I’ll wait here for the overwhelming evidence that being a tanker in Enlisted is scuffed.
The day that tank slots aren’t constantly filled.
The day that tankers aren’t most often at the top of the leaderboard.
The day that one tank can’t dramatically alter or control a battle.
Making it harder to kill tanks will break things.
Trying to force people to use AT is not a worthwhile venture. Most AT isn’t very effective against heavy tanks, particularly in the hands of average players. As to the notion we should damage tanks by going after tracks and then fight… yeah, that’s fine sometimes but if that’s THE only way for most people to deal with tanks then take repair kits away or cut their uses down dramatically.
What an infantryman can do to damage or destroy a tank out of position is limited only by his imagination. If they went down this route, it would be a neverending stream of requests for something else to be added to this mechanic, which would be a constant drain on the devs resources. Meanwhile fixing something requires significantly less creativity as you have to do it the right way. That one was a one and done addition.
That is still minimizing everything that an infantryman can do to a tank, and the devs would be flooded with requests to be able to shoot shoot into the engine deck, pull the pins from tracka and whatnot. The det pack is a significantly better representation of this aspect of tank combat because it’s all of that combined into one.