Grenade Balance overall adjustments, not just Impact Grenades

While impact grenades are what a lot of people are talking about currently, I’d like to address concerns about ALL the grenades, to better bring BALANCE to the options, rather than just shifting the meta.

Impact Grenades

  • Decrease the effected radius
  • Increase the time it takes to prep the grenade
  • Should be incapable of breaking fortifications

Explosive Packs

  • Decrease the amount of armor they will penetrate through (currently its at 35mm allowing it to outright kill tanks with ease, the reduction will make it harder to kill tanks outright, but still allow it to break tracks and immobilize it)
  • Should only be able to break fortifications within a 1m radius

Molotovs

  • Increase the damage done upon initial hit by a little bit, so that its less easy to just run away and put out the fire when hit directly by them

White Phosphorus

  • Is honestly pretty good on balance right now. It does its intended job of damaging enemies in cover.

Frag Grenades

  • Remove their ability to break sandbag walls

Smoke Grenades

  • Increase the size of the plume by 50% both in width and height.
2 Likes

So useless

Just give back the OG WP

3 Likes

No. They’re fine as-is.

Nonexistent in nearly every match. Truly a viable weapon.

The rest of your suggestions seem otherwise.

4 Likes

uh NO. The WP spam was ridiculous. The point of grenades should not be “spam as many as you can for the desired effect”. It should require precision to some degree.

That’s why I like how WP is now. You can toss it into a room and it will seep around cover, allowing you to clear the room without destroying valuable cover.
Rather than creating an unstoppable wall of gas that persists for far too long.

No they’re not they need to be nerfed or limited otherwise there’s no reason to use anti tank weapons

1 Like

Tanks aren’t always in throwing range, you know.

That is what an anti tank weapon is for or suicide plane or tank

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Y E E T
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  • Says det packs make AT weapons redundant
  • Also says you should use AT weapons to deal with tanks outside of the range of det packs.

Double think much?

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I think he’s confused on which side makes the point.

Everyone can carry an explosive pack you can’t give everyone a Panzerfaust or an anti tank weapon

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Then stay out of grenade throwing range as a tank.

No issues with explosive packs.

Yes, and instead of being limited by class it’s limited by range. That’s literally the point being made to you. They are balanced as is because of that range restriction.

I don’t want to live in the Gray zone and I have to push forward eventually

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The maps are too small and it’s not like we’re exactly playing the big action mod

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You could stay with the infantry so they could screen for you? You know, like tanks are supposed to do?

There is no way in hell you are throwing a det pack more than 75m, and to do that you already have to know exactly what you are doing. Points are typically at least 120m away from any first spawn, so don’t give me that bullshit. There is a very large window where det packs have no viability and you need AT troops.

So let me get this straight.

You want to reduce/remove the risk of tankers getting blown to bits when they get close to the objective?

The same risk that balances tank firepower with LoS from the grey zone.

Do you mean the players or bots because players don’t care and bots don’t do so well in protecting themselves ?

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Nothing to see here, move along

5 Likes