible for defenders to entrench in forward positions right at the edge of the grey-zone and spawn camp a small zone (or two) where the attackers are primarily spawning.

By allowing players to spawn anywhere within the already existing grey-zone, similar to how paratrooper squads can spawn anywhere outside the grey zone, the ability to spawn camp is essentially removed entirely (save for rally-camping).

Did you spawn and immediately die to a tank in the enemy grey-zone? Select a different spot to spawn next time.

Are enemies rushing into your spawn every second to attempt to spawn kill you? Spawn on top of them. Spawn protection + catching the enemy off guard = guaranteed squad wipe on your scorecard.

Is there an enemy plane/tank destroying your tank the moment you spawn? Just select a different spot to spawn.

If every player has the ability to select their own spawn point within a greater spawn area it makes it impossible to trap the entire enemy team in the tiny funnel that is a pre-designed spawn point.

Agreed! Heroes and Generals didn’t have a gray zone: Just one huge map and you could go anywhere you wanted. It was great! You could flank properly in that game. H & G used invisible spawning instead of a gray zone: You would spawn into the game and the enemy could not see you even if they were in your spawn zone.

I hate the gray zone in this game. If you accidentally go just a few feet into the gray zone with a tank, half the time it’s impossible to get out before your tank blows up because the tanks in this game are so slow and the terrain is terrible—those two factors alone seal the deal for a lot of unnecessary deaths (not to mention all the clutter).

I don’t know how anybody could design a military game in a way that prevented proper flanking; It makes no sense!

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We already have that option. Almost all maps and all objectives have 2 spawn options

I totally agree with everything you said.

Exactly. Two, distinct, predetermined already known spawn points. That doesn’t eliminate spawn camping at all, it merely decreases the success rate for a single individual who is spawn camping by roughly 50%. As soon as a second person on the enemy team starts camping your second predetermined spawn point having two points become useless.

While it’s true you could theoretically just keep adding more predetermined spawn points until there are more points than enemy players it would never completely eliminate the ability for a player to take advantage of those predetermined spawn points.

With the ability to spawn anywhere you choose within the grey-zone the spawn camping problem is entirely eliminated, and with it, the grey-zone death penalty can be removed. Replacing the death penalty with an automatic 3D marker (similar to the tank markers) on any and all enemies that enter your spawn area.

By automatically marking enemy units in your spawn area and allowing you to spawn anywhere within your spawn area this would allow you to respond to the threat accordingly. If you want the free kill you can spawn on them and get the free kill. If they are deep in your spawn, however, you could choose to spawn closer to the objective (in your grey-zone, of course) and simply avoid the enemy spawn rush altogether.

I appreciate that there has been a serious attempt made to alleviate spawn camping/spawn trapping, but the solution implemented brings up its own unique issues. Primarily the “I can’t be bothered to check my surroundings from time to time, so I’ll sit somewhere where I don’t have to (grey-zone)” gang. There’s really no reason a person shouldn’t be able to flank the enemy. Players should be fighting other players, not fighting the game mechanics.

Sounds like you, or your team, sucks at their job. Shouldn’t let em stay there for so long