Give incentive to stay in a losing game

The current gamestate punishes players who performed well, but chose the wrong side of a campaign or got a poor team. The best way to progress in the game is to leave any loosing game early, because without the 1.5 victory multiplier the opportunity cost is too high. Player rank does not affect matchmaking, so there is no real punishment for leaving anyways.

This creates a meta where all games are won quickly and easily by the dominant side, and the more they are ahead the less resistance they face. I actually enjoy the challenge of a losing game, but without any real reward for sticking it out, I just leave with the rest of the players.

If the top 3 or 5 players on the losing side got full rewards for the match, I believe there would be a lot more closely matched, hard fought games. This would especially benefit the sides of campaigns with low player counts and winrates.

14 Likes

Losing 30% of experience already discourages the desire to leave a losing battle when this battle is effective.
The problem of turbo defeats, I hope, will be solved with the new battle system, where all living players should be.
Gaining extra experience for the losers in the first places is a good idea, but most likely it will be the players on the vehicle.

“Google translator”

Only that a quick win gives you the same little experience points. Which gives me that I will do 3k battle points and win when the game lasted 9 minutes, and being on the losing side and doing 3.5k points but in 25 minutes I will get more experience.

Removing the win bonus is not a good solution, no matter how many times people spam it. It would lead to far worse problems then we have now of people only trying to rack up kills to improve their personal score.

The whole point of the WIN bonus is to encourage players to actually focus on winning the game. Without it, not only will players ignore the objectives, but you will see an increase of teamkilling as well. Because at that point, teammates aren’t there to help you win (and therefore get the bonus), but instead to take points away from you.

My point is, LEAVE THE WIN BONUS ALONE.
Compensate players that stay in the game with some bonus xp according to how many players less their team has, and move on.

If they lose, the game was still worthwhile.
If they win against the odds, the game will be very lucrative on xp.

2 Likes

They will never do that. It would meant officially accepting the fact that AI players exist. :slight_smile:
It just completely unrealistic solution.

That’s just completely made up scenario. Nothing would just drastically, lmao. I can bet majority of players doesn’t even care about some bonus for winning. They probably aren’t even aware of it. They’re casuals.

I think you are wrong in pretty much everything.

1 Like

TONS of other games have had that exact issue! R6 Siege, WoW:L, etc.

They had massive issues trying to get players to work together because when the win bonus was no longer high enough, Players started undermining their own teams in order to get higher scores for themselves to make up for the difference!

This included:

  • teamkilling (R6 Siege, which was remedied by kicking, supsending, and eventual bans)
  • lack of basic communication that could help out teammates (in both games)
  • purposeful sabotage
  • and more.

No, its really not. Its been done by other games, and they learned from it. I’m just saying maybe the devs of Enlisted should take note of those issues before they implement something as detrimental as removing the win bonus.

You are acting like nowadays players afe working together because they has higher chance to win xDDD
Nah, they maybe sometimes starts to spam"need rally points" button and that’s all.
Making game environment more toxic for solo players just because you do enjoy teamplay really isn’t solution. There should be some competitive clan mode completely separated from public snadbox. Like it is in WoT for example.

Public should be stress-free, non frustrating, fair game mode in which you are just chilling and nothing else.
If I am nor rewarded for my effort and time adequately, just because RNG did put me in weaker team. I shouldn’t be punished nor should I be rewarded by playing in team full of bots.

I don’t want my experience income to be influenced by players nor bot. It just unfair. It’s annoying artificial distribution that’s not fair and depends only on RNG, not on me. :slight_smile:

2 Likes

Well hell, they are on console pretty often. I guess PC is just that much more toxic or incapable of working together. lol

Sounds like you need to make some friends. The game isn’t built around solo player priority, nor should it be.
If you have so much issue trying to get along with other people that you can’t find even a single person to group up with and use teamwork, then perhaps you should take some time to reflect on that.

Meanwhile, Xbox alone has a hefty number of clubs with members to group up with all the time, so I definitely never have a shortage of good teammates.

1 Like

I do have friends. But not a single one is interested in this game much. And I don’t want to speak in English, so playing with non irl friends isn’t option for me. :))
I don’t know why I should be forced to play in group to enjoy this game.

Nor is concepted for group priority. Both should be taken seriously on same level.

Then turn off crossplay and be happy, good for you. I guess I understand why you want exp reward for playing with bots, it makes sense now.

1 Like

I do and I am quite happy, thank you.

The lobbies aren’t ALWAYS 100% full, especially on less popular sides like Pacific Axis. I don’t mind playing with some bots in the lobby, it reduces the stress of the game from time to time, and it’s nice to have easy going matches here and there.
I enjoy heavily competitive matches usually, unless players are using unbalanced tactics, which gets really aggravating (example is alternating between a paratrooper squad and 2 flamethrower squads).

That said, my suggestion helps players on teams that are less populated, without screwing over a team that fought hard to get the win. It has nothing to do with bot lobbies.

That’s unfortunate, truly. Personally, only one or two of mine showed interest, but I’ve made some really good friends along the way.

I’m curious, what is your native language? There are TONS of non-English groups for the game, so unless its an incredibly obscure language, I can’t imagine you would have too much difficulty finding people to play with.

Well, unless they bring out a game-mode that ONLY allows solo-que, then you should accept that there will be groups that play with the intention of winning. Just because they grouped together and have the advantage because of that, doesn’t mean their scores should suffer because you CHOSE to play solo.

it’s months later now, and the new update is out. It did help with the turbo defeats! They are still somewhat of an issue, but not to the degree they were before the BR system.