Incentives for playing the losing game?

Oh don’t worry it’s already too late for me I came from Warframe We already have a few screws loose over there.

But I do not believe the majority will survive only the insane survive

A cup of glass in the morning does wonders for the body

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That’s not what I meant. I simply believe you should play the game, simple as. Win, lose, whatever, just play.

Obviously your overall mentality should be play to win. However the point is if the tide turns and you’re losing, welp that was that.

It’s not black and white, there’s a lot of nuance. Some “hardcore” players basically play this game like CoD and are sweat lords. Other “hardcore” players play this game almost like a sim and actually focus on their class roles. To give an example, whenever I use the PTRS I find a nice place to bipod and focus on disabling/fighting vehicles. On the other hand I have seen people just run around with Anti Material Rifles just hip firing them at enemies for easy kills

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That’s quite hypocrisy.
I believe effort and skill should be rewarded individually. You shouldn’t be relying on your team.
Experiences = time.
Bad team = lose = not getting +50% exp bonus.
And that creates extremely toxic environment.

I don’t want lose my own time just because I joine5 team full of bots. That’s it. I do already pay enough money to negate thus aspect.

This is just illogical nonsense. Victory is already reflecting in your statistics.
There’s no fkn reason to reward winning team with more irl time. It’s just toxic.
I am literally forced to rely on RNG with my irl time. And I hate this concept. It’s worst aspect of this game. It’s extremely unfair and there’s literally not a single positive thing about it.

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But the XP you earn at the end is still based on your individual performance. Your team could curb stomp win a match but you only had like 10 XP so your returns at the end would be tiny still. Earlier today I was playing Stalingrad and I only got a kill or two because I was hunting for vehicles, my team won anyway.

Yes everyone wants to win. But it’s the overall mentality of players. I won’t get mad because I lost a match because that just happens.

If your team won, you should get a bonus. But that shouldn’t be the end all be all of why someone is playing. Like I’ve said, I play this game because it is a great WW2 sandbox shooter and almost exactly what I was looking for. It’s not a fast run and gunner like CoD, it’s not a slow mil sim. It’s a great mix of casual arcade and hardcore.

When I play I don’t think to myself “I betta win or else I’m gonna quit because XP returns”.

I play because I want to play. Winning is just a little bonus, but that’s just basic game logic. It’s just like sports. Obviously your team plays to win but you shouldn’t storm off the field if it doesn’t go your way

Let me put it this way, you should play to win (in general) but it shouldn’t be everything.

Alas, it’s all just a difference in perspective and mentality between all us different kinds of players

The problem is some factions are far more likely to lose and the trend has been fixed for months, and not so many players are patient enough to continue playing such factions until the tide turns or stay indifferent.

Regardless of the nuance or the exact definition, not so many players fall into those types you describe, an I’m afraid majority of players will simply drop out before reaching that stage where they find their own way of enjoyning matches regardless of rewards (I hope I understadlnd your point).

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That’s REALLY not a good way of doing it.

I’ve said it before, and I’ll say it again:

The best solution to this issue is to give +25% xp/ player less on that team.

This way, it still gives players a reason to fight for the victory, regardless of what the team composition is.

  • If you are on the side with more players, and you win, its +50%xp.

  • However, if you are on the side with less players, say 2 less players, and manage to win, its now 100% xp boost.

  • In the more likely scenarios that the post is pointing to, if one team is down by like 4 players, and get their teeth kicked in, they still get +100%xp.

Ultimately, this system makes up for losses due to lack of players, but still rewards players for victories.

Especially if it counts the victory multiplier AFTER the other ones.

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The same cretins calling for the removal of the win bonus again. The reason why removing it is a bad idea has been shown over and over but they persist. People who want their individual farming to be rewarded but don’t give a shit about winning should really find a single player game instead.

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Nonsense.
There’s still way big difference in 10 and 15 exps obtained during the same time period.
And this difference depends on other 9 people/bots.

I don’t care about winning, I do care about my time.

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If you don’t care about winning, find another game and stop being a parasite. You don’t deserve a reward if you are not playing to win. You are not entitled to a participation award.

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What’s also toxic is how “assists” are worth so many points in comparison to engineering points,

So for example: Every time a tank shoots an HE round, and even remotely injures a nearby A.I. soldier… the tanker is rewarded an assist when the injured soldier dies.

The result: As camping tankers are sitting back and farming kills… they are also accumulating massive amounts of assists/points.

Meanwhile, a player who spends the entire match supporting the team, and scores 75-200 engineering points from rallies, ammo boxes, barb wire, MG’s, etc…

The score comparison between vehicle assists and engineering points, isn’t even close.

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I thought this was a “casual game”, where people come to have fun?
Now considering matches are chosen at random, and so are the daily rewards, and sometimes the two are not synchronized… now we’re calling people “parasites” for leaving matches/game-modes we’re not interested in playing?

The future is bright for Enlisted! Player retention isn’t important whatsoever.
Why would we want new players to the game, when we can have bots that stand on top of boxes or run circles inside barbwire!

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You completely missed the point. He wants to be rewarded for losing. That’s not acceptable.

Its hard to say but I do agree a bit… I honestly as long as the game doesn’t take stuff away from me, its fine.
You play for fun? that’s great! But this could snowball very badly making the game feel very stale, thankfully this wont happen with the new update.
So does the Desertion penalty. I honestly don’t know how desertion actually impacts but you are almost guaranteed a good game every 3 games. so you always have a net game even if you desert the most frustrating matches.
And no, I am still not contradicting myself, deserting totally should not give penatlies due to the frustration it implies.
By the time im playing casual, I will most likely troll my team than desert a battle if im losing, or just do whatever and mess with it, have fun yk.

The guy that plays with the losing team :skull:

I genuely try… until it starts frustrating me, then it’s not mentally and physically sane for me to keep tugging. No opinion, reward or penalty will change my opinon, probably not even a ban. Seriously, my head hurts really badly after some battles, even if I end up winning, and sometimes it outright ruins my entire day.

Players need to “grow a pair”. Sometimes you win, sometimes you lose. Play to the bitter end. When my team is losing I don’t get demoralized, I just keep trudging on in the battle. Heck sometimes you manage to pull through in the end.

There is a large gap between losing and being frustrated by the match. I even have fun while losing! which leads to amazing matches.

Let’s get real, despite the game doing serious attempts, it doesn’t really feel like it compensates you for trying your best or atleast not enough.
I think there is not enough ingame feedback of how good im doing, I am often times thinking im doing poorly just to discover I somehow managed too do over 2000 points in a match.
But even then, 2000 points is just relative, sometimes you are starving to get there and sometimes its a breeze even tho when you barely reach those you are sweatting like hell.

I agree, but the system kinda sucks, and doesn’t seem to support any better (Tho this thankfully will change with the matchmaking update, so the level difference shouldn’t be an excuse for score diference)

Aboslutly Agree

Let alone every single faction. (And I think im not alone on this one as I heard this multiple times)

again, I … wait looks at the weapon trees What… the …

Bruv, we went from grinding the same weapon to grinding the same weapon every time but from a different country, back to back to get to a new one

Some people here don’t understand that.

I just wish this game wasn’t grind heavy. Cod and Battle…bit … have decent weapons (although the rifles here are op in comparassion) and you have actual choise at level 0. and losing or deserting a match doesn’t give me penalties. and i even get the rewards IN REAL TIME

Then why I would stay a whole match? (Bart say the word!) “to get frustrated?” (yaaayyy!!!)


Im gonna be real and completely honest, Im aware of this duiring gameplay but sometimes I don’t respect it because it takes too much time to do and Im dead inside irl by the time I complete it.

for me in order to determinate if a match is completely worthless what I do is a full rotation of my squads, trying diferent positions and strategies until nothing works and im overrun in every department, at which time I just render it unfun and not worth to overcome the challenge. (sometimes if its challenging I attempt to challenge back… if I am doing well mentally wise but I have my limits)


I have a feeling that whenever you desert or lose with a purposefully losing align you might be losing more than 100% xp, between the deserting penalty, not winning, not choosing random team, etc.
so you basically have no reason to pick them. even if they are underused.

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There’s something really wrong with you not everyone’s a masochist And you’re basically saying I should stand there and take it when a deaf stack is railing me and get nothing for participating in being their XP punching bag

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Well considering the matchmaking is broken, and it’s not uncommon for one team to be stacked, while the other is composed of just a few experienced players… why would anybody want to stick around and get slaughtered for 10-20 minutes? If the matches were relatively balanced, and we didn’t have so many crappy game-modes mixed within the rotation of good maps/modes, then perhaps players would feel more inclined to stick around.

Why do you think the developers removed “rank” visibility during matches?
Was it an attempt to mask and conceal the broken matchmaking system?

Imagine being a new player (I don’t know long you’ve been playing the game), and while you’re trying to learn how to play the game… there’s no way for you to check the scorecard and see the experience (rank) of your teammates and the enemy team. And because our ranks are disguised by soldier class icons, new players have no way of knowing that they are going to be slaughtered by a stacked team / or if they are playing with people within their skill range.

So for all the losing players who stick around and play a match to the end… why shouldn’t they receive some form of bonus if they performed well? It’s not cool to have a booster, play a really good match, and then lose because your teammates didn’t do much to contribute. As a result, you only earn a margin of the xp as you would if you had competent/experienced players.

XP reward isn’t an issue for people who have been around for a long time and have multiple campaigns maxed out. But for people who are new, and are working hard at the progression system… I’m sure the top 3-5 players on the losing team, would appreciate some kind of reward (the same as the winning team, or 10% less).
It would help everybody with their campaign grinding, and would reduce the deserters by a margin.

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IF they decide to stick with that team.
While it can alleviate the issue to some extent, I don’t think that’s going to be enough.

So what’s wrong with you I myself have quite a high tolerance level I came from Warframe but casual player I do not believe have such a high tolerance level So overall do you get off on people’s misery does it make you feel good

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The @112687200 's suggestion might make sense if the target audience was hardcore players and sweatlords, who are willing to go great lengths to win.

But, I think we already have plenty of comments concluding that enlisted is a more casual experience.

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When did I say this? XDDD

my wr btw

This point keeps being understated.

The only material outcome of losing is a missed opportunity of extra XP bonus.

Which is frustrating when the goal is focused on grinding levels.

But, imo, it doesn’t totally spoil the fun one can have in a match.

I’m seriously tempted to quit only when I happen to meet enemies that consistently keep killing me in all encounters, without managing to fight back. THAT I call becoming a punching bag, and not fun.

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